I think the guide should be finished before you go to Brazil, meaning you'll be able to print it out from your browser (it should look exactly the way it does on the screen, another advantage of jDoc) and read it through several times over your holidays (yes, it'll be THAT long). [img]images/smiles/icon_smile.gif[/img]
As for "wasted work", it seems to me more and more clearly over time that SE and TSP will be basically different, not only in game concept but also on the engine side. It seems very likely that by the time we're halfway through with TSP it'll use 3D models for everything (including monsters). This means not only maps, but also a lot of 2D art will be used exclusively in this project and nowhere else... and it would be a real waste of those NPCs if you'd just see them once and then never again, in a short RPG that can be played through in 2 hours. I don't know yet how and where from, but I'm firmly convinced there WILL be dozens of maps (or a dozen BIG ones) for SE so that gameplay can be real long.
I've got a ring binder at home with hundreds of little slips of paper and a dozen A4 sheets, all full of stuff for Korax' Heritage, be it the detailed map of the environment around the main town where SE plays, the complete weather model of the continent, concept drawings of buildings and building parts, quick ideas on something in the game, etc. I'll sort through them these coming weeks and decide what goes to SE and what goes to TSP (and I also have a couple of quick notes for Arena already... duh).
Oh, about the release date I gave public on the site 3 days ago... most people probably don't realize, but astronomicall, Autumn ends on December 20. [img]images/smiles/icon_wink.gif[/img]