KA 0.9.1 Beta Released

I just want to announce that we have released Korax Arena Beta 0.9.1, which fixes some problems that were present on the last beta release, you can get it from here.

Here’s a small changelog of it:

  • Fixed crash when killing monsters in Castle Sweep
  • Fixed hero’s long bow snipper feature
  • Added sprites for Heresiarch’s purple ray and claws
  • Fixed problems with scoreboard drawing in team gameplay modes
  • Fixed problems in bots AI while tracking allies changing maps
  • Modified certain weapon’s attacks
  • Added new weapons for Heresiarch player
  • Modified full-screen HUD’s experience display
  • Added CVar for number of death player and monster corpses, this should fix flickering sprites in most situations
  • General bug fixes here and there

Be sure to post your bug findings and comments in the Korax Arena forums, enjoy!

[Archived Comments]

KMod3 Lives.

I feel I must confess that over the last year and a half or so, I’ve been pretty inactive on this project. Due to a mix of social and personal reasons that I’d assume your not too fussed about.

Good news however is that I’m back, and KMod3 is being brought back into development, which not only means that all the annoying bugs in the last beta will be fixed, but also new functionality will be added. I’ll not say anything now, but watch this space as I’ll bring the occasional update on our progress.

Oh and don’t worry, Korax Arena will not be slowed by this.

Read moreKMod3 Lives.

Korax Arena official announcement and beta release!

We are happy to officially announce Korax Arena, our multiplayer project, also, to celebrate this great moment, we are releasing a new beta version for all of you, it’s version 0.9, we are so excited of what we’ve made here that we want to share it as it is now with you, some things aren’t complete yet, but the result is very interesting, but enough small talk, you might be asking: what’s new on this version? and we’ve got a simple answer for that, EVERYTHING :).

Here’s the main changes to it:

  • Greatly fixed the bots AI
  • Bots are spawned automatically now
  • Added new weapons and fixed behaviors for existing ones
  • Greatly balanced damage values and attacks for every class
  • When starting a new game, the menu should update options according to game mode and available maps for it
  • Added team castle sweep game play mode (total massacre)
  • Added Kill the Heresiarch game play mode (but it’s unfinished)
  • Football game play mode is still unfinished
  • Deathmatch, team DM and castle sweep are complete
  • Added scoreboards for every game play mode
  • Added secondary fire modes for flechette and discs of repulsion
  • Lots of improvements and bug fixes

There’s a bunch of new maps, artwork, music, etc. for you to enjoy, we hope to make this the best KA release ever. Since it’s a beta, it’ll be linked on our SourceForge.net project page, you can get it from here.

Post all your comments, suggestions and bug reports on our KA forums, the KA section on the site will be updated shortly with information on the gameplay modes and features behind it, so stay tuned for our next updates :).

[Archived Comments]

Coming soon? Huh… :)

Okay, people, trying to think of what can I write in these Development Blogs, I decided to state following. We are approaching Korax Arena public beta release. Hurray. Period.

Most recent additions that might be interesting to potential gamers. First of all RambOrc’s sweetest dream finally comes true – now player will have Alternate Attack option, by which he will be able to fire Discs of Repulsion and Flechettes. Flechettes have three modes of usage – Grenade, Bomb and Poison Cloud, – and every class have access to all three of them. Now everyone is free to spoil the air not only by yer breath, but by spawning toxic clouds as well. No objections from environmentalists are accepted.

Secondly, I have created Team Selection window on my own risk (since nobody else mentioned it should be there…). Now player may explicitly select what team he wants to join in any team game mode. Oh, excuse me, I mean he MUST explicitly select the team. No more freedom of implicit colour selection; totalitarism is back… Bla bla bla.

Lastly I wish to mention a new user-friendly option for automatic bot spawning at game start-up. No more hard-typing “addbot” in console, simply say “I want fifteen bots in the game! Now!” …and you get seven bots (just because it is maximum). Cool.

PS. Funny, I occasionally found out that Quick Save and Quick Load commands were still active in multiplayer… although they didn’t seem to work, I removed them without a sign of remorse.

Read moreComing soon? Huh… 🙂

New horrible weapon for RPG Trilogy

I invented a new weapon for RPG Trilogy, most probably suitable for some boss creature. Weapon is a spell that summons number of spikes in front of caster and raises them. Each spike’s position and delay before spike raise are choosen randomly from a predefined range, and this makes weapon more effective and spectacular. But what is more important – is the fact that a spike, as you may remember from time playing original Hexen, does ultimate damage killing any creature instantly. Now imagine overall power of this weapon…

Here are some shots taken while testing this weapon (I used Cleric’s Firestorm slot for the test).

spikes000 spikes001

Read moreNew horrible weapon for RPG Trilogy