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dj_jl
RambOrc
dj_jl
This stuff with the fewer files is cool, I think KMOD 2.1 was the top with about 50 files in 2 folders (I guess before we're through you'll make a single file for all MD2 models and their skins as well [img]images/smiles/icon_wink.gif[/img] ).Yes, some Quake-like pak file, or maybe even zip file.
RambOrc
RambOrc
RambOrc
RambOrc
dj_jl
RambOrc
dj_jl
RambOrc
dj_jl
Weapon cycling is fine now... just as a suggestion, wouldn't it be more logical if the manaless version of a weapon would come first if you go from 1 to 4? Currently you get the gauntlets, than the mana-loaded axe, then the manaless axe, and so on.This is the order of weapons like it's in the table. And the idea was that most powerfull version is selected first. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
I'm not sure why but once I talked to an NPC it looked real weir. This is how it looked like when talking to a citymage NPC: http://www.korax-heritage.com/images/newspics/270702.jpgWhoa! You mean all that garbage on screen. Correctly the screen are should be limited with black parts, i.e. a cinematographic effect. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
If I went to the Bishop in the church, there was a screen-wide light green stripe horizontally, with a lengthy hole in the middle. The text itself was in the left part of the screen on this stripe, however. What is it supposed to look like?That's how it should be. But it's really temporary. Once Mago will be back, we will give him a job to draw a nice box. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
You mean the savegame crash bug is now eliminated?I had no savegame crashes for some time. And I don't think it was the reason. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
Also, another thing if you are at cleaning up code, if it makes the engine any more afficient, you could remove the whole netcode as we won't use our Doomsday-based Korax engine for multiplayer ever.I also think so. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
p.s. I saw you defined the current Korax engine as ver. 2.2... in my view, it'll be 1.0 once we finish Scattered Evil, and when we switch to Vavoom will it be the 2.0 version of the Korax engine.It haven't been changed from kmod. Will do so. [ July 27, 2002: Message edited by: Janis Legzdinsh ]</p>