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Trouble with Korax Mod

Thu, 12 Jul 2001 01:19:00

MadSeason

After I installed the Mod...now when i try to run Hexen it freezes at splash screen...and I have to manually shutdown and reboot to get away from splash screen. HELP ?? P.S Ive reinstalled the Game and Korax Mod twice thinking that would help..but it has not !!
Thu, 12 Jul 2001 02:07:00

RambOrc

1) Do you have a version 1.1 Hexen? 2) Do you run OpenGL or Direct3D? 3) What's your graphics card? 4) What splash screen do you exactly mean? The startup screen where the prog writes out what it does at startup or the screen with the Korax face in the flames?
Thu, 12 Jul 2001 04:39:00

Ichor

For me, it shuts down when it begins to play. I can choose the class and the attributes, but when it begins the actual game, it comes up with an illegal function error.
Thu, 12 Jul 2001 06:14:00

MadSeason

Ok.. I did.. 1.deleted all the files 2.cleaned registry/ran scandisk/defraged 3Installed and patched Hexen 4.Installed Korax MoD When I get to set up menu...it freezes and will not ctrl/alt delete.. I have to manually shut down PC.. I Have a ATI Rage Fury Pro 32mb in this machine with a 1G AMD Tbird and 128 ram
Fri, 13 Jul 2001 01:04:00

RambOrc

Ichor, I don't know what graphics card you use so I can't say anything. MadSeason, the culprit will be most probably your ATI card. As far as I've seen, the whole Doomsday engine (JDoom, JHeretic, JHexen) has a problem with ATI cards, either is performance very low or the game won't run at all. You should try to contact SkyJake with this issue, as it's a part of our code we didn't write and didn't modify, we just used SkyJake's open source base. I suggest you send him an e-mail, maybe you'll get luckier than I (I didn't receive any reply to those 2-3 mails I sent him this year). I will also let Camper look into the prob (maybe he can come up with a solution, after all), but he'll need your doomsday.out files to be able to do anything. You can contact him at <camper@korax-heritage.com>.
Fri, 13 Jul 2001 04:35:00

Ichor

It's an NVidia card.
Fri, 13 Jul 2001 04:55:00

RambOrc

If your nVidia is a GeForce family card and you use the latest nVidia reference drivers, there shouldn't be anything like this.
Fri, 13 Jul 2001 05:04:00

MadSeason

RambOrc, Thank you I will email him ASAP !! Im really looking forward to playing this MOD..speacially in Opengl [img]images/smiles/icon_smile.gif[/img]
Fri, 13 Jul 2001 05:16:00

Ichor

Actually it's an NVidia Vanta. It works fine with all the other games with no problems.
Fri, 13 Jul 2001 15:08:00

RambOrc

Vanta... that's a TNT with the name "TNT2" on it, I guess you play neither Unreal nor Quake III engine based games. [img]images/smiles/icon_smile.gif[/img] OTOH KMOD should work in D3D at least. Strange... I'd have to see that doomsday.out.
Fri, 13 Jul 2001 15:11:00

RambOrc

BTW OGL vs D3D, I will yet have to see them differ visually in the Doomsday engine. On a GeForce DDR and a GeForce 2 GTS I didn't saw any differences, neither in performance nor visually. On a Matrox G400 the main difference is that OpenGL is buggier... [img]images/smiles/icon_wink.gif[/img]
Fri, 13 Jul 2001 18:51:00

Ichor

I don't think it's so much a problem with the graphics card, since I can play JHexen just fine. I'm even making my own Hexen modification (which will include the Tome of Power by the way), and the only time I end up with an illegal operation error is if there was a programming blunder.
Fri, 13 Jul 2001 22:50:00

RambOrc

<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
I won't be able to actually try playing it again until several hours from now. By the way, what does that Debug button on the illegal operation window actually do, and would it help find the problem?
It might help Camper to solve the prob (send it to him, it wouldn't say much to me). <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>One other thing... Could the version of JHexen have anything to do with it, or would a mod compiled with one version work with another?<HR></BLOCKQUOTE> You mean you extracted the Korax Mod files into a dir where another JHexen version already resided? No wonder it crashes... make an all-new dir, copy in a ver. 1.1 Hexen.wad and nothing else, then extract the contents of koraxmod.zip into this folder (as stated in the installation instructions of the KMOD manual, I ask myself why the heck did I write it [img]images/smiles/icon_smile.gif[/img]). Now it should work. The point is, Korax Mod uses a version of the JHexen engine that doesn't exist. JHexen's latest release is 0.99.6 AFAIK and the one we built our port upon would be 1.0 if SkyJake would've put it together and compiled it, but we just got his 0.99.6 JHexen source code and his 1.0 Doomsday engine source code with MD2 support for JHeretic and JDoom only. Camper put the 2 source codes together and that's the current graphical base of the Korax engine, upon which we put the RPG code. I guess that Korax Mod is pretty much incompatible with JHexen. [img]images/smiles/icon_smile.gif[/img]
Sat, 14 Jul 2001 04:15:00

Ichor

Ok, that worked... Since you were able to make it so that you needed to be at level 5 or so to pick up the mana, maybe you could make it so that you could carry fewer of certain items at a time at lower levels (instead of 25, only be able to carry 5 Quartz Flasks at level 1, 7 at level 2, etc.). Also, is there a way to see the experience points you already have and how much it would take to reach the next level?
Sat, 14 Jul 2001 04:56:00

RambOrc

<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
Ok, that worked...
Good... see how cool reading a manual can be? [img]images/smiles/icon_razz.gif[/img] <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
Also, is there a way to see the experience points you already have and how much it would take to reach the next level?
Yep, just press the U key to get to the update screen where you see your current level, your currrent experience points and how much EXP you need for the next level (damn, why the heck did I waste my time on writing a manual? LOL). As for carrying the things, we're rather going to implement a system where your strength (and other, new stats) will limit the max amount of stuff you can carry around, but it'll be done only for the TC itself, Korax' Heritage. I thought shortly about implementing your suggestion on Korax Mod 1.1, but I think it'd make the game that much more difficult and we're currently workin full steam on making the game easier... [img]images/smiles/icon_wink.gif[/img] While with the Mage the game is more or less same difficult as in the original Hexen, with the Fighter it's vastly more difficult. Indeed, I'd outright claim that nobody can master the fighter now at skill 5... I played Hexen with the fighter on skill 5 on a regular base back in '98/'99 but now when I started Korax Mod on skill 5 with him, I got as far as the first Wendigos... you just can't activate the quartz flasks as fast as they shoot... it doesn't matter I can flatten them with a single slash of the axe, I'm just not getting close enough alive... [img]images/smiles/icon_smile.gif[/img] We're planning a berserker spell for the fighter that would make him stronger, faster and also less sensible to damages for a short time. We'll also wind down on the Cleric, his healing spell will be modified somewhat so he can't heal up himself just like that all the time.
Sat, 14 Jul 2001 05:10:00

Ichor

In my mod I added something called the Potion of Fire Resistance, which is a new artifact that you can use to lessen the damage from lava, Chaos Serpents, and whatever else that shoot fire. Maybe you could use something like that in your mod. Another possibility is an artifact that randomly reflects shots (about an eighth of them, with more shots being reflected at a time at higher levels).
Sat, 14 Jul 2001 05:15:00

RambOrc

This FR potion is cool, I've seen it the last time in Witchaven and forgot about it completely... but it's a good addition to an RPG, there's a good chance it'll be implemented in the TC. BTW you've got a Hexen mod? Tell me more about it, the only working one I found on the web this far was ours... [img]images/smiles/icon_wink.gif[/img]
Sat, 14 Jul 2001 06:17:00

Ichor

It's actually a sequel to an old Heretic level. I have it here if you want to try it. However, so heavily modified is the exe file, that it cannot be played on the original Hexen (at least, not without problems). It's here if you want to test it: http://users.visi.net/~beans/games/fury.zip http://users.visi.net/~beans/games/furydata.zip You'll need both of them. Just put them in your Hexen directory and run the fury.bat file. Hopefully, it will work alright. [ July 13, 2001: Message edited by: Ichor ] [ July 13, 2001: Message edited by: Ichor ]
Sat, 14 Jul 2001 06:32:00

Ichor

Actually, you can still play it on the original Hexen. You'll get to see some of the new monsters that will be in the game. The problems you may face are monsters getting stuck in the walls, missing puzzle pieces, and certain areas much too hard to get by.
Sat, 14 Jul 2001 07:02:00

RambOrc

Hmmm... you mean JHexen runs for you but Korax Mod doesn't? That's very strange, as Korax Mod uses the exact same 3D engine (except that Camper implemented the MD2 support from JHeretic/JDoom). Maybe you should try to download the KMOD files again (less then a meg) and reinstall it, see if that helps.
Sat, 14 Jul 2001 07:53:00

Ichor

I won't be able to actually try playing it again until several hours from now. By the way, what does that Debug button on the illegal operation window actually do, and would it help find the problem? One other thing... Could the version of JHexen have anything to do with it, or would a mod compiled with one version work with another?
Sat, 14 Jul 2001 07:54:00

RambOrc

Hey this is awesome stuff! It's not just a mod, it's a TC... and damned cool from what I saw this far... gotta play it soon. Remarks: - if you type "fhexen" instead of "jhexen" into the batch file, it'll never do anything else then merge the wadfile and then redo it... [img]images/smiles/icon_razz.gif[/img] - it won't run as long as you forget to insert the fury.dll instead of the jhexen.dll - is it only a prob with warp or are there only 4 levels in the version I downloaded? if I warp to level 5 or higher, a new map name is written and a new music is played, but the map is the same as in Hexen.
Sat, 14 Jul 2001 08:14:00

Ichor

fhexen.exe was the original file that was made when was using Hex (like Dehacked). When I switched to using Visual C++, I had no need of it. The batch file that's in the zip was used for that. I just need to change it so that it will work with JHexen. And as for the maps, I haven't finished them yet. It will take up five, maybe six episodes (I call them chapters). Right now, only four maps are actually there. Map one is completed. Map two is almost done. Maps 3 and 4 are about a quarter of the way finished. I may make a demo map to show what monsters and items are there. By the way, all the cheat codes are the same, so you can see just what new things you can fool around with. I especially like the Dark Sword, Ice Cloud, and the Fire Wave artifact.
Sat, 14 Jul 2001 08:17:00

Ichor

Oh yeah, the new batch file is here: http://users.visi.net/~beans/games/furybat.zip I also added it to the fury.zip, so that won't happen again.
Sat, 14 Jul 2001 08:34:00

Ichor

Before you try out that Ice Cloud (powered up mage's secondw weapon), you might want to wait until I find a bug that causes it to crash the game sometimes. Everything else seems to work fine so far. -------------------------- Problem solved. The problem wasn't with the code, but with the batch file. It was putting in conflicting dll files (both jhexen.dll and fury.dll). The result was that most of the mage's weapons weren't affected by the Tome of Power, and the Ice Cloud crashed the game as soon as it ran the seek code. Resume playing, heheh... [ July 14, 2001: Message edited by: Ichor ]
Sun, 15 Jul 2001 22:44:00

RambOrc

Just finished playing those 4 maps and I have to say it's incredible stuff! Though I never really knew which game I was playing as it had a strong Hexen II look and Sabreclaws all around (plus playing with the Cleric I had a Hellstaff as main weapon), it just felt right... I was playing a Serpent Riders game, all the same. [img]images/smiles/icon_smile.gif[/img] You'll have to make the game somewhat easier though, I barely made it through on skill 1 with the Cleric (whereas the original Hexen maps I play with him on a regular base on skill 5). I started out with the Fighter first but ran out of healing artifacts, with the Cleric it didn't look too good neither before I got the Hellstaff. Can't wait for you making an info site so ppl start knowing about your stuff... the best new thing I've seen for Heretic/Hexen this last year or so.
Mon, 16 Jul 2001 02:27:00

Ichor

Those Sabreclaws did seem a bit fast, so I slowed them down a bit. In Heretic, their speed was 14, but in mine, they were 22. Now the speed is only 16. Also, they cause just as much damage as they did for Heretic, which means it's slightly less.
Tue, 17 Jul 2001 03:00:00

Camper

Only a short note about that "Debug" button on your illegal exception button. It means only that you have Visual C++ installed on that computer and it would help you if you had the source code and a debug compiled version of the binaries. Camper
Sat, 21 Jul 2001 12:40:00

kendrome

I know I'm a little late in this thread, but just to let you know, I'm using an ATI All-In-Wonder Rage 128 card. Everything works great for me, even when bumping up the resolution to 1280 by 1024. Maybe it's just certain ATI cards it doesn't work with. Oh, and I notice a lot of improvement in the OGL version vs. the DirectX. Everything is a lot more crisper and clearer. So far I've tested it on a ATI Rage 128, Viper 770 (TNT2), and on a Compaq laptop with a basic graphics card. Running DirectX shows better performance with slower computers.
Sat, 28 Jul 2001 02:49:00

MadSeason

Well i have tried just about everything and still have no luck with it [img]images/smiles/icon_sad.gif[/img] my card is a ATi rage 128 fury pro 32 running on a AMD 1 G thunderbird with 192 mb ram
Sat, 28 Jul 2001 03:17:00

RambOrc

What 3D progs are running fine on your current system? Q3A? UT? Something else?
Sat, 28 Jul 2001 04:21:00

MadSeason

Heretic 2/Elite Force/Q3..but no Q3 mods work for some reason/ Diablo2/Alien vs Predator and Tribes 2 are all on my HD working fine

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