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Something for Lucas?

Tue, 08 Aug 2006 17:14:44

The 4th Class

I feel a bit like a freeloader here, not really doing very much work for you guys. If there's anything you need to me to do I'd be glad to help. More songs? Map testing? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 08 Aug 2006 17:17:28

Crimson Wizard

I don't like music which plays on Ancient Arena map. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> And also intro music feels a bit harsh for me.
Tue, 08 Aug 2006 17:23:10

mago

Haha, very sincere! <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> In my case, I just want to listen to some fantastic tunes, so I'll keep waiting for your inspiration. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 08 Aug 2006 19:17:26

The 4th Class

[quote="Crimson Wizard":2jysnq4t]I don't like music which plays on Ancient Arena map. Actually, I don't think I know which song/map you're talking about. Could you give me the title of the MIDI? [quote="Crimson Wizard":2jysnq4t]And also intro music feels a bit harsh for me. You mean the main menu theme for Korax Arena? The story behind that is back in 2004, I wrote four "candidates" for the theme song. RambOrc was madly in love with and picked the one that's there right now. Fellow metalheads eh? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 08 Aug 2006 19:20:47

The 4th Class

[quote="mago":q12mgzjm]Haha, very sincere! <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> In my case, I just want to listen to some fantastic tunes, so I'll keep waiting for your inspiration. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Don't know if you checked it or not, in my Kdev folder are some small pieces I wrote for the Kill the Heresiarch MOD. More info here. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 08 Aug 2006 19:22:22

Firebrand

[quote="Crimson Wizard":33p3hj3y]I don't like music which plays on Ancient Arena map. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> What's wrong with it? It's one of my favorites <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. [quote="Crimson Wizard":33p3hj3y]And also intro music feels a bit harsh for me. I also think it's very good <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->. As for new music, we might be needing some new tracks for the newest KA maps we got (I made a new map for Castle Sweep some time ago and Stryker made some new DM maps too), so I can include them on the next internal release so everyone can check it and give comments <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 08 Aug 2006 19:24:42

The 4th Class

I've been meaning to try out these new maps, but unfortunately I haven't been able to get the new Vavoom release to work right. Crashes when the VIS files are made. I had an older Vavoom version installed once, but it's got terrible sound maintenance, but at least I could play maps with it.
Tue, 08 Aug 2006 19:28:08

Firebrand

[quote="The 4th Class":3ow7huaz]I've been meaning to try out these new maps, but unfortunately I haven't been able to get the new Vavoom release to work right. Crashes when the VIS files are made. I had an older Vavoom version installed once, but it's got terrible sound maintenance, but at least I could play maps with it. Talking about that, I've got a new version that might fix these crashes, I'll upload it and post here when it's in KDev <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, and also, I forgot to post the name of the Ancient Arena song, it's Wutzitr.mid <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 08 Aug 2006 19:33:13

Firebrand

OK, the new Vavoom executable is up in KDev, folder Vavoom, the file name is Vavoom_EXE.zip <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. This should fix your problem <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Tue, 08 Aug 2006 23:42:55

mago

As for Metal-like tunes, the main problem I see for them is that MIDI format isn't exactly "powerful" enough to render close patterns and drum sounds very well... That's why they have a "raw" feeling, there's no acoustic depth. Actually I was meaning to say this a long time ago, but also right now my pc just isn't able to play MIDI normally lke before, the music gets even more basic sounds, deep sounds are ignored and overall it seems to have forgotten how to play the instruments libraries... <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> Maybe Vavoom plays them separetly, which means I'll get normal quality while playing the game, even if not in Windows meadia... Anyway, this is my personnal preference only, I'm not directing to any music already made or implying changes on current music placement, it's just that I sincerely appreciate longer, melodic tunes, like (my all time favourite) Swamp Town, To the East, Pizzicato, and even darker ones like Entity. I feel they work very very well and exploit every bit of Midi format better characteristics. In fact, I wonder if their notes played by intruments and recorded in more complex formats like WAV or other would acutally play different? Is that possible Class?
Wed, 09 Aug 2006 02:16:38

The 4th Class

It depends on the method of how I convert them from MIDI to WAV. There are 3 main ways I think are most practical: 1) Direct input recording, which means start up an audio track in a MIDI program (I use Cakewalk Home Studio) and basically the song records itself into the audio. The catch here is that the WAV and the MIDI files will sound identical to each other, unless you play the WAV file on a computer that has a superior/inferior sound card. Depending on which one, it can be either an advantage or a disadvantage. 2) Sending the MIDI signals into a digital piano and recording either back into the computer via sound sequencer or into another medium (tape deck, etc.). Most MIDI card in pianos are geared towards live performance, so they'll normally sound more real than computer ones. 3) Having human musicians perform the music with real instruments.
Wed, 09 Aug 2006 07:25:15

Crimson Wizard

[quote="The 4th Class":3t2b0cpy]Don't know if you checked it or not, in my Kdev folder are some small pieces I wrote for the Kill the Heresiarch MOD. First of all, it is not MOD, it is game mode. Secondly (and what is more important) these songs are already in game (at least called from code).
Wed, 09 Aug 2006 08:03:33

Crimson Wizard

[quote="Firebrand":qc2immpw][quote="Crimson Wizard":qc2immpw]I don't like music which plays on Ancient Arena map. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> What's wrong with it? It's one of my favorites <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. Wurzitr sounds tiresome sometimes and in several moments drums are not good (maybe even superfluous). [quote="Firebrand":qc2immpw] [quote="Crimson Wizard":qc2immpw]And also intro music feels a bit harsh for me. I also think it's very good <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->. Well, I never was a fan of such noisy sounds (people call them "Hard Rock" <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> ). I know it may be better, because there are better musics in 4th Class'es folder <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> at least a little less harsh...
Wed, 09 Aug 2006 14:43:57

The 4th Class

BS CW, you haven't liked a single song I've written. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 09 Aug 2006 15:24:21

Crimson Wizard

That's not true!!! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 09 Aug 2006 19:16:01

mago

Been an artist is a hard job because you simply CAN'T please everyone's taste, and finding repulsion from others is a terrible blow when you put your heart into that something. Crimson just has his own taste, so do I and anyone else. I think the best thing about Class' work here is that it can reach more than one area of interest, that's very important. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Thu, 10 Aug 2006 13:09:15

RambOrc

There'll always be people who won't like this or that song, but that doesn't matter - as long as several people on the team like a song, it means that chances are good for most people liking it. The best to do is to have different kinds of songs throughout the game for variety so that everyone finds something cool. p.s. regarding the KA title song, I think it's just about perfect - it differs from the original Hexen title song in a similar way how KA gameplay differs from Hexen gameplay. It is also similarly built as the Hexen title song, but has the added touch that is going to be a halmark of KA: more live or live-sounding rock guitar than in the original Hexen (more like Heretic, which had some pretty hard rock-ish songs).
Thu, 10 Aug 2006 14:36:28

Crimson Wizard

By the way, Lucas, you said you may do testing as well. Then, if thus happens that you have no work, you may test Korax Arena for the presence of "death messages". You see, I am still not sure they work 100% correct, maybe I skipped some monster or weapon. There should be a death message for any sort of death and it must be logically bound with the way how player dies. For example if player is killed by a monster and a message sais he died from falling - it is a bug.
Thu, 10 Aug 2006 15:00:55

The 4th Class

I'll download Firebrand's Vavoom file from KDev and check it out. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 10 Aug 2006 15:25:47

The 4th Class

I downloaded this file from the arena folder because it looked like the most recent file there, and since it's so huge, I figured it had to be the newest full version: KA_20060620.zip
Thu, 10 Aug 2006 15:31:39

Crimson Wizard

No, there is newer one KA_10072006.zip What you've downloaded is version from 20 jun 2006, and this one is 10 jul 2006.
Thu, 10 Aug 2006 15:32:49

The 4th Class

5 mins of downloading wasted. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Thu, 10 Aug 2006 15:34:46

Crimson Wizard

Maybe Firebrand should name them as DAY_MONTH_YEAR (22aug2006 for example), then it'd be more clear what's what. (well, or MONTH_DAY_YEAR, but it is better to write month using letters IMO).
Thu, 10 Aug 2006 15:41:16

RambOrc

While it's the natural way to put day first, month afterwards and year at the end (except in North America where they have month-day-year which is IMO less natural), for computer indexing the best is to use year-month-day. The standard UNIX date format is YYYY-MM-DD (with the dashes), today is e.g. 2006-08-10. Use this format everywhere and there will be less problems. If you weren't all so Winblows-addled, you would know about it already. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Thu, 10 Aug 2006 15:44:11

The 4th Class

In colloquial speech here we address the date as Month Day Year, so it sounds perfectly natural to us.
Thu, 10 Aug 2006 15:46:55

Crimson Wizard

Well, yes, YYYY-MM-DD is more convenient for sorting. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Thu, 10 Aug 2006 20:34:29

Firebrand

Here in Mexico we use DD-MM-YYYY, but as Ramborc said, it's better to use YYYY-MM-DD for computer indexing, I might change the KA stuff names ASAP, heh! It's a bit confusing to check which of the files is newer, in the meantime, try ordering the files by date in the browser, that should save you some troubles <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Wed, 20 Sep 2006 03:34:05

The 4th Class

I guess these are my priorities so far, in decreasing order: 1) Managing the audio (more or less the music related one; the sound ones tmc2i is more specialized in, but I can do it if it turns out he can't anymore) 2) Testing KA (which I haven't been able to do yet because my computer in which Hexen runs flawlessly is in a really terrible state right now, where even clicking on a hyperlink causes a system crash. So the comp I'm using now, a real nice HP Pavillion running on XP (due to external forces <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> ), can't run Hexen without performing unacceptably slowly. Not to mention the newest Vavoom released crashes every time it tries to make new VIS's, so I'm stuck between bad software and nontroubleshot utilities. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> ) 3) Making maps for SE (small ones, like sub-quests. It should be clean and easy) 4) Making a comic strip (apparantely... <!-- s:| --><img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral" /><!-- s:| -->) Though keep in mind that due to my tight school schedule, none of the above will be accomplished until at least next April. <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: -->
Wed, 20 Sep 2006 08:09:47

Crimson Wizard

[quote="The 4th Class":3k0fu25d]Not to mention the newest Vavoom released crashes every time it tries to make new VIS's, so I'm stuck between bad software and nontroubleshot utilities. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> ) That's strange, v.1.21.2 usually does not crash when builds vis data automatically for now. [quote="The 4th Class":3k0fu25d]Though keep in mind that due to my tight school schedule, none of the above will be accomplished until at least next April. <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> lol, I hope this does not mean that you'll be testing KA until then <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I still have a slight hope that it will be released earlier. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 20 Sep 2006 13:10:16

The 4th Class

[quote="Crimson Wizard":hz5e918g]That's strange, v.1.21.2 usually does not crash when builds vis data automatically for now. Ah, I was talking about v1.12.1, where the problem was prominent. [quote="Crimson Wizard":hz5e918g]lol, I hope this does not mean that you'll be testing KA until then <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I still have a slight hope that it will be released earlier. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> You haven't been a KH member as long as I have. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Wed, 20 Sep 2006 13:50:48

Firebrand

[quote="The 4th Class":8adlb9tm][quote="Crimson Wizard":8adlb9tm]lol, I hope this does not mean that you'll be testing KA until then <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I still have a slight hope that it will be released earlier. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> You haven't been a KH member as long as I have. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> Sadly, I think Crimson Wizard is right this time, heh! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> We are just a little steps before the final KA 1.0 release, we just need to make some more improvements and fixes to the maps, it would be a good time to ask Ramborc to continue adding path nodes to the remaining maps and to update the items/weapons locations, the last thing we'll do is to add the posters when they are finished. You could help with this too 4th Class <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 20 Sep 2006 18:05:28

RambOrc

I need the latest working build then.
Wed, 20 Sep 2006 19:25:36

Firebrand

Yes, the latest working build is dated 27-08-2006, I'm in the process of finishing the newest one, but I'm having some problems to make certain things work, it should be finished ASAP.
Wed, 20 Sep 2006 19:48:38

The 4th Class

[quote="Firebrand":29qy52r2]Sadly, I think Crimson Wizard is right this time, heh! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> What's so sad about that? This is good news. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I'll do what I can, but i have a philosophy test to study for soon so I can only do the poster stuff for now. A cool one would be my old DR logo, with the giant stabbing the dwarf while smiling evily at him and giving him the finger. Though the one with RambOrc's head on it may be better. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 20 Sep 2006 20:04:24

Firebrand

I was being sarcastic, hehe! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> No problem, to both of you, please download the latest KA version and start working whatever you can, don't worry for time, there's a lot of things to code out and improve before the release <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 23 Sep 2006 04:25:22

The 4th Class

[quote="Firebrand":9hq0gox1]the last thing we'll do is to add the posters when they are finished. You could help with this too 4th Class <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> [img:9hq0gox1]http://downloads.orcishweb.com/koraxdev/4thclass/Graphics/Banner3.JPG[/img:9hq0gox1]
Sat, 23 Sep 2006 11:08:34

RambOrc

I've run the latest version, first of all there are like a zillion "Dev: UpdateLevel: player overflow" messages in the console and in the debug textfile. I've tried the KTH mode, the sounds are good. I don't get though why there are such delays in the actions, the player who frags the heresiarch is himself for another 5-10 secs or so instead of morphing instantly. I still have the same basic problem as before on this 950 MHz Celeron, when I play a map with no bots or monsters, it's fluent, but when I summon a couple of bots it gets unplayably choppy, looks like KA needs a LOT of CPU horsepower. Or is it just me?
Sat, 23 Sep 2006 11:41:33

Crimson Wizard

[quote="RambOrc":2vnyxeuk] I've tried the KTH mode, the sounds are good. I don't get though why there are such delays in the actions, the player who frags the heresiarch is himself for another 5-10 secs or so instead of morphing instantly. That's because I've planned an animated sequence there during that music, but haven't yet make it, sorry. I'll work on it ASAP. According to an idea I want to try there, Heresiarche's death and new Heresiarch'es morph are emphasized by a number of visual effects while morphing player becomes immobile and invulnerable. You know, something like one Immortal kills another in "Highlander" movie.
Sat, 23 Sep 2006 11:52:23

Firebrand

[quote="The 4th Class":gftucf73][quote="Firebrand":gftucf73]the last thing we'll do is to add the posters when they are finished. You could help with this too 4th Class <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> [img] Heh! I was thinking that you could help us place them on maps, but that poster is funny and not a bad idea, if you want I'll improve this idea to make it look more like the posters we have for the game <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. @Ramborc: Yes, that version was done with the old Vavoom version, I'm finishing the final touches for uploading a new test version with the current version, which has improved a bit since that one, it still displays the "player overflow" messages, that's because the server-client buffer gets overflowed, this also happens in the original games using Vavoom with very large maps, apparently Janis still has to increase the buffer size or improve the memory usage somehow. As for running slow, it happens too but with less frequency on my tests.

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