Update the engine to k8vavoom

This is not possible because k8vavoom’s VavoomC implementation is not backward compatible so we’d have to rewrite the entire mod (thousands of lines of code).


https://doomwiki.org/wiki/K8Vavoom k8vavoom is a modern fork of Vavoom. It’s in active development and offers such upgrades as: – The one you are the most interested in. 😉 Updates to VavoomC and a standalone VavoomC “player” VCC – Updated and streamlined video subsystem – OpenGL 2.1 / OpenGLES 2.0 – D3D/Software are removed – Proper display/window modes support – Better lighting and post-processing effects (tonemaping anyone?) – Modern build setup (GCC 10, SDL2 etc.) – Effortlessly cmpiles/runs on Linux (I use Arch BTW) – Bazillion of tweaks and settings – Context help in menus! – Built-in gore/gameplay mods (this one can be undesirable but should be easily removable considering the modular nature of Vavoom) – More (G)ZDoom compatibility – DECORATE was updated too – Many more stuff I don’t even know myself yet. One caveat though. The author stated he mainly focuses on Doom support and don’t test other games compatibility so regressions could be present. I tried running original HeXen and at least the first level seems fine. Some background. I tried running KMod 5.2 on my Manjaro Linux. Saw a Linux binary and script to run there and tried to run them. Unfortunately all I managed to get was uninformative crash with core dump right after engine init. Tried to run the mod under k8vavoom but it seem the “-game” switch works differently here and only loads one of predefined game from “basev/games.txt”. I installed it as an AUR package and didn’t bother with tinkering with files in “/usr/share/” or compiling and installing it manually. So in the end I’m just running it through wine. Work almost flawlessly to my surprise. Anyway I though that maybe you could update your mod to build for k8vavoom and bundle it as a standalone game how you did with the current version.

Cheats No Longer Listed

All Scattered Evil versions and Korax Mod 5.0 and later are built on Vavoom and use mostly the standard Vavoom cheats which you can find at https://www.vavoomengine.com/wiki/console-commands/ . The major difference is that “gimme” has a few new additional parameters, most notably “gold”, “exp”, “life”, “death”.

With the release of Korax Mod 5, all older versions are considered fit only for a museum. 🙂


Cheats are no longer listed for any of the mods. Where they removed entirely?

mage archbishop Lucas

Fixed in 1.6


this is a conflict in documentation.

Archbishop Lucas gives you a quest. Compare what he says and what is in the journal. I finished the game and never solved Archbihop Lucas’s quest

Missing wall in Thryas Reservoir

Fixed in 1.5.


On the top level of the main reservoir area, right after crossing the rope to the west, the south wall of the room below the switch is missing. It is possible to walk and fall through this wall, similar to using the NOCLIP cheat, which results in the player landing on the level below.

The wall texture is still there, but the wall itself is not solid.

Mouselook don’t work when ALT+TAB

After alt+tabbing mouselook stop working. on-off switching in mouse options doesn’t help. Mouse strife and walk are working tho even being off’ed.