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Some level editing questions.

Fri, 30 Jul 2004 21:59:14

Firebrand

I have been working a bit on the remakes of the Hexen 1st hub's levels, I have made some nice stuff with 3d floors, but what is giving me trouble is the slopes stuff, I don't know very well how they work, could someone make me an easy explanation of it? I will really apreciate it, also some ideas on the Ice and Fire guardian remakes would be nice. Thanks!
Sat, 31 Jul 2004 00:05:59

RambOrc

If all sectors around a vertex are triangles, you can just put a vertex height object on the vertex and give it any height you want and all sectors around it will slope to it. Or put a slope object in the middle of a sector, give it the same tag as to one of the linedefs and set its Z height to something between the two adjoining sectors' height. This takes quite a lot of calculation and I don't get it too easily neither. Regarding the remakes, can you show me what you did this far (just curious)? Also, keep in mind we don't need to re-build the maps, just add an extra touch here and there to make them a bit cooler (like allowing you to actually trudge in water or make caves less angular and more curved).
Sun, 01 Aug 2004 00:25:10

Firebrand

Sure! I'll upload everything on Tuesday, I will try to fix the sloped for MAP01 (it will take me some time to make calculations, but I'm improving them, heh! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> ).
Sun, 01 Aug 2004 10:24:21

RambOrc

Oh yeah, regarding the 3D slopes, there is a trick to them, the 3D floor sector has to be on the same X or Y axis as the original sector for the slope thingie to work right.
Tue, 03 Aug 2004 01:19:00

Firebrand

I have some bad news <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> , I was working some stuff with the maps, the PC's power surge was too crowd and there was low in voltage and I heard a small crack on the HD, unfortunately when I restarted the machine the Hard Disk wasn't detected *alas* it was fried and the new levels and all the stuff I had there has lost <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> I have another HD and my laptop is working well, so I might setup everything again on my laptop and make the levels again. If you look the good side of the problem, I will have another chance to make the maps even better than before, and with the tips you have gave me Ramborc I will be able to make them with more ease than before, of course a lot of things have to be prepared before I start to edit the maps, like the Vavoom configs for Wad Author and the utils I was using, I have another HD for my desktop computer but I'm a bit worried about the motherboard and the other PC cards it has installed, so before I make it work again I'll do some tests with the remaining hardware and maybe get a no-brake for this situations <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> . That's my sad story of the week <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> .

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