I tried to play Strife couple of times with Vavoom, but something happened all the time and I put game aside. Now I decided to finally make it to the end <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) --> and the first thing I wanted to investigate is how to get to Sanctuary without setting alarm off. A guy who gives you the quest in the very beginning tells you he will pay 50 gold if you silence some bad guy in Sanctuary and possibly more if I won't "set all alarms in town". I am not quite sure what he means; does he mean not setting alarm on map 02 (which is the town itself), or not setting alarm in Sanctuary?
Anyway, I decided to find out is it even possible to get to Sanctuary without making alarm ring. The most common and well-known way to Sanctuary is through a small pier on the river that leads to back door, however if you enter it you will be blocked by alarm-toggling field, and there's no obvious way to disable it.
However, I managed to find a way to bypass the field! If you swim (or rather walk) in the river along the wall, pass the pier and futher, you'll find a translucent wall, which leads to a secret passage to Sanctuary. I was surprised, because I never saw it before, and thought it is an actual way to get in, but upon entering the map I met another problem. This secret passage leads to a large pool inside Sanctuary. You can see guards on the tower, and they can see you, but they don't shoot, unless you do it first, and no alarm is sounded. However, there seem to be no way to get out of the pool <!-- s:( --><img src="{SMILIES_PATH}/orc10.gif" alt=":(" title="Sad" /><!-- s:( --> - no ladder nor elevator.
But... there was one thing. If you go around guard tower, you will see some kind of platform in the corner, with few ammo clips on it. The plate really stands out there, and first I thought it will rise as soon as I step on it, but it didn't, no matter I do. I checked the map in map editor, and saw no line specials there, no secret buttons and such. But still I cannot loose the feeling that this platform was supposed to rise to get player from the water to guard's tower (I've got this idea because of its convenient position). Can it be designer's mistake? Or maybe first they wanted to allow this path, but then disabled it, but didn't remove platform completely...