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Way to make Hexen MMO?

Fri, 03 Feb 2006 08:05:16

phoenixrod

Is there a way where you make a server, and lots of people join this one server and you can interact with each other, and do missions cooperatively, but also go into arenas and do deathmatch there? So basically is there a way to make scattered evil, or future projects a massively multiplayer game? Even with a few people I think it will work.
Fri, 03 Feb 2006 14:39:03

Firebrand

It's possible, but really hard to implement a decent network code that supports a plenty number of players, there are some ports that actually have this network code, it would be a matter of implementing it correctly. It would be cool if this could happen sometime, heh! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 03 Feb 2006 17:12:56

RambOrc

Not for SE, no. Neither for any 3D FPS simply because of the impossible amount of resources. OTOH once the Korax' Heritage RPG is done, we might make something along these lines in a Diablo-like engine or so (much MUCH less resources needed to build a world, to create monsters and items etc).
Sat, 04 Feb 2006 16:15:43

Herr jaquboss

hmm it isnt impossible, there are several Q2 mmorpgs and i think that one for q3 is in WIP however doom engine sourceports arent as good to do it and networking is a lot better in Q2 for example
Fri, 11 Aug 2006 18:33:53

Alex-bomber_Man

It's possible, wery possible - it will not take much ressources using Vavoom, if we will not creat giant submaps - we have to make world as lots of middle-size maps with portals to each other. Then it will not take much RAM, and even will run on my computer, one of the eldest in the world (celeron, 400mhz,192 mb RAM, GeForce2, 32mb)
Fri, 11 Aug 2006 18:35:22

Alex-bomber_Man

More, i think we MUST do that, an it will be even better than popular Lineage2 or WoW
Tue, 08 Jul 2008 20:45:29

Dancso

Me likes the idea of MMO. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> Skulltag (a doom-based sourceport) Has quite decent networking code, but it is closed source, unfortunately. However, there are other sourceports, such as CSDoom, which has client-server connection, online play. It is an old sub-sourceport of an old build of Zdoom, however it's content could be renewed with editing in the current version of zdoom into the source. There is also GZDoom if you guys are loyal to true 3D rendering. (opengl option, open source IIRC) I believe it would be possible to put in the new version of gzdoom/zdoom and to keep the networking in as it was, making changes for your liking. Skulltag does the same. (My favorite sourceport is Zdoom because it has so much great features, Actionscript(tons of decent commands), Decorate coding(weapons, items, monsters), all you could ever dream of! Pretty easy to implement too.) CSDoom: <!-- m --><a class="postlink" href="http://csdoom.sourceforge.net/downloads.html">http://csdoom.sourceforge.net/downloads.html</a><!-- m --> Zdoom: <!-- m --><a class="postlink" href="http://zdoom.org/">http://zdoom.org/</a><!-- m --> (There is a wiki explaining all the great features!) GZDoom: <!-- m --><a class="postlink" href="http://grafzahl.drdteam.org/">http://grafzahl.drdteam.org/</a><!-- m --> Edit: Just found out about Odamex. IIRC it isn't based on Zdoom, but still has Client-Server support. (Based on Boom) <!-- m --><a class="postlink" href="http://odamex.net">http://odamex.net</a><!-- m --> I hope you guys consider moving to the Z family. <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->
Wed, 01 Oct 2008 15:30:45

RambOrc

People learn to read, I said "because of the impossible amount of resources", not that it's impossible to make one. Given the amount of resources our team has, such a project would not be feasible.
Wed, 01 Oct 2008 17:02:14

Dancso

[quote="RambOrc":38jlskfj]People learn to read, I said "because of the impossible amount of resources", not that it's impossible to make one. Given the amount of resources our team has, such a project would not be feasible. Ask Blizzard for donations <!-- s:oops: --><img src="{SMILIES_PATH}/orcdeb.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: -->
Wed, 01 Oct 2008 18:58:45

RambOrc

It's not the money, it's the number of people working on any kind of Hexen project these days. I would say the number of ppl still actively working on any Hexen mod/TC is less than 10.
Thu, 02 Oct 2008 10:25:25

Crimson Wizard

Whatever will be decided here, I will not participate in creating MMO. In my opinion these games are like drugs and lots of wasted time.
Thu, 02 Oct 2008 16:44:53

Dancso

[quote="RambOrc":18zoodt6]It's not the money, it's the number of people working on any kind of Hexen project these days. I would say the number of ppl still actively working on any Hexen mod/TC is less than 10. I am working on a lot of hexen stuff, even bigger projects that i am doing in my free time. There is an rpg mod under development by some guy at skulltag, and i'm pretty sure there are some more people working on hexen stuff. Although hexen surely gets neglected below doom and heretic. Heretic somehow has a lot more fans than hexen does, i don't know why. Actually, i don't really like heretic. @Crimson Wizard: You know, games are for entertainment, and for doing something you like in your free time. So MMOs are possibly not a waste of time to those who love them. Of course, addiction is bad, but it just shows the intelligence of the person: If deeply addicted, major fail. <!> If the player can actually spend time elsewhere and have fun even though, it's not bad.
Thu, 02 Oct 2008 19:09:26

Firebrand

I agree with you Dancso, games are for getting fun, maybe some people don't like to make MODs for them, but that's why I keep enjoying KRPG and each of our projects, because it allows me to create new stuff for making my hobby even better! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> I think that making a Hexen MMO would be a HUGE task, that's why I prefer focusing on something smaller like KH, but we have been working on this for a while now and it's still not done, heh! Obviously, it's not a REAL job, so we have done all this on our free time, because that's what we like doing as a hobby (at least, that's my case, heh! <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->).
Fri, 03 Oct 2008 10:58:22

Crimson Wizard

[quote="Dancso":29vd3dfd]@Crimson Wizard: You know, games are for entertainment, and for doing something you like in your free time. So MMOs are possibly not a waste of time to those who love them. Of course, addiction is bad, but it just shows the intelligence of the person: If deeply addicted, major fail. <!> If the player can actually spend time elsewhere and have fun even though, it's not bad. Your second phrase looks logically unsound to me. Cocaine and heroine are for entertainment too and I believe drug addicts love it as well, but nevertheless it is waste of time (and health - for this sample). Ofcourse things that are pure entertainment can be useful to give yourself a break from more serious things. But the amount of time spent for MMO games are usually far over the reasonable limit. And this would be a great hypocrisy for a hypothetical game creator to say that he is making his software purely for those with "high intelligence" who cannot be addicted. In fact, although this may sound exagerated, I sometimes have an uneasy feeling close to fear when I think that zounds of people are playing in all those fantasy worlds, spending their lifes, while they could do something useful. The MMO concept could have been used more wisely, in my opinion, if these games had some education or creative purpose; for instance realistic economical simulator, where people could learn how world economic works and seek better opportunities in real life using that experience, for personal or even public benefit; there could be some more ideas here, I believe... but spend so much time for just exploring world that do not exist and hacking other players continuosly with only purpose to reach high level and feel "I am cool", learning skills that are unusable IRL.... umm, no thanks. Not that I am going to make crusade against MMOs, I just not going to make one, at least of the concept similar to what is discussed here. [quote="Dancso":29vd3dfd]Although hexen surely gets neglected below doom and heretic. Heretic somehow has a lot more fans than hexen does, i don't know why. I think I mentioned this already somewhere... well, I suppose main reason is that Heretic is a Doom clone (in good meaning), its simple and straightforward and easy for map design. Hexen has some peculiarities that make him more complex - 3 classes, each with own tactic, low number of weapons and enemies; Hexen maps need much more atmosphere for player to enjoy them, so they are more difficult to make. That's my opinion.
Fri, 03 Oct 2008 12:55:16

Dancso

[quote="Crimson Wizard":1w6hr9fu]Hexen maps need much more atmosphere for player to enjoy them, so they are more difficult to make. That's my opinion. But that surely wouldn't stop a true hexen fan from working on hexen mods? <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) --> Also, even if mapping might be more difficult for hexen, not only people don't like mapping for it, but they also often don't like the game either! There are a lot less people who loves hexen compared to ppl who love heretic. See hexen get neglected, take a look at skulltag. It still only has halfway done compatibility with hexen, survival doesn't work (though it really should be!) Last man standing does not give weapons properly, only the starting weapon, and there are a couple of more bugs with it probably. I believe heretic on the other hand, already has full support since quite some time. And when the developers told the players "OMG LOOK HERETIC SUPPORT!!" they were all like "omgwowwootyayholyshit" I think what most people hate about hexen are the puzzles. Either they might be too dumb to solve them, or just lazy. :\
Fri, 03 Oct 2008 13:16:25

RambOrc

The puzzles in Hexen were horribly overcomplicated. I have been able to start really enjoying the game once I know by heart where every puzzle piece was.
Fri, 03 Oct 2008 13:31:45

Crimson Wizard

Well, yeah unfortunately original Hexen puzzles were most of similar kind - find X pieces and put them all in one place. Frankly I think that was a weak spot of the game. In my opinion it could have much more interesting ones, since it used the ACS script already. For example, there's a kind of puzzle I like much (and one of the reason is that it can be solved without wandering around 10 levels). Maybe it has some special name, I call it "open doors in right order". Idea is there's a number of obstacles blocking the way (or vice versa allowing to pass somewhere) and number of switches and each switch move a number of these obstacles in certain direction, so player must find the right sequence.
Fri, 03 Oct 2008 13:36:52

RambOrc

Puzzles are just to make an FPS look "brainier" for the critics, but are alien to the concept of a fast-paced shooter.
Fri, 03 Oct 2008 13:56:50

Firebrand

I always thought that puzzles in Hexen were too repetitive myself, I've found complete hubs of custom maps with puzzles more interesting than those in the original games <!-- s:? --><img src="{SMILIES_PATH}/orchmm.gif" alt=":?" title="Confused" /><!-- s:? --> . We have discussed why Hexen wasn't too popular in the past, we came to the conclusion that it was because the mapping was a bit more difficult and that there were to few monsters (as has been said here already). I think that we might need to get to a middle point somehow if we want to have much people playing our MODs, heh! Frankly, that's what makes KArena so unique in terms of gameplay IMO, it make Hexen to just become fast paced action.
Fri, 03 Oct 2008 15:45:27

RambOrc

Our RPG release, Scattered Evil, will try to remedy several of the core problems with Hexen: you will be able to skip puzzles and jump&run sequences if you hate them, but you will still be able to do them if you like that kind of gameplay, and earn some extra rewards. There will also be more weapons/spells and more monsters than in the original game.

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