After saving and quitting, opening the save again and opening inventory causes a crash with the message “W_GetNumForName: arsmcax not found!” all settings are on default, with a fresh download from sourceforge this happens MOST but not ALL the time, I’ve experienced other weird save corruption issues like the RPG mode changing as well. these issues affect all saves for a given character once they trigger
Occurs in Heresiarch’s Seminary central hall. Stack trace: RunFunction <- (linespec.SorcBall.A_SorcOffence2 190) <- RunFunction <- (linespec.SorcBall.A_SorcBallOrbit 471) <- VObject::ExecuteFuntion <- (linespec.SorcBall.A_SorcBallOrbit)…
When exploring Ocadia, the game sometimes crashes when nearing Robert’s tower.
In the Donaus Sanctuary the game crashes with a “No more free blocks” message.
A Death Wyvern sometimes makes the game crash or even freeze. The latter is observed in map04, in other maps the game crashes with following output:
Log: Sys_Error: overflow Log: - VRenderLevel::AllocBlock Log: - VRenderLevel::CacheSurface Log: - VRenderLevel::QueueWorldSurface Log: - VRenderLevelShared::RenderBspWorld::World surfaces Log: - VRenderLevelShared::RenderBspWorld Log: - VRenderLevel::RenderWorld Log: - VRenderLevel::RenderScene Log: - VRenderLevelShared::RenderPlayerView Log: - R_RenderPlayerView Log: - SCR_Update Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: tanthalos left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: overflow