Back to the Korax Forum Archives


Forum

Taskfreak KRPG

Fri, 09 Mar 2012 13:05:57

RambOrc

Following tasks are currently still open in Taskfreak (which I am also going to remove soon, to reduce the number of software to manage on the website). Feel free to comment or upgrade tasks. Use [color=gray:3pq30vko]gray[/color:3pq30vko] to distinguish completed (or abandoned) tasks. Firebrand [list:3pq30vko][*:3pq30vko]Finish configuration files for DB2, 80%[/*:m:3pq30vko] [*:3pq30vko]Design and implementation of Questing system, 0% As described on the design documentation and forums.[/*:m:3pq30vko] [*:3pq30vko]Test network game, 0% Test network game to see if the errors reported on the Dev forum can be fixed or found.[/*:m:3pq30vko] [*:3pq30vko]Implement Remaining Arsenal Screens, 0%[/*:m:3pq30vko] [*:3pq30vko]Create/Convert some new NPC sprites, 20% 1. Barbarian. 2. Old Mage. 3. Cleric. x. Misc. sprites on KDev.[/*:m:3pq30vko] [*:3pq30vko]Add new NPC sprites to the game and create new Actors, 0% Once sprites are inside the PK3 files, implement them in-game.[/*:m:3pq30vko] [*:3pq30vko]Fix texture errors, 0% Scale the textures correctly as described in Dev forums.[/*:m:3pq30vko] [*:3pq30vko]AI Additions, 0% Check AI code and add proper support for jumping enemies[/*:m:3pq30vko] [*:3pq30vko]Convert new enemy graphics by Rolls for KRPG, 20% And add them to the sprites PK3 file, maybe even creating new enemies in progs source <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->[/*:m:3pq30vko] [*:3pq30vko]Create new textures, 80% For roofs and stone/window variations as single patches so they can be combined easily.[/*:m:3pq30vko][/list:u:3pq30vko] Crimson Wizard [list:3pq30vko][*:3pq30vko]Enhanced navigation system, 80% Enhanced navigation system which should include: - fixed node linking - prebuilt priority paths - using Vavoom's patrol points as a subtype of priority node - force-linked nodes like jump nodes and teleport nodes[/*:m:3pq30vko] [*:3pq30vko]AI optimization and beautification, 80% At the moment monster AI is a mess, and some things are outdated. It must be reviewed and optimized where possible. Also all the latest intrinsic Vavoom ai features should be properly integrated or, at least, correctly substituted.[/*:m:3pq30vko][/list:u:3pq30vko] RambOrc [list:3pq30vko][*:3pq30vko]Rework Necros for SE, 20% Rework the hub's maps so they fit the look and gameplay of the story outlined in the SE concept document.[/*:m:3pq30vko] [*:3pq30vko]Rework the first SE hub, 0% Rework the hub's maps (hexquak2, hexquake, agility) so they fit the look and gameplay of the story outlined in the SE concept document.[/*:m:3pq30vko] [*:3pq30vko]Create first combat map, 0% Create first combat map of the game (forest clearing).[/*:m:3pq30vko] [*:3pq30vko]Create order starting bases, 0% Create the small starting bases of the three orders in the forest.[/*:m:3pq30vko] [*:3pq30vko]Build port city, 40% WIP version can be used for pre-final milestones.[/*:m:3pq30vko] [*:3pq30vko]Build plains city, 40% WIP version can be used for pre-final milestones.[/*:m:3pq30vko] [*:3pq30vko]Create Daedalon's tower, 0%[/*:m:3pq30vko] [*:3pq30vko]Write an NPC dialogue, 0% Several topics including forks.[/*:m:3pq30vko] [*:3pq30vko]Add new town textures, 20% A number of church textures added[/*:m:3pq30vko] [*:3pq30vko]Add new dungeon textures, 20% Added desert ruins textures[/*:m:3pq30vko] [*:3pq30vko]New texture pakfile for SE, 40% Creating a new texture pakfile that has only a directory structure and contains only PNG images, i.e. no legacy wadfile/PNAMES etc. First couple dozen textures added with new names[/*:m:3pq30vko][/list:u:3pq30vko]

Back to the Korax Forum Archives