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Sketch drawings

Sat, 06 Sep 2003 19:18:21

mago

Alright, I've completed the first two drawings for the inventory today. They are the Stalker and the Centaur. Both were made with pencil, b/w as agreed, and have been delivered to all team members as I writte this. I'll post my progress with them here, and you can also post feedback and suggestions in this topic. In the meantime, I also suggest these to be in the possible CD version of SE, as a multimeadia feature (in original state, something like a Making of...). Well, I gotta go. See you later. PS: I'm not sure if the e-mail arrived, so tell me if you guys received the two e-mails.
Sat, 06 Sep 2003 19:52:33

Moose

I like them both, and once again I find myself wishing I could draw like you. I'm no expert on image editing but wont they loose a lot of detail when they are scaled down? or is there some meathod of scaling that will keep the detail well? I think it was an idea anyway to but concept art on the SE CD, when you say 'Making of' what do you have in mind? It might be fun to make a documentary, OTOH it would also be difficult as all being scattered about the globe.
Sat, 06 Sep 2003 20:20:21

mago

The Making of thingie would be just like in Resident Evil CD: you have an area full of original drawings and samples used to develope the game, hopefully with detailed descriptions over each one of them (like the originals for the swamp thing (new monster), npcs, samples of graphics, ideas, etc.). The documentary would be too haevy to be in the CD, I think. I'm glad you likes the drawings. As for the resize question: they should look ok even resized. No matter what you do, pics lost detail quality when they get smaller. A way of make the smaller image look better would be to "soften" it a bit, but it is made upon each image differently, so...
Sat, 06 Sep 2003 20:52:30

Moose

Well I haven't got Resident Evil so I can't really fully see what you mean but I'm sure Ramborc has an idea of how we can do it and we can all come up with ideas nearer the time. We've probabally got a year or so untill we get anywhere near a finished SE. And yes I think your right about a documentary, and what I said about it being to difficult with us all in different places. Thanks for the advise of scaling the images, if when I end up doing it, it looks bad I'll probabaly give you the size and ask you to do it. You probabally picked up from one of the other topics that NPCs are somthing that we could do with for KMod3 as well as any remaining DS.
Sat, 06 Sep 2003 21:10:21

RambOrc

Scaling down images on a computer is mostly OK if you do it in true color - as soon as you use indexed color it'll look awful. Mago, there is a topic about how to easily upload files to the new fileserver w/o any special programs, see here. As for the making of stuff, I've got quite a lot of crap accumulated over the last 5 years or so, as long as the CD still has some space left, I can shovel it on it (screenshots from locations and engines dropped in the meantime, all those trailers from 2000 and 2002, old website versions, discarded maps, etc. etc.).
Sun, 07 Sep 2003 00:39:43

mago

What about the drawings, can they be used? Moose- What resolution would we need in the drawings to put them into the inventory? What's the maximum, I mean.
Sun, 07 Sep 2003 10:26:29

Moose

You want the Journal item an enemy graphics to be about the same size as enemy sprites, but OTOH you could make them bigger and I could just rearange the Journal page for enemys and items. How long would it take to make an NPC with only walking and static sprites?
Sun, 07 Sep 2003 10:53:33

RambOrc

The drawings are real cool, have no fear. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Moose you forget SE will have a base 2D resolution way over KMOD (actually already KMOD 3.0 will have it), so graphics can be larger/more detailed.
Sun, 07 Sep 2003 11:08:43

Moose

Actually yer I forgot about that, so probabally as a guess about double the resolution of enemy sprites, and I've got to rearange the journal anyway.
Sun, 07 Sep 2003 12:04:08

mago

That's still very, very small. I thought SE would allow title screens to be way larger than 320x240 (?) resolution, at least more than 1000 pixels... The drawings cannot be resized to the size of a sprite (only about 90 pixels of height), so if we can't have a "bigger" inventory screen, there's no way we can use them (only, maybe, in the MOD's manual off-game...). (I thought when you said about resizing, you meant like 1/2 of the original or something, not THAT small <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> ). RambOrc, how large will be the title screens in KMOD 3 and SE?
Sun, 07 Sep 2003 12:16:24

Moose

When I said resolution I ment size, or is that the same thing in a way. Anyway don't worry about resizing at the moment the Journal isn't going to be in KMod3.
Sun, 07 Sep 2003 15:42:20

mago

Alright, I've completed the Ettin's portrait now, and sent it to all of you (Korax Heritage e-mails). Moose- No problem.
Sun, 07 Sep 2003 20:08:00

RambOrc

I don't see why this pic wouldn't be good enough. It's scaled down to 20% of the original, meaning it would be about this size when using 640x480 as base resolution. [img:35uf0rn5]http://www.koraxdev.korax-heritage.com/mago/swampthing_20percent.gif[/img:35uf0rn5] BTW Mago I've uploaded your 3 drawings to <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/mago/">http://www.koraxdev.korax-heritage.com/mago/</a><!-- m --> but I'd really appreciate if you'd upload them yourself in the future. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> It isn't any more difficult than sending them as e-mail attachments and has several advantages over e-mailing them.
Sun, 07 Sep 2003 20:28:46

mago

As for uploading: yes, I've read the trhead and will upload them instead of e-mailing, then. I just thought you would like to have them more at hand, without having to go to the server and download the stuff. I didn't test them in any way, I just made them up, and I was a little concerned if they would look well with the needed resolution, but if that's the size needed, the pics should look good enough. Thanks. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 07 Sep 2003 20:35:30

Moose

Yer that looks ok, and with a few adjustments to the journal should fit in, I think. But we'll worry about that when we come to it.
Sun, 07 Sep 2003 22:16:24

Firebrand

These images are cool!! <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o --> I would also like to draw like you do! you make it look as a child play heh! Anyway I think that if we use the images at a 20% size of the original we can have enough space into the journal (we would still need to check how it looks) and I think it would look cool! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> . I may upload the things I mentioned before on the next week (I better don't give day because I always upload them late! <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> ) anyway, they are looking good (I still have to make the book a bit more detailed and to finish some stuff with the crossbow) BTW I really like the crossbow, I used the one from Heretic as a base, but I think that if you can get some other crossbow images Ramborc we could use them to make another kind of crossbow, but that's just an idea.
Sun, 07 Sep 2003 22:59:48

mago

Firebrand: thanks. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> And for someone who has done as much artistic work as me, or even more, you are too humble. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ;D Anyway, since we are talking about progresses, I have this to tell: Since I came back, I've been working on new attacks animations with new weapons. I've completed 9 animations on pencil, in vegetal paper, 7 for weapons (bare hands (punch), long sword, curved sword (cimitar), couble-bladed axe (two hands), giant sword (two hands), a club/mace, and a short, broad sword (roman like), one magic animation for the Mage, and one frame for the shield wearing (that should look the same in all the animation's frame). I made them over these days, but the worst part is yet to come, and that's the coloring. It will take LOTS of time to color the animation, because they are much bigger and placed "closer" to the player than regular sprites, demanding good design and realistic coloring. I know there are DS to be done, and what I want to know is: do I let the animations go and re-start work with the Warrior DS, OR do I keep working on the new animations, thus advancing work for our future project?
Sun, 07 Sep 2003 23:43:40

RambOrc

Firebrand if you are willing to do all the DS, I don't mind - but if you find it isn't that much fun, then I consider it only fair that Mago you take part of the remaining ones. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 08 Sep 2003 00:45:10

Firebrand

I don't think I'm being humble! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> and also I think that you are far superior to my knowledge (and you are nice at sharing some of your knowledge with me <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> ). I feel a bit more interested in making some new weapon sprites, you can do the remaining DS (I could colorize some of the new animations that you mention, you can upload them to KDev or mail them to me <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->) and that way we both work on almost everything (of course this wouldn't make any difference in speed, heh!) and finish more work for SE.
Mon, 08 Sep 2003 01:01:02

mago

It's a deal! I believe we still lack the wendigo's, stalker's, Korax', Warrior's and Mage's DS right? I'll begin with the Warrior's one, and then I'll see. Idea: since the Korax has some much HP (takes several minutes to kill), he could have more than one DS, with like two different damage results (cumulative). I'll see if it's too much of work. As for the animations: I'll scan them (the frames are divided in several pages), and then I'll upload/send to you, no problem.
Mon, 08 Sep 2003 09:10:07

RambOrc

Wendigo and Mage Boss damage skins are already done. What's missing are Dark Bishop, Stalker, Warrior Boss, Cleric Boss and Korax DS (correct me if I'm wrong). As for the Korax DS, I myself was thinking along the lines of making more than one DS state and got an idea just this moment, which also requires some work on Moose's part: Let him have 6 DS states for 50%, 40%, 30%, 20%, 10% and 5% health. At each phase, one of his six arms would be torn off - AND no more missiles would come from that arm! This way Korax would be constantly weakening. It's a Q to Moose whether it can be done without too much effort. If it'd be easier to tear off arms in pairs, that'd be fine too (50%, 30%, 10%).
Mon, 08 Sep 2003 09:27:07

mago

It's more or like the idea I had previously, but i didn't thought about the arm tearing part. I just thought it would be cool to see him getting wounded, and then worse (at least 2 different DS), so the player would get a clearer view of his state of health (which's HUGE). Also, the extra work would be compensated in the final result, since he is the last boss, and one of the Serpent Riders brothers - he deserves a little respect and special attention from us.
Mon, 08 Sep 2003 09:33:00

RambOrc

Not to mention unless someone puts together a better storyline, we'll use Korax as end boss in Scattered Evil too - definitely worth some extra work.
Mon, 08 Sep 2003 15:45:32

Moose

The cleric DS is done, I hemember programming it, and changing it's name in wintex several times. As for Korax having serveral states of damage no problem, arms flying off also shouldn't be too hard apart from maybe stopping that arm shooting. I'll see what I can do when I get to it. Didn't we have a storyline developer at some stage in the past.
Mon, 08 Sep 2003 15:48:48

RambOrc

Two and both quit after a very short time w/o doing much in the way of real work.
Mon, 08 Sep 2003 15:59:17

Moose

Bah, can't get the staff <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> And I've almost been here a year, 27th, feels like longer.
Mon, 08 Sep 2003 16:14:42

Ichor

One or two arms falling off might be alright, but not all six, since Korax uses at least one to run scripts.
Tue, 09 Sep 2003 10:26:02

RambOrc

LOL OK then let's leave his sixth arm and chop his spinal ridges instead (actually that could be the first frame). <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Or does the sucker equipped with a tail? I can't say off hand.
Tue, 09 Sep 2003 11:05:37

Ichor

I think he does have a tail, although I don't really know how long it is (probably about the same size as a Chaos Serpent's tail).
Tue, 09 Sep 2003 15:46:23

Firebrand

Ilike the idea for Korax having 2 different DS <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> , BTW the stalker DS is finished, I just check the KDev and I haven't uploaded it yet <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I will upload it today with the work that I mention before, also I think the Crossbow it's cool! Check it and give me your comments.

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