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Some korax arena suggestions and questions

Sun, 04 Dec 2005 16:16:08

phoenixrod

In korax arena, is the characters divided into classes or is it just one person with all the weapons? If it is divided into classes, what weapons are there and who gets what weapon? Why is there a doom skin there? I think it is out of place. It doesn't look medievalish unless those are bots. Wouldn't it be cool if there was a team dm where each side gets an item shop, weapons shop, armor shop, and you get silver from getting frags? The objective is to kill the king inside the other team's castle. This game should be divided into classes. Kinda like those medieval warfare where it is blue vs red. I just want to know this because when I click on the beta test Korax Arena link, I get a page cannot be found thing.
Sun, 04 Dec 2005 20:26:49

RambOrc

1) There are 6 different classes. 2) Yes but it's extremely cool to have a shotgun to shoot centaurs, even if it's out of place. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Don't worry, the Korax' Heritage RPG will have no such inconsistencies. But KA is primarily about gameplay, for example in my personal opinion some of the UT map conversions (the industrial ones) look more out of place than the shotgun or the rocket launcher, but they enhance the experience. That said, you can always set up a game using fantasy-only maps and fantasy-only characters. 3) The idea is cool, it'll be considered later on. Currently, main focus is on single player DeathMatch with bots to work as good as possible, once it's good enough KA 1.0 will be officially released. No ETA though. 4) Those were links to the 0.1 and 0.2 public demos and we're at about 0.9 right now, so they don't make much sense. The latest movie trailer should give you a lot more insight into the game than those old public demos, see <!-- m --><a class="postlink" href="http://www.korax-heritage.com/forums/viewtopic.php?t=1552">http://www.korax-heritage.com/forums/vi ... php?t=1552</a><!-- m -->
Mon, 05 Dec 2005 16:27:23

Firebrand

I remember I uploaded the latest beta release to our SourceForge.net project page, if you want you can download it from there.
Mon, 05 Dec 2005 16:41:23

RambOrc

Just checked and the KMOD 2.8 source is up there. Didn't see the 3.0 source on SF, but you can get most KMOD sources at <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/korax/sourcecode/">http://downloads.orcishweb.com/korax/sourcecode/</a><!-- m --> . 1.0, 2.5 and 2.7 are missing, but that's not really a prob IMO because the milestones are 1.1, 2.2 and 2.8, those are the latest and most stable releases before a major development step was made. Regarding the 3.0 source, not sure whether it's the latest version, you should ask Moose. At any rate, it's just a question of programmer capacity when work starts on the new Vavoom-based RPG which will start where KMOD left off, by adding more RPG features and lots of extra background info to the Hexen story (currently Firebrand is the only active one in the team and he's working on KA).
Mon, 05 Dec 2005 17:20:23

Moose

I think the latest Kmod3 code was on KDev, somewhere. Failing that I'm bound to have it kicking around at home somewhere. But the one up there may also be the latest, it's been so long since I've done anything to it. When I get the time I'll have a poke around.
Mon, 05 Dec 2005 17:50:11

leilei

make vavoom faster
Mon, 05 Dec 2005 18:21:37

Firebrand

[quote="CheapAlert":1vu4tfbd]make vavoom faster Wait for the next Vavoom's release, it will have a speed boost in some aspects, heh! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.

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