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What's new?

Thu, 10 Jun 2004 18:52:59

Nightwolf

Subject <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> What i miss? What to do? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 10 Jun 2004 20:17:19

RambOrc

Best you ask Mago and Firebrand, they should be able to tell you where it burns most right now.
Fri, 11 Jun 2004 15:17:31

Firebrand

OK, actually what is being work are the new weapons for Korax Arena, BTW, could you post again which they are again Ramborc?? (I have forgot them <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> ), also I'm starting work on a new class (The Hunter), it would be nice you could help me with in screen weapons for it (or think on new weapons for him), if you want to know more about it, look for the poll about the Hunter class into the forum and read it, also I uploaded a ZIP file with base screenshots for it into my directory into the FTP subdir "karena" (hunter.zip). That's all I know, maybe Mago can tell you more.
Fri, 11 Jun 2004 22:52:21

Nightwolf

Yeah, post a list a quick todo list. I can try to make more weapons, spells and so. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> BTW, any work made by me was used?
Sat, 12 Jun 2004 08:33:22

RambOrc

The fire death animations for sure, the rest the artists should be more aware of what was used... for the final KMOD 3, I want the inscreen weaponry (or talons/beaks/whatever) of all possessed monsters so that when you possess an Ettin you have a brown hand with a huge mace in it, etc (the same graphics will be used for SE so it's worth the effort). Oh yeah just a new idea for the possessed monsters, what about playing with the FOV_angle (or whatever the variable's name was) for possession? Like looking at the monsters and deciding whether their eyes cover more or less than the human eyes and according to that have a narrower or wider FOV? We've been playing around with different values with Camper once when playtesting and it offers interesting new elements for the gameplay. Not sure whether Doomsday has this function, if not then it'll remain for KMOD 4 and SE.
Sun, 13 Jun 2004 20:59:43

Firebrand

Well, actually the things that we need right now, are some new weapons for the Fighter and the Mage, you can see the thread on the weapon tables to check what are the new weapons, it would be wise to ask Mago what weapons he is actually doing (because he has uploaded the new Cleric spells and I really don't know if he is doing something else), if you want, you can also check the new ZIP file I uploaded, it has the base for a new class we have discussed (The Hunter), it would also help a lot if you could think anything for this new class weapons, there's a poll in the Forum about this and there are some suggestions I made for weapons, but we still need to think on new weapons, I think that would be all.
Fri, 18 Jun 2004 22:58:04

Nightwolf

Great. This sounds nice. I should try 3.0 <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Monday will be the day! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->

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