First works on new frames for 3rd pv. I thought about another feature: when he player, while in 3rd pv, picks up a piece of armor, the mail coat and the shield, they would appear in the character's sprite. There will be no special function, just so it could be more realistic, to pick up a shield and actually use it in your forearm. I began putting the mail coat in the warrior, who will be the only one to have it (since the cleric already have it in the sprite, and the mage can't use it), and it's very easy, won't much time or work. The shield can prove to be more difficult, since it has to have balance and I'll have to paste it into bigger frames, so it can fit in. Again the mage won't have it, in fact he won't have any mod in this area, since the amulet is too small and wouldn't be noticed. Like in the hurt skins, the new frames would appear when the player pick up the armor, and disappear when the piece of armor is broken (when it's protection is over). I also worked in the new attacks, like the punchs, but there seems to be a problem: how can I add new frames (not only the graphic, but entirely new ones, with names and all) inside the character's sprite/animations? Would I have to name them with a totally different name? It has, of course, to be loaded normally between the respectives frames... I also thought about improving the players animations (walking mostly, but also add a Jumping animation) but it may be too hard and time consuming. I'll make the others things first, and when I have time, I'll do it (at least, the fighter's attack animation will have one more frame (the sowrd attack) since I bet everybody playing with him will be using the sword, with or without mana, most of the time, like I do). [img]images/smiles/icon_wink.gif[/img] I'll also improve the mage's general attack, since it's too hard to see from his back. I'll put more energy in it.