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Will my Saves get destroyed with the New Patch?

Fri, 24 May 2002 07:56:00

Merton

I mean I have a lot of saves (all slots full) and I wouldn't want to lose them because of the new patch. Some of them are pretty near the end so I was wondering, what happens to saved games after upgrading with the upcoming patch ?
Fri, 24 May 2002 08:22:00

Col.J.P.

Nothing... Don?t worry your saves wont be touched. You can continue to play from the saves, no problema [img]images/smiles/icon_wink.gif[/img] Now go to work, we need results quickly... [img]images/smiles/icon_razz.gif[/img] [ May 24, 2002: Message edited by: J.P. ]</p>
Fri, 24 May 2002 08:51:00

Merton

Yes sir. I'll go right away sir. So you got the mail working? [img]images/smiles/icon_wink.gif[/img] Where do I report any bugs or stuff ?? Here or to your mail ?
Fri, 24 May 2002 09:36:00

Col.J.P.

Here. Post all your doubts in here so the Korax Team can provide you support. I?m NOT from the Korax Development Team, so please don?t send me anything, OK? Get to work now! [img]images/smiles/icon_biggrin.gif[/img]
Fri, 24 May 2002 10:42:00

dj_jl

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>So you got the mail working? [img]images/smiles/icon_wink.gif[/img] Where do I report any bugs or stuff ?? Here or to your mail ?<hr></blockquote> Possibly you've mistaken J.P. with me.
Fri, 24 May 2002 11:18:00

Col.J.P.

Yes, he is... I sent him a KMod 2.2 for testing, the kid was damn anxious...and he seems to be able to help. So, Merton, from now on, please take care of things with Janis, he will guide you, OK? [img]images/smiles/icon_wink.gif[/img]
Fri, 24 May 2002 12:37:00

RambOrc

Dunno about savegame compatibility between 2.1 and 2.2. I know there is a 100% compatibility between 1.0 and 1.1, incompatibility between 1.x and 2.x. I think 2.1 is also incompatible with 2.0, but I'm not sure. What I know though that demos aren't compatible between 2.1 and 2.2 so I wasted about half a day on something that can't be used in the final version of KMOD. [img]images/smiles/icon_sad.gif[/img]
Fri, 24 May 2002 14:09:00

Col.J.P.

Don?t worry RambOrc, the KMod 2.2 does?nt touch the v2.1 saves... I can assure you that. No problema at all. Both in Hexen and in Death Kings... [img]images/smiles/icon_wink.gif[/img]
Fri, 24 May 2002 17:45:00

dj_jl

Yes, kmod 2.2 savegames are 100% compatible with 2.0 and 2.1. Demo compatibility - actually they already were runing out of sync (at least they did for me).
Fri, 24 May 2002 18:09:00

Ichor

I noticed that too. It seems that the experience you get in the demos is also random. This means that sometimes you gain a level when you expect, and sometimes you don't. As a result, your strength may not be enough to kill a certain monster in a certain number of hits. The first time something like this happens, the entire demo begins to go out of synch. A perfect example of this is the mage on the Shadow Wood demo. When he gets to level 2, he switches to the blue wand almost immediately in order to fight off some centaurs. Sometimes, he doesn't gain a level right then and he can't switch to the blue wand yet. Soon afterwards, he dies.
Fri, 24 May 2002 20:24:00

RambOrc

This was the last time I did demos for any of the Korax projects... [img]images/smiles/icon_sad.gif[/img] [img]images/smiles/icon_sad.gif[/img] [img]images/smiles/icon_sad.gif[/img]
Fri, 24 May 2002 21:02:00

Merton

[ May 24, 2002: Message edited by: Merton ]</p>
Fri, 24 May 2002 21:03:00

Merton

Okay, I'll make a whole new thread for my report about the beta testing so far. btw the saves work but they seem to have some graphical problems... I'll talk about that at my new thread. Oh and sorry for the mistake. J.P didn't say anything and he/she is mod after all so I just assumed. [img]images/smiles/icon_rolleyes.gif[/img]
Fri, 24 May 2002 22:06:00

RambOrc

What mistake?
Fri, 24 May 2002 22:14:00

Merton

It seems that I confused Janis and J.P
Fri, 24 May 2002 23:48:00

Col.J.P.

No harm done...At all... Its an honor to be mistaken with Janis... If it was RambOrc, then it will be a diferent story... [img]images/smiles/icon_razz.gif[/img] [img]images/smiles/icon_razz.gif[/img] [img]images/smiles/icon_razz.gif[/img] And Merton, I?m not a chick, I?m a very moody old bastard with enough age to be your father... [img]images/smiles/icon_biggrin.gif[/img] [img]images/smiles/icon_biggrin.gif[/img] [img]images/smiles/icon_biggrin.gif[/img]
Sat, 25 May 2002 06:57:00

dj_jl

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
I noticed that too. It seems that the experience you get in the demos is also random. This means that sometimes you gain a level when you expect, and sometimes you don't. As a result, your strength may not be enough to kill a certain monster in a certain number of hits. The first time something like this happens, the entire demo begins to go out of synch. A perfect example of this is the mage on the Shadow Wood demo. When he gets to level 2, he switches to the blue wand almost immediately in order to fight off some centaurs. Sometimes, he doesn't gain a level right then and he can't switch to the blue wand yet. Soon afterwards, he dies.
The reason for this was that M_Random was used for experience, and not P_Random. And this affects both - demos and multiplayer (meaning that it's a serious bug).

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