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The1devoidofname
RambOrc
Tzar Sectus
The1devoidofname
RambOrc
The1devoidofname
Ichor
Tzar Sectus
In Korax' Heritage, if you use mouselook, then besides the 4 cursor keys you'll have only SHIFT for running, CTRL for using a weapon/spell, SPACE for using objects/interacting with the world/NPCs, ENTER to activate something from your inventory, TAB to bring up the journal, and ESC to bring up the main menu.Even though I agree that a simple interface should be implemented with as little buttons as possible I swear I'll kill you if I'll be unable to add more buttons than that, and I mean that in the nicest way [img]images/smiles/icon_smile.gif[/img] We'll probably need buttons for accessing the inventory, selecting spells, and etc... And besides, aren't you forgetting that for the Korax mod we've already added 8 new buttons? [img]images/smiles/icon_rolleyes.gif[/img] -Remi [ August 24, 2001: Message edited by: Tzar Sectus ]
RambOrc
Because you dislike Daggerfall dosen't make it a bad game to the many other people who like the way it works (including myself), many do and i suggest anyone else download a demo and try it out. Also, big is one of the selling points of the game, big changing gmae world countrys fighting other countrys(befor you go into another overly long paragraph, i know there were no major wars(well that you the player could fight in).I don't want to shout it out loud becuz it's not yet really set in stone and might never come alive, but I do have plans for a multiplayer-oriented RPG with the Korax engine. It'd concentrate on multiplayer gameplay (ie. to team up with other real gamers to form an adventuring party setting out on a quest) and on a vast world, a whole empire with dozens of towns and hundreds of small settlements. Before you start dancing, be aware that I estimate the chance of this project being realized 5-20%. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
And since you are one of the leading people in the projet you can't be to much of an idiot.Well, one thing is certain, the other logical possibility would be rather insulting to the whole Korax team... :-)))) <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
i have thought of helping (trying anyway) making some of the models for the Jhexen, and the korax mod but my modeler dosen't have Md2 capabilities, if someone would point me to one that does i would like to try to help.See the link Ichor provided for Quake Modeler. You could also try Milkshape 3D (ask Camper for the link). If you actually get as far as making models, and you're interested in working with us, just drop me a note.
RambOrc
Unreal engine superior to the Q3A engine?? Please elaborate before I beat you down with a stick."Tonight Long Stick goes Boom" (Krokus, 1981) [img]images/smiles/icon_biggrin.gif[/img] Try to build the Sunspire level in Q3A and see how it'll work out... AFAIK you simply can't build anything of that kind with any of the Quake engines. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
Okay, I've gotten the chance to play Daggerfall so I'll throw in my two cents about it. (snip) The prequel was a lot better in many ways even though it used a Wolf3D-ala engine (but on the other side that game had *true* random dungeons, buildings, etc...).Wanna have a good Wolf-like dungeon game with random dungeons? Get hold of Dungeon Hacker from Interplay. If it'd have background music, I'd have played it a lot longer than I did this way. It's somewhat similar to the Eye of the Beholder series, but it has an automap I sorely missed in EOB. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
Even though I agree that a simple interface should be implemented with as little buttons as possible I swear I'll kill you if I'll be unable to add more buttons than that, and I mean that in the nicest way [img]images/smiles/icon_smile.gif[/img]Another such remark and I'll abuse my status as project leader and unleash Camper... as a first warning, I'll let him sit on you... it might not sound much unless you know he's somewhere around 125 kg... [img]images/smiles/icon_biggrin.gif[/img] ROFL <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
We'll probably need buttons for accessing the inventory,I plan 2 inventories, a backpack you can't always access and might even have a drag-and-drop mouse interface if I can't find a simpler way, the other will be the pouches on your belt that'll work mostly as the original Hexen inventory, just that it'll be limited to a certain amount. No new keys needed here... [img]images/smiles/icon_wink.gif[/img] <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
selecting spells,One button to access the spellcasting menu, the rest with the cursor keys + SPACE and/or ENTER, alternatively with the mouse <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
and etc...it gets better all the time. Now we should configure extra keys for etc just to make the controls more complicated... [img]images/smiles/icon_razz.gif[/img] (j/k) <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
And besides, aren't you forgetting that for the Korax mod we've already added 8 new buttons?The spell handling in Korax Mod is just a temporary solution because for so few spells it didn't make sense to finish the big spell system that'll be done for Korax' Heritage. If you comb through the source code of Korax Mod, you'll find a lot of stuff that's temporarily disabled but is already built in, like the calendar/day-night changing, the journal, and the spell system which is currently navigated the same way as the journal (with the cursor keys). And before you suggest binding spells to different keys, the mage in Korax' Heritage might easily have 50+ spells... [img]images/smiles/icon_smile.gif[/img]
The1devoidofname
Col.J.P.
RambOrc
Col.J.P.
Col.J.P.
RambOrc
Col.J.P.
RambOrc
Now, other thing: I really dont have much info about Heritage (none, in fact)... Can someone give me some add, so I can really talk knowing what I?m saying...I'm not sure I get your meaning, are you talking about Korax' Heritage? What information would you like me to give you?
Col.J.P.
Col.J.P.
RambOrc
Col.J.P.
Col.J.P.
RambOrc
Col.J.P.
Ichor
RambOrc
B0rsuk
RambOrc
B0rsuk
Camper