I got a great TC some time ago for Duke Nukem, called Starship Troopers TC. It was VERY well done, codes, con's, art, hacking and all those complicated stuff (at least, every review was talking about these things [img]images/smiles/icon_smile.gif[/img] ). And yet, it had a big limitation: the bugs wouldn't attack the soldiers, although those soldiers could help the player a little, and would follow him. It was a great loss for the tc, since the most fun thing in the movie was to see the great bugs (what a design..!) killing and cutting the soldiers. What I'm trying to say is that in Hexen, it seems we don't have that problem. From what I've read in the forum, it sounds even simple to set the priorities which the monster have to follow. And that gives us a great potencial.
Well, I know that there will be no fights in the city, but I have to say that it would be extremely good if there would be maps where we would have to defend something from a legion of monsters, not only in one map, but in several, with the help of our own legion of warriors, soldiers, archers mages... It would depend a lot in the story line, to give the proper "feeling" to the scene, the atmosphere of fear, fragility, and the knowledge that we don't have almost any chances to survive the siege (as an example).
Of course, we would also need lots of creativity (for narrations, speechs, conversations...) and LOTS of new art (and that is the part I would try to help, specially with new sprites for humans). In terms of hardware, it wouldn't be that impossible, since sprites don't use much of the machine to exist (which is one of the greatest advantages of sprites. In the TC they even mentioned this, that no engine with 3d models as enemies would work with the dozens of aliens running al you, in the vast open areas the tc has.
Believe me, in the last map it finnally came true when you have to avoid being killed by an entire colony, running, screamming and dying at the dozens, maybe even hundreds, and I didn't experienced any problems.)
I hope someone will like the idea, so we can discuss more about it.
PS: Sorry about my poor english! [img]images/smiles/icon_biggrin.gif[/img]