To tell you the truth, I have been focusing all my energy on art work designed for the future RPG universe, for quite some time now. That's why I've been colecting dozens of textures and flats, researching a bit on history, gathering visual references and trying to build different databeses for future development, specially regarding new sprites, npc's and monsters. Also I've been working on my mapping skills for this, to be able to help on the project I feel will be the best and a culmination to all the work done so far.
I got all the points here and agree we must focus entirely on the main structures here, KA and TSP. And answering to RambOrc's question, I strongly believe that aiming for a near initial release rather than waiting would be much better project-wise, because it would mean another stepping stone for the team, and having KA out, even if still subject to future improvements (new game-types, new net code,etc) would also give a better sense of what's done and what isn't, it sometimes gets very confusing (for instance, as hard as I try, I can't actually remember what needs to be done for Kmod3). Artwork wise I think we still need some HUD spells, but that could be taken care of relatively soon, as long as there isn't many of them.
The point is, KA is very interesting, but I'm really anxious to get to work on the rpg!!!
Still, I have other question:
Maybe I've picturing it all worng, but while I understand the point in viewing them as one, isn't SE conceptually different from TSP?
- If my memory isn't betraying me, what we set up to do in SE was to gather all maps that were "scattered" in obscurity and give them a single purpouse, episode-like, telling the story of the secret minion lead by the uber-heresiarch (nice Nietzche reference), and make the plot develop inside moddified maps that would otherwise be dumped (as they are all based on Hexen's original engine and didn't use any of Vavoom's features).
- Serpent power was less defined, but i was pictured it as a stand-alone, total conversion loosely based on Hexen's story, or just ambiented inside it's world, that has yet to be given a detailed plot, but would be much closer to a game like Betrayal at Kondror or Antara, but based solely on 3d fps system.