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Fri, 15 Oct 2004 23:02:18


Well, I'm sorry but I won't be on until about a week from Sunday. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> I have lots of stuff to do over the week, but I still might find the time to Map and maybe look at the forum once, but thats about all. But I'll try to find the time to work on some stuff. I hope that maybe I can get that stuff done quick enough that I won't have to wait a week. But I'll try to hurry.
Sat, 16 Oct 2004 11:48:35


Theres no need to appologise I'm not able to work much at all on anything, I'm currently in the process of packing and getting ready to move house (again), and my teachers don't seem to realise how helpful this is for my plans for the future. Hopefully this'll all sort itself out soon enough, I move on the 6th of November and will probably be busy for a week or 2 after that before I can get back to some form of normality.
Sun, 17 Oct 2004 00:01:07


Yes, don't wory, we all know that free time can be much or not so much all the time, I myself have been getting a high load of work from college, so I haven't done much work for the project, I was starting a new map for KA, but I haven't touched it since the beggining of the month <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> and I'm going to start my exams again (which will make my work load to grow even more <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> ).
Wed, 08 Dec 2004 01:56:02


Well, I've been going quite slow on mapping.. I'm not sure how much I'll get done. I've been rather into a game, Called 'Jay's Journey' made with RPG Maker 2000, that Is kinda causing me to put things aside.. I'm hoping to work on more soon.. But I'm not sure.. Just maybe look forward to a new map by the end of the year.. Or better before Christmas.
Wed, 08 Dec 2004 03:36:53


Hmmm... Now that I'm starting my way with Vavoom's slopes, I'll maybe be able to help out on that department too. I was able to make simple slope models today (axially symetrical), but i'm hoping to get the hang of complex meshes so I can start enhancing the orignal levels too. Still a long way before I figure out how to manage and assign tags (even for simple things like setting a door to need a key, or making a switch, or elevator, etc...), how to include static lights or even 3d floors (which looks very hard). <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> It's 4 am here, I'd better sleep, but i'm excited about this!
Wed, 08 Dec 2004 08:04:00


I thought that adding 3D floors is prety easy task to do.
Wed, 08 Dec 2004 11:22:03


3D floors w/o slopes is, all you need to understand is that they are inverted, i.e. their top is the bottom and their bottom is the top.

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