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Shop map finished

Mon, 13 May 2002 07:30:00

RambOrc

Just grab the file shop_base.zip from the kmod22patch_stuff folder on the koraxdev server. The new kmod2.wad contains 2 graphics used for the shop. I'd appreciate if you could give me your feedback ASAP. Once this shop is ready to go, I'll create the 8 versions of it (map number, exit, limited availability of items) and at that point KMOD 2.2. will be ready for beta testing.
Sun, 12 May 2002 23:12:00

mago

I can't help you, 'cause I don't know how to add it to the game, but if the shop look like it did in the screenshot, it is sure good enough to me.
Sun, 12 May 2002 23:15:00

mago

Just one question, though: did you add some function to the shopkeeper or he is just there for the looks? [img]images/smiles/icon_confused.gif[/img]
Sun, 12 May 2002 23:32:00

Ichor

From what I can see, he's there in the background. As for the store, it's quite nice, and the texture alignments are near perfect (just raise those MONK03 textures right by the door on the inside 32 units).
Mon, 13 May 2002 10:24:00

RambOrc

Mago: you just take the latest KMOD 2.2 stuff from koraxdev, copy it into the same folder as hexen.wad, and start a new game. My shop map replaces Winnowing Hall for this test phase. Ichor: And how did you like the garden? [img]images/smiles/icon_smile.gif[/img]
Mon, 13 May 2002 14:11:00

Ichor

It's sort of hard to see the shrubs in the background because there are so many of those pine trees by the walkway, but that's not a big deal. Other than that, it's nice.
Tue, 14 May 2002 12:00:00

RambOrc

You could always burn away those fir trees to see the rest better. [img]images/smiles/icon_smile.gif[/img] p.s. If I'm not getting any more feedback I'll use this version of the shop and we'll start with the public beta phase this weekend.
Tue, 14 May 2002 17:29:00

dj_jl

I also like this map. Go with it.
Tue, 14 May 2002 17:47:00

mago

Yes, go ahead! It's pretty cool! [img]images/smiles/icon_smile.gif[/img]

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