When exploring Ocadia, the game sometimes crashes when nearing Robert’s tower.
You may or may not know this already, but I wanted to present the issue to you guys. While viewing the automap, by pressing the “tab” key, I noticed that you can always zoom out but never zoom in. I tried to fixed this in the mod’s config file, but still got the same outcome. Binding other keys doesn’t work and can still use the ‘-‘ key (between the “0” and “=” keys) to zoom outwards. But trying to bind a key to zoom inwards never works. Please help me out here. This little problem is so annoying when you cannot zoom in while viewing the automap.
First I have played through the UTUBE preview of the next version. It is very impressive.
I have suggestions that would improve the playability of the game.
Allocate each defensive spell a key on the keyboard rather than having to navigate between them.
The problem is when you are fighting a powerfull monster using icons of the defender and pounding the monster with masses of time bombs. When the invulnerability created by an icon of the defender wears off you have to scramble to use the next one and then switch back to the time bombs.
My initial thought was to use a hot key for icons of the defender. This would make life much easier.
Then I thought of a change which fits in with the philosophy of the game.
In addition to the existing initial spell create an invulnerability spell for all three classes available at start of game which works if you have icons of the defender and uses one.
A Death Wyvern sometimes makes the game crash or even freeze. The latter is observed in map04, in other maps the game crashes with following output:
Log: Sys_Error: overflow Log: - VRenderLevel::AllocBlock Log: - VRenderLevel::CacheSurface Log: - VRenderLevel::QueueWorldSurface Log: - VRenderLevelShared::RenderBspWorld::World surfaces Log: - VRenderLevelShared::RenderBspWorld Log: - VRenderLevel::RenderWorld Log: - VRenderLevel::RenderScene Log: - VRenderLevelShared::RenderPlayerView Log: - R_RenderPlayerView Log: - SCR_Update Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: tanthalos left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: overflow
When my fps are low the fire rate becomes a little lower, its not much annoying but still i felt the need to report it