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Witchaven/WHII/TekWar source

Mon, 30 Jul 2007 05:41:12

UltimateCarl

<!-- m --><a class="postlink" href="http://www.lesbird.com/CAPSTONE/default.htm">http://www.lesbird.com/CAPSTONE/default.htm</a><!-- m --> So they're there and it's legal to mess with them. I know all of these projects are based on Hexen, which is based on the Doom engine, and all of these games are the Build engine, but you do have the Witchaven guy in Korax Arena. I dunno, figured this might help you guys out in some way. On a related note, that means that it's legal to make a Witchaven/WHII Source Port, and right here is the starting point to do so. Has anyone been interested in such a project? I'd love to see it, myself. With DosBox you can run them, but it's not easy. Easier play would be nice, as would improved graphics and better mouselook. What I'd be most impressed with is multiplayer for the original, and easier multiplayer for the sequel. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I know, these games aren't everyone's cup of tea, but you have to admit they've still got some kind of charm, and it's a charm I really like. The nostalgia factor doesn't hurt, either, as these were the first FULL FPS games I ever played (I did have the Doom shareware), and the build editor that came with the second one gave me my first taste of map editing ever, and led to a love of customization in my games.
Mon, 30 Jul 2007 08:39:08

RambOrc

The original Witchaven does have a working multiplayer.
Mon, 30 Jul 2007 15:28:10

Firebrand

I agree that it would be cool to have a new port for these games, but I've seens the source code of them and it's pretty messed up <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, it would take a lot of time just to understand what each part of code means <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. I also agree that the game has a nice touch with certain things, I've played it using DosBox myself, pretty fun stuff! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Mon, 30 Jul 2007 15:36:48

RambOrc

The Build engine was created by a 12-year-old "wunderkind" and while the work he did was amazing, the engine still lacked greatly in quality to provide a solid base for decent games. It was simply the greed of some game studios and/or publishers to save huge amounts of money on not having to license the id engine.
Tue, 31 Jul 2007 01:17:43

UltimateCarl

[quote="RambOrc":2hzqdwjm]The original Witchaven does have a working multiplayer. Really? Neat! I can't find it anywhere, though.
Tue, 31 Jul 2007 08:45:39

RambOrc

Try the menu. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> I know there is one because I've played it with my brother 10+ years ago.

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