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Problem installing Kmod

Sun, 04 Jul 2004 00:24:32

PePe QuiCoSE

Hey, i'm a lousy newbie with it?s typical question. I'm having trouble installing the kmod28 (didn't tried yet the .3). Did how the manual indicates but when i execute the kmd3d it throws an error ?DirectX fial init? or something like that. If it's any help, i upgraded my version from 1.0 to 1.1 Well, thanks for any answers <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> PD: WOW!!! i couldn't believe the page when i found it, amazing work <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 04 Jul 2004 01:16:24


Which version of DirectX are you using? Also, consider upgrading your video drivers to the newest ones.
Sun, 04 Jul 2004 01:51:35


Try giving KMOGL.bat a shot. Who knows, your card might have a personal hate for one API. Don't forget to identify your video card for us! Some of us may have a better understanding of the problem that way. Inspeaking of new drivers, it was sure tough to find 3dfx banshee ones on the net these days, spent 2 hours looking for them today.
Sun, 04 Jul 2004 18:05:13


You should try Kmod3, it might work better.. Not to mention it fixes several bugs from Kmod 2.8.
Sun, 04 Jul 2004 18:40:32

PePe QuiCoSE

Hey, thanks for the answer guys! Luckily i already fixed it, i just needed to update my directx drivers. AMAZING!!! i couldn't believe how good it just looked everything... bad it makes my machine a bit slow, but i might as well fix it lowering the resolution. Playing i had trouble using the multiplayer... gonna look for some faq about this. Again, thank you <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 04 Jul 2004 21:02:53


Multiplayer never did work very well.
Tue, 06 Jul 2004 00:07:21

PePe QuiCoSE

I been reading post about it... you had really got problems there... But it works right? i should be able to do it through the internet with tcp/ip and for starting the game i should wait for the players to enter the limbo mode... A question, which port should i define? or where i should look to see the port the game will use?? And no, i'm not asking when it is coming a new update of the kmod <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->

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