Firebrand: thanks. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> And for someone who has done as much artistic work as me, or even more, you are too humble. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ;D
Anyway, since we are talking about progresses, I have this to tell: Since I came back, I've been working on new attacks animations with new weapons. I've completed 9 animations on pencil, in vegetal paper, 7 for weapons (bare hands (punch), long sword, curved sword (cimitar), couble-bladed axe (two hands), giant sword (two hands), a club/mace, and a short, broad sword (roman like), one magic animation for the Mage, and one frame for the shield wearing (that should look the same in all the animation's frame). I made them over these days, but the worst part is yet to come, and that's the coloring. It will take LOTS of time to color the animation, because they are much bigger and placed "closer" to the player than regular sprites, demanding good design and realistic coloring. I know there are DS to be done, and what I want to know is: do I let the animations go and re-start work with the Warrior DS, OR do I keep working on the new animations, thus advancing work for our future project?