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Possession Dilemma

Thu, 19 Jul 2001 00:35:00

Tzar Sectus

There's something I need your input on. When possessing a creature and going to the next level while doing so, what should happen? There's three possibilities as I see it: 1: The most obvious one, the player stays possessed, and the player dummy (the real player object, which just stands around and hopes not to be killed), stays at the same spot at the previous level. So, if the player decides to return to his former body (freely or not) he'll go back to the former level. The advantage with this idea is that it's the most realistic and obvious one. The disadvantages are unfortunately very bad, in coop it would just be frustrating (since all players are forcefully taken to the previous level) and it would screw up how the levels are meant to be played (and could render the player(s) stuck and/or have very odd consequences to the level scripts) 2: The player is forcefully taken away from the possessed monster and to his former body (the monster becomes dead or transformed to his former self), and the player goes to the next level as his normal self. The advantage is that it's somewhat realistic (compared the third option anyways). And I only see one disadvantage with this one, and that is it would be lot less fun. You wouldn't be able to try to stay as the possessed monster for a while long time and actually see if you're good enough to survive more than one level. 3: The player stays possessed, but the player dummy goes to the level with the possessed monster, and is spawned next to the player. The advantage with this is that's the most "fun" and "okay" solution (compared to the others that is, since 1 could be devastating and frustrating, and 2 just isn't any fun). The disadvantages are that's the most unrealistic and odd option, and spawning the player dummy could be a problem (if there's few players we could just use one of the coop start points... actually when I think about it, it isn't that big a problem, how many are there who plays 8 player coop??) Well, just thought I'd ask you guys since I have no idea which option to program, although I personally favour the third option the most. -Remi
Thu, 19 Jul 2001 06:02:00

RambOrc

There's also a 4th possibility: you can't change map while possessing a monster. Interesting that you didn't even mention it and that's what would have been the only one I would've thought of myself (because monsters can't travel between maps).
Thu, 19 Jul 2001 06:38:00

Tzar Sectus

Well, actually with that 4th possibility we would still have the same dilemma, the question just would be changed, "What should happen if another player goes to the next level while one player is possessing?" -Remi
Thu, 19 Jul 2001 12:07:00

kendrome

I'd say go with the idea of not being able to transport as a creature, and if someone else transports to the next level, then the spell binding the player to the creature is broken. So then that player is transported to the next level in his original form, with the creature left behind, returning to it's original state (well maybe a little dazed)
Fri, 20 Jul 2001 00:40:00

RambOrc

Fully support Kendrome's version... and the one with the "dazed" is good... I think whenever you leave a possessed monster for whatever reason, it stands around for 5 seconds or so, then maybe looks around / walks around for a couple of seconds than focuses on you and attacks you.
Fri, 20 Jul 2001 01:35:00

Tzar Sectus

Er... well, I disagree about the dizziness. I like it how it is right now, after becoming normal, the monster goes to his pain state, and then targets the player right away. If he gets dizzy, then that's an advantage for the player, I wanted it to be a disadvantage to freely leave the body of the monster (since it is in itself a very big advantage to freely leave the monster body in case your former body is in danger). And besides, wouldn't it look kind of goofy having the monster just stand still for about 5 seconds? Anyway, to the former topic. Unless someone else comes with some new arguments we'll just go with what you guys said, a mix of the 4th and the 2nd options. -Remi

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