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two GREAT ideas

Wed, 25 May 2005 17:22:12

Karnizero

Hi friends!!! I like Hexen, sorry, i LOVE Hexen, and...Korax Mod rules!!, it's the best mod i've ever seen, sorry again, Korax Mod isn't a mod: it's a game by self... Now, i'm using Mandrake Linux 10.2, and my question is that i want to play Korax Mod over my Linux: Can i do that? How can i compile Korax Mod? I tried it some days ago, but I can't. I want to enter your Development team to colaborate, a new section something like Korax Linux Section or so. I can make tests, compile, create textures (with The Gimp) or so. I want to colaborate. And other question: I was looking for a first person massively multiplayer game, but i do not find it. And i think that Korax Mod could be Massively, creating new maps, weapons, monster respawn (each 15 minutes, for example), quests, etc... Something like Scattered Evil idea, but Massively Online. Do you know? Like reference, I have set this games over Linux: - Quake 1 * - Quake 2 - Quake 3 - Wolfenstein: Enemy Territory - Unreal 1 - Unreal: Return to Na Pali - Unreal Tournament 2004 - Heretic * - Hexen 1 (without Korax Mod)* - Hexen 2 - Alteria - Doom 1,2 * - Final, Ultimate Doom * - Doom 3(cant play well with my computer AMD Duron 1.3 GHz <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> ) - NeverWinter Nights - Ultima Online Server (Sphere Server) * and Client (with UOProject and Ultima Iris) - Gunman (Game like Half Life) - Alien vs Predator 1 - Alien vs Predator 2 - Duke Nukem 3D - Shadow Warrior - And some more i don't remember now. * Compiling game source code or a game port (like zdoom or so). So i've some experience compiling, looking for libraries and so on. I know too Visual Basic programming and tcl/tk programming If you want to contact, email me to <!-- e --><a href="mailto:cerzeo@gmail.com">cerzeo@gmail.com</a><!-- e -->. That is all, and congratulations for the project... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 25 May 2005 17:56:33

Karnizero

To start cooperating, I'm making a movie shown Korax Mod gameplay and some more game things. When it's finished, i'll send you (Korax Team)... Korax Salutes You !!!!!
Wed, 25 May 2005 21:10:29

Firebrand

Well, AFAIR there's no way to compile KMod in Linux, I'm not totally sure about it, but that's why we didn't made a port for Linux, we are planning to start using Vavoom for our projects, mainly because it has support for most OS's. And about joining the team, it could be useful, but we mainly use C/C++ for our projects. And what's tcl/tk programming??
Wed, 25 May 2005 22:36:59

Karnizero

tcl is a programming language, and tk is an "add-on" of tcl who allows to create grafical interfaces for tcl. It's, create windows, buttons, frames and all object that you create with VBasic, but with more control over each object. So, tcl/tk is a complex oriented object language. It allows too many complements, like SQL, Oracle, SDL and many more. Yeah, I know that you haven't create a Linux port for Korax Mod, but I have download once the source code, but I wasn't able to compile it (I don't know how to do it). Can you post me what program doid you use to compile it?
Thu, 26 May 2005 09:32:56

Moose

Well as far as any of the current versions of KMod stand Linux isn't supported, but it's opensource and you're free to add Linux support. Software I used when developing KMod, was Microsoft Visual C++ 6, you'll also need the EAX, A3D and DirectX SDKs. As Firebrand said we're now starting to develop all our projects on the Vavoom engine, which has Linux support from the start. Rambo has done a couple of KMod videos in the past, but it'll be interesting to see what you deside to show. Oh and thanks for the compliments its always nice to hear good things about your work.

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