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quickstart

Sat, 10 Jan 2009 16:05:16

RambOrc

Is there a way to make a config file or use command line arguments to have a game start instantly without me having to set class, difficulty etc. every time I start up to test a map?
Sat, 10 Jan 2009 16:18:20

Crimson Wizard

I think it will run map if you add something like "map map01" to command line, but I am not sure about game mode. As for character, it is saved in config always when you change him (her)
Sat, 10 Jan 2009 17:42:17

Firebrand

In the Vavoom launcher, set the following in the "other options" text box:
+map mapXX +skill X
This will tell Vavoom to warp you to a specific map, in a specific skill, if you don't set the skill it will default to the easiest skill. If you had a saved game you can use the following:
+load savegame.vsX
Where X is a number that tells which slot you were using. In fact the "+" symbol can be used for any console commands you want to set from command line <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 10 Jan 2009 23:45:28

RambOrc

Can I use this also in the batch file included with the krpg beta?
Sun, 11 Jan 2009 00:23:04

Firebrand

Sure, just modify it, and run all the '+' commands after any parameters you use with '-'.
Sun, 11 Jan 2009 10:05:32

Crimson Wizard

ah, it's about krpg, I thought it's about karena, so I wondered what's wrong about player setup not storing.
Sun, 11 Jan 2009 17:38:27

Firebrand

[quote="Crimson Wizard":1qcxxe1z]ah, it's about krpg, I thought it's about karena, so I wondered what's wrong about player setup not storing. Player setup is stored in KRPG, but we need to find a way to define a "default" character build for these cases, since for now there's none defined.
Sun, 11 Jan 2009 18:53:26

RambOrc

Something really weird, if I add "+map map01" to a batch file, the game starts up and immediately tilts player view 90° to the right (i.e. player is lying on his right side), you can test it yourself.
Sun, 11 Jan 2009 19:23:18

Firebrand

Question is, are you using custom KRPG progs? If you are, then it's a problem with the way we are actually building characters, let's call it a bug for now <!-- s:-s --><img src="{SMILIES_PATH}/eusa_eh.gif" alt=":-s" title="Eh?" /><!-- s:-s -->, please try it without the progs for now <!-- s:( --><img src="{SMILIES_PATH}/orc10.gif" alt=":(" title="Sad" /><!-- s:( -->.
Sun, 11 Jan 2009 19:30:12

Crimson Wizard

That's exactly what is happening to me as well all the time since you implemented RPG stats. <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 11 Jan 2009 20:10:51

RambOrc

Not sure but I think same problem happens with plain Vavoom too.

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