FIghter's Berserk doesn't feel like berserk, too much. There's no reason to call it rage, let alone mindless.
I believe that when berserking, fighter should be forced to move forward. At least on skill level5. Strafing and turning should still be possible.
New spell: Poison Breath Works like cleric's poison cloud pushed with disc of repulsion. Area of effect about 2 times larger, but duration much shorter (1/4 of original or so). The cloud flies forward, gradually slowing down.
New spell: Flash For 0.5-1 second caster is surrounded with white particles (to prevent it from being overpowered in multi). After that, very strong light flash is emited.
Nearest monsters in front of you (90 degree cone) can't attack for few seconds. Players - their screen turns white for few seconds and fades back to normal. (like Quake 3 Fortress flash grenade).
Effect (range, duration) depends on few things:
- monster/player orientation (yes, if it shows you his back you can't blind it!)
- sector light level
- monster level
It shouldn't work thru walls. Invisible instahit projectiles (like BFG) ? Not my problem ;]
Give it to Heresiarch, hehe.
New spell: Swap Positions
Like Hexen banishment device, but teleports you in place of monster/player, and it - in yours. Ability to get into inaccessible areas isn't necessarily good thing :=\, so the spell may be discarded.
I believe these should be quite easy to draw, and not so hard to code
Amulets - you can wear only one of them at a time. Perhaps even standard AC amulet should be disallowed at same time.
Amulet of fire Significantly increases Strenght and Agility, and decreases Vitality so you take much more damage.
Amulet of water Each time you hit an enemy in melee, you gain 1 life point and 1 mana point. Works only once per second to avoid high agility abuse.
Amulet of air Reduces damage from missiles by 1/2 or 1/3. Perhaps it should be chance of deflecting missile, instead. Reduces Strenght and increases Agility.
Amulet of earth Increases Vitality, decreases Agility. Might give slow life regeneration.
Amulet(cloak?) of mists From your side, (or for other players)it looks like cleric + icon of defender - blend in and out. For monsters, it takes 1 second for them to notice you and start chasing.
I think these items have high effort2fun ratio.