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RambOrc
VikingBoyBilly
Crimson Wizard
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NeoWorm
The Ultimate DooMer
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RambOrc
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NeoWorm
RambOrc
NeoWorm
The Ultimate DooMer
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But later games had just as many innovative new features per title than the first one.I don't agree. Wacraft2 was famously symmetric, with almost no differences between sides. It was more like difference between Heroes of Might and Magic part 2 and part 3. Homm2 was the real improvement, Homm3 was a minor addition with new graphics. Warcraft 3 was deffinitely more influential. People started to copy hero-centric RTS. You can't point at a game and say it was a "warcraft 2" clone.
None of them did reinvent their genre in any major way, but they are all very enjoyable, polished games that got updates long after they were released. Compared to a lot of games that came out unplayably buggy and ever never got fixed or the patches came out months later, you can buy a Blizzard game on release day and know that you will be able to play itI just think Blizzard was more inventive in the past. This applies to many game developers. Bullfrog was famous for creating original, different games, and all of them succesful: Magic Carpet 1 and 2, Syndicate, Dungeon Keeper, Populous. Now look at Master of Magic. The game is ridiculously buggy. A few spells don't work at all, but it gets better. Resurrect can permanently damage your savegames. Subversion does the opposite of intention, and casting it is strictly bad for the player. Opponents may be permanently stuck in limbo if you cancel their Spell of Return. The two patches they released had multiple pages of bugifxes each, and a lot of bugs remained. The game continues to inspire people to this day. Will Elemental:War on Magic approach sheer fun of Master of Magic ?
I can't say anything about Diablo since I already disliked D2, as it broke with the most important feature with the original game: extreme simplicity. I loved Diablo I as it was a "turn off your brain and just mindlessly click your way to gore and carnage", but D2 made stuff overcomplicated.Actually Diablo2 is more like a minefield for newbies. There are well known, easy to play combinations, and you can just learn them from the internet. The game requires more thought before you play than when you play. My favourite diablo-like game is, by far, Nox. It's complicated - yes, but remains elegant and has many wonderful ideas, including lack of xp for kills, lack of elemental resistances. -----------------
Back on topic of Raven, Heretic was in a way absolutely uninnovative. It was more or less a straight copy of DOOM. *BUT* in my eyes, they left in everything that made DOOM great, didn't bother to reinvent the wheel, but instead threw out the crappy stuff of DOOM (e.g. miserable artwork) and replaced it with something much better. Heretic is IMO exceptional in its relative simplicity, in not trying to reinvent DOOM's strengths, but to build upon them. It made it one of the greatest games of all time.Perhaps surprisingly (I used to be a Hexen fan), I agree. Complicated level design, unavoidable "haha you're dead!" style traps, occasionally obnoxious enemies (stalker and especially centaur), very linear scripted gameplay. I still like Hexen for its combat and atmosphere is unforgettable. But Heretic is much more replayable, and much better in coop. I'm going to post a separate topic because I have something on my mind. ------------------- Speaking of Hecatomb... yes, perhaps Romero can be bothered to answer my questions. Until yesterday I was unaware he was the main force between design of Heretic and Hexen, and though he was just a whiner that left id Software during Quake development. My respect for him just increased a lot. The mere title of the game suggests a lot of killing - perhaps more than in Hexen 2 ? Hexen 2 didn't have that many enemies, it was more quality than quantity. One thing for sure: Eidolon was anything but serpent-looking. Hooves ? Horns ? Oh please !
RambOrc
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The Ultimate DooMer
It's "trendy" these days to talk down World of Warcraft and say it's dumbed down or whatever, but I've been playing it since early 2006 and in my opinion it is better than it was back then. Surely not everything, but a lot of it has been improved in the right direction.I didn't say it for trendiness...I started playing in mid-2006 when you had to learn your class (both alone and in small groups) to level up and compete in the endgame, nowadays you can sleepwalk all the way to the level cap - and when you get there, you have no idea how to play in groups or get the most out of your class while doing so. (I quit a year ago, the game just took it's toll and together with not liking the direction it was going and that my close friends had already gone)
RambOrc
VikingBoyBilly