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UT rocks!

Wed, 08 Sep 2004 20:22:05

RambOrc

Just reinstalled UT this Monday and played some and tonight once again, as far as I care this game doesn't show its age at all (compared to e.g. Painkiller, the graphics are not THAT different). And hey its gameplay is unbeatable (well until KA 1.0 comes out, LOL j/k). Had real fun in the Peak Monastery, at one point I had 4 HP and no armor but had a Flak and I thought well why give up (I have this attitude to FPS ever since I killed my first Baron of Hell in DOOM with 6 HP), and I killed two or three more fuckers until I was hit at last and LOL I thought I'm going to die but instead my HP went down to 2. Shot another one and then someone got me, but hey. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Wed, 08 Sep 2004 20:50:32

leilei

And don't forget this handy must-want driver, optimized for the video cards of today: <!-- m --><a class="postlink" href="http://cwdohnal.home.mindspring.com/utglr/">http://cwdohnal.home.mindspring.com/utglr/</a><!-- m --> UT never dies for me <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Also it used to freeze so often on a Kyro2, which is why I didn't play UT all that much in 2001-2003... (except with that opengl driver, but it was released late enough for me to switch to my Geforce2 so it was a bit late for me then) Also here's another reason why I still play my UT [img:11itp8lo]http://fragfiles.org/datas/users/4-fbut9.jpg[/img:11itp8lo] OMG I HAVE 3 LIFE TOO NOW ITS TIME TO TAKE THIS TRAIN DOWN TO FUNKY TOWN
Wed, 08 Sep 2004 20:58:48

RambOrc

LOL nice guy on the pic... as for the link, I run UT in D3D because Matrox cards are still better with that one.
Wed, 08 Sep 2004 21:55:34

leilei

LOL like him? It's our pal Firebrand from these forums! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> There's different gargs, as seen in the back back there. There's a crapload of skins for it there's so much variety around for it. unfortunately he's not released yet, plus he requires Bonus Pack 4 because he uses the recently-added skeletal animation system.
Wed, 08 Sep 2004 21:56:15

RambOrc

Well BP 4 is several years old and is free, so that's not a prob. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Wed, 08 Sep 2004 22:05:18

Firebrand

I also like this game a lot, the first time I played it was a nice experience and I hook to every version that is out (UT, 2003, 2004). [quote="CheapAlert":sgwaoazo]LOL like him? It's our pal Firebrand from these forums! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> There's different gargs, as seen in the back back there. There's a crapload of skins for it there's so much variety around for it. unfortunately he's not released yet, plus he requires Bonus Pack 4 because he uses the recently-added skeletal animation system. Why i don't have that skin?? <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Wed, 08 Sep 2004 22:08:17

RambOrc

UT 2003 was a big disappointment for me, so I still play the original one. Haven't tried the 04 version yet, I don't think my 3D card is up to it.
Wed, 08 Sep 2004 22:11:12

Firebrand

That's true, I have to buy a new video card to play UT 2003, I felt the same the first time I played it tough, but it has become something more normal for me now (I think it's something you have to get used to), the changes on the gameplay and the graphics for it were strange.
Wed, 08 Sep 2004 22:13:17

leilei

[quote="Firebrand":3pp4c43l]Why i don't have that skin?? <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> 1. Knees aren't fixed (on the skin) 2. Cuffs too small 3. Very few colors on the skin (like 12?!) 4. Sound in the default properties keeps falling back to male player defaults, making me having to open UnrealED and setting each sound manually every time I compile. A bit frustrating there (And yes, i'm using the SVC chaos sounds) 5. I'm not done with all the skins obviously <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> though I do have a beta of the model around somewhere. It's 6mb-ish though so that might be a bit heavy for your 56k. 6. The "arima" skins interfere with the unmodified gargoyle model, so you could pick Firebrand's skins on the unintended gargoyle mesh 7. I am lazy. However it mostly works, and the skin tweaks is all that's left to do. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Oh and ut2003 sucks, though ut2004 kinda put my faith back into Epic Games again.... played ut2k4 demo for hours and hours with my friends (locally, even!), it's mad fun. Not as much as UT, and hell i'd admit it's a bit more repetitive than UT. Respawn, arm up, get in vehicle, drive vehicle here, shoot incoming things..... onslaught wasn't exactly fun for me, I got tribes for that crap <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Oh and a Geforce2 is enough for ut2k3/4. Worked fine and dandy on my athlon 950.
Wed, 08 Sep 2004 22:35:47

mago

Bah, I have Unreal tournement right here (my brother bought it in a promotion, it came along with 2 other games for 20 ?). I have it for months but never installed it - the minimun requirements are very accessible, but the thing is that I can't spare the 710 MB, my pc only has 5 GB, and it's mainly used space... Also, I have this one game called Severance: Blade of Darkness installed and it's the greatest modern game I played this far, and I don't want to delete it. At first I thought it was weird because it had some big weapons ala japanese Mang?, but then I noticed how well built, realistic and extremely beautiful it is, you can clearly see that a LOT of attention and care was put into it. It's extremely addictive. You guys should give it a try ASAP!
Wed, 08 Sep 2004 22:37:37

leilei

710mb? My UT is around 840mb and it's got plenty of extra stuff including the bonus packs, and Unreal 1's maps (yeah, i'm playing Unreal through UT's engine DLLs). I reckon a default installation would weigh around 540mb... (since I last checked it on my laptop)
Wed, 08 Sep 2004 22:57:28

mago

Well, they say they need around 400, but since my pc isn't top quality, I guess I would have to choose for the suggested 710 mb installation.
Wed, 08 Sep 2004 23:00:20

leilei

LOL don't worry mago, I know you have a Voodoo banshee, infact UT has a strong love for Voodoo cards (3dfx Glide driver), so it will run more than just fine <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> You won't be dissapointed. (UT ran awesome on my p2 233 w/ banshee 16mb and SB awe64 on Win98, it also ran well on my k6-2 500MHz w/ Voodoo2 12mb back in the day)
Wed, 08 Sep 2004 23:13:46

Firebrand

Yes, you can make it work fine with your Vodoo card, in fact I first played it with that same card and it ran fine.
Thu, 09 Sep 2004 18:44:50

DarkRaven

[quote="CheapAlert":3vul5805]710mb? My UT is around 840mb and it's got plenty of extra stuff including the bonus packs, and Unreal 1's maps (yeah, i'm playing Unreal through UT's engine DLLs). I reckon a default installation would weigh around 540mb... (since I last checked it on my laptop) Too little <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> ...... my UT1 is around 5000 MB <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> I'm a BIG Unreal fan, Loosers <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 09 Sep 2004 18:55:17

Moose

Yer I'm with DarkRaven, well not quite, my UT folder was about 2.5Gb once upon a time.
Thu, 09 Sep 2004 19:09:19

RambOrc

2.5 Gb? How could you get it down to so little? <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> did you install only the game engine and loaded game content from the CD?
Thu, 09 Sep 2004 19:17:08

Moose

A full UT install is just under a Gb if I remember correctly. then again my 2.5Gb could be off this was a couple of years ago and my memory is bad.
Thu, 09 Sep 2004 19:29:28

RambOrc

1 Gb? That's 125 megs... yep, that's about right, if you install only the engine but nothing else from the CD, then it's about that much.
Thu, 09 Sep 2004 19:35:44

Moose

No, isn't 1Gb = 1024Mb.
Thu, 09 Sep 2004 19:54:26

leilei

And we don't mean UT2k4, etither. Haha ramborc's going nuts <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> MY QUAKE1 FOLDER IS HUEG THOUGH, IN 5 GBS OR SO Same with my q3a folder
Thu, 09 Sep 2004 20:09:40

RambOrc

[quote="Moose":17gx5gd5]No, isn't 1Gb = 1024Mb. Yep, that's true... 1 gigabit (Gb) = 1024 megabits (Mb). But it's still only 125 megabytes (MB). <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> 8 bits (b) = 1 byte (B) Sorry, but sometimes I can't resist making fun of illiterates... must be my linguistical background. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 10 Sep 2004 17:35:51

Moose

Bitch, <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> So I don't type withe the correct case but I still ment Gigabites not bits, I do this at school but because I know more than anyone else it usually doesn't get pointed out so I don't correct myself, and thus have become rather sloppy.
Fri, 10 Sep 2004 17:42:33

leilei

Most Q3A engine games can install smaller than 25mbs. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Fri, 10 Sep 2004 18:04:29

RambOrc

[quote="Moose":1ldu1oek]I still ment Gigabites not bits <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Fri, 10 Sep 2004 21:23:25

DarkRaven

[color=green:3qthi2x4]Operation Na Pali[/color:3qthi2x4] Best mod for Unreal Tournament and best singleplayer modification EVER //////really\\\\\\ [url:3qthi2x4]http://www.planetunreal.com/teamvortex
Fri, 10 Sep 2004 21:28:38

leilei

Weaponlord's my favorite.
Wed, 15 Sep 2004 04:00:24

Evil Mage

How come none of you *Hexen* fans like the Dark Magic mod for UT like I do? <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> <!-- m --><a class="postlink" href="http://www.planetunreal.com/ucz/">http://www.planetunreal.com/ucz/</a><!-- m --> Man it's like playing Hexen in UT kinda with all the spells and such. I have to play with Bots since nobody else likes Magic Mods.. -_- But online, I mostly use the following mutatators: Laser sights, Crotch shots and I use the Ninjato skin and the Psycho boss taunts (kick ass).
Fri, 17 Sep 2004 09:40:17

leilei

I hate to break it to you EvilMage, but that mod wasn't very fun <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Fri, 17 Sep 2004 17:00:37

Evil Mage

Don't edit my post noobs :p
Fri, 17 Sep 2004 23:32:42

leilei

But I did look in the mirror and whoosh [img:2ws1t3wj]http://www.fragfiles.org/~cheapy/fbutnew1.jpg[/img:2ws1t3wj]
Mon, 27 Sep 2004 23:28:26

leilei

Ok, so Firebrand only interest one here. So I bet this will <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- m --><a class="postlink" href="http://www.ravenforums.com/viewtopic.php?p=54203#54203">http://www.ravenforums.com/viewtopic.php?p=54203#54203</a><!-- m -->
Mon, 27 Sep 2004 23:34:36

RambOrc

Whoa that looks real good. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 28 Sep 2004 12:33:22

mago

Very nice, thanks for pointing it. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sat, 23 Oct 2004 18:09:57

leilei

<!-- m --><a class="postlink" href="http://modsquad.beyondunreal.com/review.php?id=179">http://modsquad.beyondunreal.com/review.php?id=179</a><!-- m --> This looks interesting EDIT: crap, its' for ut2k3
Thu, 28 Oct 2004 19:14:24

Stryker

Just yesterday I got Totally Unreal, and when I installed UT and played it, I was amazed by all the maps that UT has! And how good it is. Now UT is surely my favorite game of all time (Until I try Doom3, maybe)! Although UT goes considerably slow in OpenGL mode, I've forced myself to play it in Software rendering. But I've really not noticed any differences in graphics. And, hey, if anybody could suggest some good Mods (I don't care about size) that'd be good. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 28 Oct 2004 20:39:20

leilei

<!-- m --><a class="postlink" href="http://mods.beyondunreal.com/">http://mods.beyondunreal.com/</a><!-- m --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 29 Oct 2004 15:42:43

Firebrand

Hey! That page seems to have a lot of MODS for UT
Fri, 29 Oct 2004 16:57:21

leilei

Yep, and If I can remember correctly, it lists only released ones <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> There's also this too I haven't tried Thievery in years though, went really slow on my k6 and loaded forever <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Fri, 29 Oct 2004 22:07:46

Stryker

Too bad lots of UT mods on Moddb aren't even updated anymore. Since I've been downloading Big things now, should I try Theivery. Seems like a Decent mod.
Thu, 16 Dec 2004 14:44:11

Firebrand

Heh! I yesterday bought myself UT2004 as a birthday present (unfortunately I bought the CD version & it's 6 CD's!!), installed it, and played on-line, WOW! I was impressed! the fast gameplay, everyone shooting around, BTW I still suck at it <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> , I really need to practice because I made like 4 or 5 frags and everyone blasted me away! <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> It was really funny.
Thu, 16 Dec 2004 14:58:24

leilei

LOL I don't have ut2k4 yet <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> I still need that new 80gb hd for all this new crap out here demanding 4-6gb o' space nowadays, shame ut2k4 (or any unreal-engine game for that matter) doesn't compress it's packages at all like Doom3 does
Thu, 16 Dec 2004 15:46:49

RambOrc

The one thing I like in UT2004 (and the only thing I played in it this far) is the mode where you defend the map against waves of classic Unreal monsters.
Thu, 16 Dec 2004 16:11:26

mago

That's an intersting concept. There's somteething similar that I liked to play sometimes, in Aliens versus Predator (guess it was called Skirmish). You were placed inside a map and after a while dozens and dozens of aliens would come after you, in waves. The best thing to do was to seek some kind of place with limited space and open fire from there. But there was no point, they would just keep coming and coming, eventually your ammo would just ran out, or more likely, the damn aliens would just find a hole or force they way through the bullets into the shelter and tear you apart... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Thu, 16 Dec 2004 16:30:24

Firebrand

[quote="Ramborc":2pmlmshc]The one thing I like in UT2004 (and the only thing I played in it this far) is the mode where you defend the map against waves of classic Unreal monsters. Yes, it can get hell of complicated, specially in the smaller maps, heh!
Thu, 16 Dec 2004 17:52:12

leilei

[quote="mago":34j47fkq]That's an intersting concept. There's somteething similar that I liked to play sometimes, in Aliens versus Predator (guess it was called Skirmish). You were placed inside a map and after a while dozens and dozens of aliens would come after you, in waves. The best thing to do was to seek some kind of place with limited space and open fire from there. Talking from experience with AvP's "stranded" map, I play as a marine, run into the base to stock up on flamethrower and grenade launcher ammo, then circle around the base flaming and blasting away, going back and restock, etc. A bit of monotonous yes, but it's a fun "survival" way with alotta killing <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 16 Dec 2004 17:52:25

RambOrc

This game mode is also somewhat similar to one of the upcoming KA gameplay modes (Critter Hunt). <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> And no, if you're not on the devteam, don't even ask for more info on this. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Thu, 16 Dec 2004 19:41:32

mago

Haha, a fellow marine. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Back in the old days, I used to play with Corporal Hudson's sound pack (from the second movie), and spend some time on the Standred map, because you can skirmish on multy player levels without having to log in the internet (sparing the money). You just havd to make your way through the cliffs to the abandoned bunker, lock the doors, grab the machinery and try to kill as many as possible before the break the ceilings. It was fun, but kinda lonely... AvP lacked too much a kind of complete npc bot - both for the marine single play, and for bot teams on multy (something like CS' bots, and not the ones with the single play level's AI). <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Thu, 16 Dec 2004 19:44:23

mago

[quote="mago":z0q2vm3x]Haha, a fellow marine. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Back in the old days, I used to play with Corporal Hudson's sound pack (from the second movie), and spend some time on the Standred map, because you can skirmish on multy player levels without having to log in the internet (sparing the money). You just had to make your way through the cliffs to the abandoned bunker, lock the doors, grab the machinery and try to kill as many as possible before they break the ceilings. It was fun, but kinda lonely... AvP lacked too much a kind of complete npc bot - both for the marine single play, and for bot teams on multy (something like CS' bots, and not the ones with the single play level's AI). <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> PS: I played only a handful of times in the net, because I'm a single play fanatic, and ALWAYS with the marine player. Everyone like to go with predators (strong as hell and fast killing weapons) or aliens (too fast, climb walls and can kill really fast), but as a weak human it was much more enjoyable when I get to kill someone. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Thu, 16 Dec 2004 20:54:56

RambOrc

LOL Mago I was referring to an earlier post on this thread that you seem to think, check the times and you'll see I've cross-posted with Cheapy and I was not answering his post. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 17 Dec 2004 20:10:29

Moose

Wow Rambo I just re-installed UT2k4 to see what you where talking about, and I can't believe I never played it the first time. It's great fun, got up to invasion 14 on morpheus3 before blowing myself off the edge and not making it back on <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> . I really can't wait till we get Critter Hunter in KMod, I'm going off to drool over the design document. Oh and <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> to Cheapy because he can't see it.
Sat, 18 Dec 2004 09:50:44

RambOrc

Well, you know, Moose, it mostly depends on you when Critter Hunt's going to be implemented into the KA code. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sat, 18 Dec 2004 16:43:15

leilei

Bah I could make a dm map full of monsters and have monsters respawning on <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Mon, 20 Dec 2004 15:28:39

leilei

Gnews I'll have UT2k4 and Farcry by the end of the month as well as that hard drive <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I reckon my Athlon950 is fast enough to play it at max detail i'm sure
Mon, 20 Dec 2004 18:01:17

Firebrand

Those are some good news!! Congrats to you! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 26 Dec 2004 04:26:32

leilei

Heh, I decided to cheat my promises and just bought a 160gb drive and Ut2k4: Editor's Choice. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> 10 CDS, HOLY FDISK!
Sun, 26 Dec 2004 11:53:15

mago

Hehehe, could that be one "Look-son-we-didn't-have-time-nor-energy-to-make-of-this-any-epic-game-so-why-won't-you-grab-these-tools-and-go-at-it-that-way-we-can-make-a-otherwise-empty-game-last-for-years!" that RambOrc pointed out as a new modern style of game making? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 28 Dec 2004 22:06:53

leilei

It's still good however. I love it <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> [img:1wj16myz]http://www.planetgargoyle.com/fb2k42.jpg[/img:1wj16myz] Not done, but whee!!!!!!!!
Tue, 28 Dec 2004 22:25:22

Moose

I got the DVD version, saved myself some work, heh heh.
Tue, 28 Dec 2004 23:29:10

mago

You sure have a fetish for gargoyles, don't you Cheapy? <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> nice models by the way.
Wed, 29 Dec 2004 18:26:17

leilei

You finally realized that? Here's another. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> [img:1fx6yo3s]http://www.planetgargoyle.com/garg2k41.jpg[/img:1fx6yo3s] [img:1fx6yo3s]http://www.planetgargoyle.com/garg2k42.jpg[/img:1fx6yo3s]
Wed, 29 Dec 2004 18:36:34

Firebrand

Pretty good model! I like the colors, heh! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> BTW, Happy birthday Cheapy!
Wed, 29 Dec 2004 18:54:41

Moose

Indeed, happy birthday. Although unlucky on it being so close to christmas.
Sat, 08 Jan 2005 12:08:15

leilei

Polished, and released <!-- m --><a class="postlink" href="http://skincity.beyondunreal.com">http://skincity.beyondunreal.com</a><!-- m --> Why UT2k4 modeling rocks: - If you can't animate well (like me), there's a nice selection of skeletons to pick from for your model, with already made animations. - You don't have to create "caps" for your model when it gets gibbed, Ut2k4 automatically does it (!) - You don't have to muck around .ini and .int files to get the model to work - You don't have to make LOD meshes yourself, UnrealEd3 automatically generates them! (!) - Karma is cool.

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