Can’t Zoom inward while using the automap

You may or may not know this already, but I wanted to present the issue to you guys. While viewing the automap, by pressing the “tab” key, I noticed that you can always zoom out but never zoom in. I tried to fixed this in the mod’s config file, but still got the same outcome. Binding other keys doesn’t work and can still use the ‘-‘ key (between the “0” and “=” keys) to zoom outwards. But trying to bind a key to zoom inwards never works. Please help me out here. This little problem is so annoying when you cannot zoom in while viewing the automap.

usability

First I have played through the UTUBE preview of the next version. It is very impressive.

I have suggestions that would improve the playability of the game.

Suggestion one

Allocate each defensive spell a key on the keyboard rather than having to navigate between them.

Suggestion two.
The problem is when you are fighting a powerfull monster using icons of the defender and pounding the monster with masses of time bombs. When the invulnerability created by an icon of the defender wears off you have to scramble to use the next one and then switch back to the time bombs.
My initial thought was to use a hot key for icons of the defender. This would make life much easier.
Then I thought of a change which fits in with the philosophy of the game.

In addition to the existing initial spell create an invulnerability spell for all three classes available at start of game which works if you have icons of the defender and uses one.

Death Wyvern crashes game

A Death Wyvern sometimes makes the game crash or even freeze. The latter is observed in map04, in other maps the game crashes with following output:

Log: Sys_Error: overflow
Log: - VRenderLevel::AllocBlock
Log: - VRenderLevel::CacheSurface
Log: - VRenderLevel::QueueWorldSurface
Log: - VRenderLevelShared::RenderBspWorld::World surfaces
Log: - VRenderLevelShared::RenderBspWorld
Log: - VRenderLevel::RenderWorld
Log: - VRenderLevel::RenderScene
Log: - VRenderLevelShared::RenderPlayerView
Log: - R_RenderPlayerView
Log: - SCR_Update
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: tanthalos left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: overflow

Low FPS lowers the fire rate

When my fps are low the fire rate becomes a little lower, its not much annoying but still i felt the need to report it