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Sprites done/to be done

Wed, 12 Jun 2002 20:38:00

RambOrc

First of all, forget about the Wendigos, no need to do them. Once you finished the Wyvern and the Heresiarch, first priority should be to create a couple of NPCs for the town. After that, I guess in-screen weapons will come first. As of now, you don't have to concern yourself with textures, I've got still a bunch I'll send to Janis soon that's from Sylon, and I'll create a whole mountain of them myself as soon as I get the time (they won't be new new, just combinations of existing stuff, mainly to make texturing work faster).
Thu, 13 Jun 2002 07:02:00

mago

Alright, since I just finished the Centaur/Slaughter's Hurt skin, I thought it would be a good idea if I post a topic with all the sprite works done and the ones you think that should be done. Here are the ones I have already finished: Hurt Skins: Ettin: done Brown Serpent: done Green Serpent: done Centaur/Slaughter: done NPCs: City Mage: done (can only walk) Cleric without helmmet: done (complete) Merchant for shop: standing postion only Woman (blond): 3 frames only Ando some others, but only tests or in standing position only. Patches and Flats: W_052: altered book shelf W_075: normal looking gate W_135: normal looking door W_135: stainless door And some textures, but just for tests. HUB: Various frames for new weapons, and spells, but mostly tests or just one frame for each. I have to work now on Heresiarch, Wyvern and maybe the Wendigos. If I forgot anything, please tell me. [img]images/smiles/icon_smile.gif[/img]
Fri, 14 Jun 2002 17:26:00

mago

About those NPCs, I would like to know what series should I do, since they will be difficult to draw. I think they used something similar to real models to make the monsters' sprites, but since I won't have any model to look at, things can get a little complicated. I'm not complaining or anything! [img]images/smiles/icon_biggrin.gif[/img] Anyway, I imagine that they won't fight, right? So they won't need the fighting series, the dying series and the taking damage series. They should all walk, stand and talk to you, or will there be any kind of NPC that won't talk to you? And since I'll create them from zero, I would like to hear some suggestions from you guys, since I'll have to choose a certain style. My guess is that they should all have a "normal" fantasy Medieval look, with of course some adjustments to the Hexen world, but nothing too out of place (like those giant swords seen in Mangas, or those armors which look so complicated to make, that would defy today's technology). Would you like to see something or I should do it the way I want?
Fri, 14 Jun 2002 18:36:00

Ichor

I have some old models which might help some. They're old Quake models, so I had to convert them to MD2s, and some of them had more than one skin, so they've all been put in individual zip files, which were then put in one big zip file. There's a merchant with a wheelbarrow full of things. There's a shopkeeper with several skins. There's also a fighter type model which could be used for some characters. And there's a wizard type with a few skins. And I threw in a model of a pile of gold coins and a chest of gold.
Fri, 14 Jun 2002 22:40:00

Ichor

I did make a map for Team Fortress a long time ago, but those models were from an enormous mod I found a while back.
Fri, 14 Jun 2002 23:46:00

mago

Do you mean they gave you the models?
Sat, 15 Jun 2002 00:01:00

Ichor

I meant I used a program (Quark) to extract those models. There's a lot more you might want to consider using.
Sat, 15 Jun 2002 07:29:00

mago

That's very interesting. So, did you have a project for Quake, too? I once knew a tc for it that were something like convert Quake into a fantasy role-play game, and by the looks of it and for the list of features planned, it would be really good, but in the site the leader tell how sadly the project was over, as many members lost interest. Thanks a lot fdor the models and skins, they will be very useful for my 3d knowledge too, as well for my skinning skills (and, of course, the editing of sprites [img]images/smiles/icon_smile.gif[/img] ).
Sat, 15 Jun 2002 12:00:00

mago

So you downloaded the mod and then extracted the models, right? Could you give me the address to the mod's site? I always like to know about those Mods and TCs.
Sat, 15 Jun 2002 13:03:00

Ichor

I got this one here. [ June 15, 2002: Message edited by: Ichor ]</p>
Mon, 17 Jun 2002 07:07:00

mago

As for the model you asked, RambOrc, I can do it easily, but I just realized that I can't work with MilkShake or MDL, so the programs I use don't save md2 files. Anyway, I also don't know how to skin it with the patch you mentioned, but I'll figure it out soon, if all goes well. Just one more thing: how will I know if it's the size of a sector? You have to remember I can't put it into the game (I don't know how), so I can't test it untill it does... [img]images/smiles/icon_sad.gif[/img] I read the last post about SE, and I have to say that I don't know if I can make all the sprites needed for it in less than 2-3 months. As I said before, it's a complicated time now, with all my exams coming in this month and the next, plus the college things, plus the holidays, which I think I'll spent in Brazil (where I do not have a computer). So what do you think? Well, I gotta go now. My portuguese exam will begin in about one hour. [img]images/smiles/icon_eek.gif[/img] [img]images/smiles/icon_smile.gif[/img]
Tue, 18 Jun 2002 16:40:00

RambOrc

Well don't worry about the size as such too much, what's very important is that the proportions have the exact ratio. As for putting it into the game, just copy the MD2 file and the PCX file into the md2 subfolder of the game directory, then open ModelDef.txt in the game dir and add lines in the same way you find them there. For a non-animated object, 2 or 3 lines are enough, one for the object name, one for the MD2 file location, and if needed, one for scaling and offset (or are those 2 lines?). What's important with models BTW that their center is either at the exact center of the object or at one of the outmost corners, else placing it into a map will cause great difficulties (the few roof pieces I positioned on the town map took me literally hours). As for the 2-3 months, they're the minimum time, I told it only so people don't come and ask in July when we will be ready at last... if it'll be way longer, it'll be way longer. Regarding holidays and the like, if you could send me an estimate timetable when you'll be not available, it'd help me a lot by trying to time things according to that. It goes BTW for Janis too, if you intend to be away for more than a couple of days, it'd make both our lives easier if I wouldn't send you half a dozen e-mails in the 2 weeks you sunbathe on the beach. [img]images/smiles/icon_wink.gif[/img] p.s. I can't very well wish good luck now to yesterday's exams Mago, but I hope they went well. [img]images/smiles/icon_wink.gif[/img]
Tue, 18 Jun 2002 17:06:00

dj_jl

I'm not going to take holidays. Maybe I'm a workaholic. [img]images/smiles/icon_wink.gif[/img]
Tue, 18 Jun 2002 20:41:00

mago

The exam went well, thanks. I'm just loosing interest in studying, and to think that I still have 5 or 6 years of college in front of me, makes me lost even more motivation. But we all have to do it, don't we? [img]images/smiles/icon_smile.gif[/img]
Tue, 18 Jun 2002 21:35:00

RambOrc

Actually, it depends on the country you live in. In Eastern Europe where I come from, studying is a must if you want people to look at you like an intelligent and/or successful person. Here in Switzerland only a very small percentage undertakes a university study, becuz a simple profession you learn in 3 years has a reputation, too. You also don't need to study to have a good-paying job. Even certain kinds of careers are open w/o a university diploma (though in upper levels you rather need one).
Thu, 20 Jun 2002 13:56:00

mago

Well, as for the estimate, I'll have exams untill mid July, then I'll have to sign up in a College, buy the books needed, maybe find a job, and in late July, or beginning of August, I'm outta here, to Brazil. Then I think I'll be back only in mid or late September, or October. As for studying, here in Portugal things seems bad. Lots of people are going to Architecture and Medicine, overpopulating those sectors with people (without any talent, most of times, they just enter in these sectors because of the fame they have). In hare we have to go to college, otherwise you won't be a succesful person. It's a crazy country, and I would like to go somewhere else finish my studies, like Italy or Spain.
Fri, 05 Jul 2002 00:32:00

mago

First works on new frames for 3rd pv. I thought about another feature: when he player, while in 3rd pv, picks up a piece of armor, the mail coat and the shield, they would appear in the character's sprite. There will be no special function, just so it could be more realistic, to pick up a shield and actually use it in your forearm. I began putting the mail coat in the warrior, who will be the only one to have it (since the cleric already have it in the sprite, and the mage can't use it), and it's very easy, won't much time or work. The shield can prove to be more difficult, since it has to have balance and I'll have to paste it into bigger frames, so it can fit in. Again the mage won't have it, in fact he won't have any mod in this area, since the amulet is too small and wouldn't be noticed. Like in the hurt skins, the new frames would appear when the player pick up the armor, and disappear when the piece of armor is broken (when it's protection is over). I also worked in the new attacks, like the punchs, but there seems to be a problem: how can I add new frames (not only the graphic, but entirely new ones, with names and all) inside the character's sprite/animations? Would I have to name them with a totally different name? It has, of course, to be loaded normally between the respectives frames... I also thought about improving the players animations (walking mostly, but also add a Jumping animation) but it may be too hard and time consuming. I'll make the others things first, and when I have time, I'll do it (at least, the fighter's attack animation will have one more frame (the sowrd attack) since I bet everybody playing with him will be using the sword, with or without mana, most of the time, like I do). [img]images/smiles/icon_wink.gif[/img] I'll also improve the mage's general attack, since it's too hard to see from his back. I'll put more energy in it.
Fri, 05 Jul 2002 16:36:00

RambOrc

Ehm, you forgot about the crouching animations you need to make for all Player Characters. Also, don't forget the armor sprites need to be added not only from behind, but also from other directions (maybe it was clear to you already). As for thinking the Fighter will use the Sword, don't forget weaponry will be a lot more variegated than in KMOD, meaning people might prefer a double-headed axe over the sword. More on this in the other thread...

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