No more free blocks

In the Donaus Sanctuary the game crashes with a “No more free blocks” message.

Death Wyvern crashes game

A Death Wyvern sometimes makes the game crash or even freeze. The latter is observed in map04, in other maps the game crashes with following output:

Log: Sys_Error: overflow
Log: - VRenderLevel::AllocBlock
Log: - VRenderLevel::CacheSurface
Log: - VRenderLevel::QueueWorldSurface
Log: - VRenderLevelShared::RenderBspWorld::World surfaces
Log: - VRenderLevelShared::RenderBspWorld
Log: - VRenderLevel::RenderWorld
Log: - VRenderLevel::RenderScene
Log: - VRenderLevelShared::RenderPlayerView
Log: - R_RenderPlayerView
Log: - SCR_Update
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: tanthalos left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: overflow

Saiab Inn Crash

Fixed in 1.2 with audio engine change.


Got crashed when talked with female NPC.
Hope this piece of log is enuff

Log: Saiab’s Inn
Log:
Dev: 310 subdivides
Dev: 21 seg subdivides
Dev: 14k light mem
Dev: Client level loaded
Log: Sys_Error: Script error, “conmap46” line 58: Unknown token ‘voicefemalegoodbye’
Log: – VScriptParser::Error
Log: – RunFunction
Log: – (engine.ScriptsParser.ScriptError 0)
Log: – RunFunction
Log: – (game.ConParser.ParseAndExecuteSpeechContents 926)
Log: – RunFunction
Log: – (game.ConParser.ParseSpeech 259)
Log: – RunFunction
Log: – (game.ConParser.ExecuteChoice 146)
Log: – RunFunction
Log: – (game.Player.ConChoice 16)
Log: – RunFunction
Log: – (cgame.ConScrChoice.ActivateEvent 22)
Log: – RunFunction
Log: – (uibase.MenuTextButton.OnKeyDown 25)
Log: – VObject::ExecuteFunction
Log: – (uibase.MenuTextButton.OnKeyDown)
Log: – VRootWidget::Responder
Log: – VInput::ProcessEvents
Log: – Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: tanthalos left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown

ERROR: Script error, “conmap46” line 58: Unknown token ‘voicefemalegoodbye’

Golden Lair freeze

This map has been removed as of 1.3.


Temporary fix in 1.2: replacing the death wyvern with wraiths. Bug will be kept open as a Golden Lair should really have a dragon guarding that hoard.


After about 30 seconds of moving around the Golden Lair, the game freezes up completely. This happened 3 times in a row thus seems to be consistent.

For what it’s worth, I’m playing as a warrior that’s level 12. I did not need to swing any weapons for this freeze to occur.