When fighting Zedek in his tomb, his sprite turns bloody after receiving some damage. When he goes berserk, he seems to heal (or at least the sprite changes back to un-bloody). After some damage spam, he vanishes into nothing and the seal cannot be obtained, locking me from progressing.
I got mouselook to work, but it seems to only register mouselook for the purposes of looking up and down. Left and right refuses to work, no matter what I try. It seems to be a quirk with this mod specifically, as base Vavoom works just fine.
Try to gib him with mage’s 4th weapon for example.
Occurs in Heresiarch’s Seminary central hall. Stack trace: RunFunction <- (linespec.SorcBall.A_SorcOffence2 190) <- RunFunction <- (linespec.SorcBall.A_SorcBallOrbit 471) <- VObject::ExecuteFuntion <- (linespec.SorcBall.A_SorcBallOrbit)…
Steps: 1. Play as a mage. 2. Get some hammers from monster drops or with “Gimme” command. Mage is very unlikely to have his armor damaged to a <50% because he just dies from a lightest wind blow. I didn’t find the setting or bind for “drop inventory” action. So after hub 2 my character is forced to run at the edge of overburdened status because I (un-)intentionally accumulated 10+ hammers.