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S.E. news

Mon, 20 Dec 2004 22:10:33

mago

For those of you who have bookrmarked the forum and don't browse the main page often, there are news reagarding Scattered Evil, which might be interesting, even though it's nothing major yet. <!-- m --><a class="postlink" href="http://www.korax-heritage.com/">http://www.korax-heritage.com/</a><!-- m --> Mapping for SE is going nicely, I'm starting to get a grip on it (even though I'm not much of a mapper), and the team is also going well, even though some can't be too present, which is normal. A big work on texture creation, adaptation or conversion is also going on for a while now, we are focusing on trying to define a good visual feeling for it, with interesting and necessary textures, but without breaking too much the orginal's esthetic. The idea is to make a interesting gameplay experience, and not so much an interesting eye candy. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> You can see some of the implemented textures being tested on the screenshots, anyway. The main purpouse is to experiment with 3d sectors, a very versatile tool to make complex sector models, and of course, make it possible to have 2 or more sectors above other sector, which is more realistic and immersive, gameplay-wise. There's also a bit of ambiance tests with the light values and contrasts. But as the news text states, the real goal here is to clearly define the type of world we are setting to create, both conceptually and visually. We have strong ideas about this, but we'll see if it is actually possible to create the gaming world as we picture it. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 20 Dec 2004 22:33:34

leilei

3D TABLES IN A HOUSE <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 20 Dec 2004 22:39:35

mago

Hehehe, not real 3d models, but nice sector's assemble made possible by Vavoom's 3d floors. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Mon, 20 Dec 2004 22:44:45

RambOrc

Actually, with not much more work even better tables and chairs can be done (adding an extra sector to each object and creating a new 3D floor in the case of the chair). <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> And anyway Cheapy that's nothing big, imagine the 3D chairs inside a house then you go upstairs and you stand on a 3D floor and there are 3D chairs once again and then you go up again and so on... <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Mon, 20 Dec 2004 22:46:17

Firebrand

I must say that Vavoom's features will make the maps look even better than I can imagine, hehehe! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 20 Dec 2004 22:50:48

Moose

Even better you look down the stairs and see a 3D chair under the floor your on, woo SE and co. could look damn nice.
Mon, 20 Dec 2004 22:52:22

leilei

Ah, so it's not a "faked" 3d floor, goodie <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> VERTICAL BATTLES What about the back of the chairs? Sure there would be extruded seat cushions, but a flat blocky back?
Mon, 20 Dec 2004 23:12:48

mago

C'mon Cheapy, how much time do you wanted me to spend on a chair??? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> It's the principle that matters, once we come to that point, a lot of care will be appplied on our maps. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Mon, 20 Dec 2004 23:37:53

leilei

I spend 8 hours a day or so on a chair <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 21 Dec 2004 00:15:35

mago

Hmmmm... You got me on that one. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Anyway, even though I think it's quite possible to add inclination to vertical sectors in Vavoom, there's no need to actually create every single structure with sectors only - the support for 3d models will make things easier for decorative objects and other simple stuff. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 21 Dec 2004 20:58:33

RambOrc

Well Vavoom does have MD2 support and we do have a lot of MD2 models back from 2000, it's just that nobody made the config files up to this day so that they can be used.
Tue, 21 Dec 2004 21:14:03

Firebrand

The problem is that there is no config file, it has to be done via source code, so it's a bit more difficult, heh! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 22 Apr 2005 23:27:21

Herr jaquboss

And vavoom does not have frame interpolation so it looks really choppy <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> You may also try to contact jHeretic and jHexen models authors if you can use their work.. If you will find any of my model you may (want) use it , i will really not mind it! ( i did almost all hexen weapon world models and some decorations like trees and etc..)

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