Crash while fighting

Fixed in r2395 (part of Beta 10).


While fighting as a mage in Ruins of Nisisil (map48) as a mage using weapons 8 and 9, the game crashed at a moment where the player wasn’t firing but moving around (some previously fired missiles might still have been traveling).

Log: - VEntity::CheckRelPosition
Log: - VEntity::TryMove
Log: - RunFunction
Log: - (engine.Entity.TryMoveEx 0)
Log: - RunFunction
Log: - (linespec.EntityEx.XYMovement 713)
Log: - RunFunction
Log: - (linespec.EntityEx.Physics 319)
Log: - RunFunction
Log: - (linespec.Actor.Physics 58)
Log: - RunFunction
Log: - (linespec.EntityEx.Tick 266)
Log: - RunFunction
Log: - (linespec.Actor.Tick 82)
Log: - VObject::ExecuteFunction
Log: - (linespec.Actor.Tick)
Log: - VThinker::Tick
Log: - VLevel::TickWorld
Log: - SV_Ticker
Log: - ServerFrame
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: tanthalos left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: Segmentation Violation

Crash while shooting with mage

Fixed in r2395 (part of Beta 10).


While shooting a tree (or a centaur) in Usachioi Mine (map51) with the mage, game crashed with following:

Log: - VPathTraverse::AddThingIntercepts
Log: - VPathTraverse::Init
Log: - RunFunction
Log: - (engine.Thinker.PathTraverse 0)
Log: - RunFunction
Log: - (linespec.EntityEx.AimLineAttack 234)
Log: - RunFunction
Log: - (linespec.EntityEx.Aim 53)
Log: - RunFunction
Log: - (linespec.EntityEx.SpawnPlayerMissileEx 35)
Log: - RunFunction
Log: - (linespec.EntityEx.SpawnPlayerMissile 10)
Log: - RunFunction
Log: - (linespec.HexenWeapon.WA_MissileAttack 31)
Log: - VObject::ExecuteFunction
Log: - (linespec.HexenWeapon.WA_MissileAttack)
Log: - VBasePlayer::SetViewState
Log: - RunFunction
Log: - (engine.BasePlayer.AdvanceViewStates 0)
Log: - RunFunction
Log: - (linespec.PlayerEx.MovePsprites 2)
Log: - RunFunction
Log: - (game.Player.MovePsprites 72)
Log: - RunFunction
Log: - (game.Player.PlayerTick 1192)
Log: - VObject::ExecuteFunction
Log: - (game.Player.PlayerTick)
Log: - SV_RunClients
Log: - SV_Ticker
Log: - ServerFrame
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: hero left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: Segmentation Violation

Crash while fighting a Magma Serpent

Fixed in r2395 (part of Beta 10).


While fighting a Magma Serpent (basically a reskinned mageboss) in Donas Monument (map59), the game crashed with the following error:

Log: - RunFunction
Log: - (linespec.EntityEx.RadiusAttack 460)
Log: - RunFunction
Log: - (linespec.Actor.DoExplode 15)
Log: - RunFunction
Log: - (linespec.Actor.A_Explode 34)
Log: - VObject::ExecuteFunction
Log: - (linespec.Actor.A_Explode)
Log: - VEntity::SetState
Log: - VEntity::AdvanceState
Log: - RunFunction
Log: - (engine.Entity.AdvanceState 0)
Log: - RunFunction
Log: - (linespec.EntityEx.Tick 285)
Log: - RunFunction
Log: - (linespec.Actor.Tick 82)
Log: - VObject::ExecuteFunction
Log: - (linespec.Actor.Tick)
Log: - VThinker::Tick
Log: - VLevel::TickWorld
Log: - SV_Ticker
Log: - ServerFrame
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: hero left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: Segmentation Violation

Cleric offensive spell Poison Cloud

Fixed in Beta 10.


When firing the cleric’s offensive spell Poison Cloud, it creates clouds that look fine, but when the player enters them, the game crashes. Not 100% sure but it seems to happen at least some time when a monster enters them, too.