When exploring Ocadia, the game sometimes crashes when nearing Robert’s tower.
Types: Crash
No more free blocks
In the Donaus Sanctuary the game crashes with a “No more free blocks” message.
Death Wyvern crashes game
A Death Wyvern sometimes makes the game crash or even freeze. The latter is observed in map04, in other maps the game crashes with following output:
Log: Sys_Error: overflow Log: - VRenderLevel::AllocBlock Log: - VRenderLevel::CacheSurface Log: - VRenderLevel::QueueWorldSurface Log: - VRenderLevelShared::RenderBspWorld::World surfaces Log: - VRenderLevelShared::RenderBspWorld Log: - VRenderLevel::RenderWorld Log: - VRenderLevel::RenderScene Log: - VRenderLevelShared::RenderPlayerView Log: - R_RenderPlayerView Log: - SCR_Update Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: tanthalos left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: overflow
Saiab Inn Crash
Fixed in 1.2 with audio engine change.
Got crashed when talked with female NPC.
Hope this piece of log is enuff
Log: Saiab’s Inn
Log:
Dev: 310 subdivides
Dev: 21 seg subdivides
Dev: 14k light mem
Dev: Client level loaded
Log: Sys_Error: Script error, “conmap46” line 58: Unknown token ‘voicefemalegoodbye’
Log: – VScriptParser::Error
Log: – RunFunction
Log: – (engine.ScriptsParser.ScriptError 0)
Log: – RunFunction
Log: – (game.ConParser.ParseAndExecuteSpeechContents 926)
Log: – RunFunction
Log: – (game.ConParser.ParseSpeech 259)
Log: – RunFunction
Log: – (game.ConParser.ExecuteChoice 146)
Log: – RunFunction
Log: – (game.Player.ConChoice 16)
Log: – RunFunction
Log: – (cgame.ConScrChoice.ActivateEvent 22)
Log: – RunFunction
Log: – (uibase.MenuTextButton.OnKeyDown 25)
Log: – VObject::ExecuteFunction
Log: – (uibase.MenuTextButton.OnKeyDown)
Log: – VRootWidget::Responder
Log: – VInput::ProcessEvents
Log: – Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: tanthalos left the game
Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown
ERROR: Script error, “conmap46” line 58: Unknown token ‘voicefemalegoodbye’
Golden Lair freeze
This map has been removed as of 1.3.
Temporary fix in 1.2: replacing the death wyvern with wraiths. Bug will be kept open as a Golden Lair should really have a dragon guarding that hoard.
After about 30 seconds of moving around the Golden Lair, the game freezes up completely. This happened 3 times in a row thus seems to be consistent.
For what it’s worth, I’m playing as a warrior that’s level 12. I did not need to swing any weapons for this freeze to occur.