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Sooooo....

Thu, 19 Oct 2006 19:22:42

ZedSlayer

how much longer till korax arena? like how much is done\what needs to be done
Thu, 19 Oct 2006 22:00:19

RambOrc

There'll be a public beta soon.
Thu, 19 Oct 2006 22:04:47

The 4th Class

A public beta will be ready very soon, in a number of weeks, perhaps days. As for a full release, I say that may be a few more months, but it will be ready in 2006.
Fri, 20 Oct 2006 02:47:09

Firebrand

We have advanced in several things to prepare a new public beta, we are working on fixing some problems related to weapons and network code right now, it shouldn't take much time <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, you can expect something very different from what you've seen, maybe I'll post some screenshots in a later news post (and maybe something else, who knows?) <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 20 Oct 2006 06:14:50

Crimson Wizard

[quote="SolidsnakeXL":mtgl8u65]how much longer till korax arena Too long, if I will continue getting problems with program compilation after each SVN update <!-- s](*,) --><img src="{SMILIES_PATH}/eusa_wall.gif" alt="](*,)" title="Brick wall" /><!-- s](*,) --> [quote="The 4th Class":mtgl8u65]perhaps days. <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->
Fri, 20 Oct 2006 13:26:52

The 4th Class

SSXL this means you can blame CW for any delays. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sat, 21 Oct 2006 02:21:53

TheCount

Btw, what engine are you using for this?
Sat, 21 Oct 2006 02:31:43

Firebrand

[quote="The 4th Class":1c088n23]SSXL this means you can blame CW for any delays. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> Now you know who to blame people! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> [quote="TheCount":1c088n23]Btw, what engine are you using for this? We are using Vavoom engine, it's very advanced, you can make almost anything without having to mess too much with the whole EXE source <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 21 Oct 2006 09:29:23

Crimson Wizard

[quote="TheCount":2aoe1ycf]Btw, what engine are you using for this? <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> I thought you know this, I remember met you on Vavoom website.
Sat, 21 Oct 2006 16:27:30

TheCount

Maybe you were using Vavoom for another project... I just wanted to make sure that I'll actually be able to run it when it's released. I realized that at some time months ago, my D3D bailed out, because a game that used 3D3 used to run fine, and now I have to run it in software mode, so my video card does support it. Any ideas as to why this might happen?

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