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New Images are done!!

Tue, 15 Oct 2002 23:07:59

Firebrand

Hi there!! The Mountain Centaur it's finished now, I will upload it now so you all will be able to check it out, it looks really cool in game <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I'm happy with it, hope to hear your comments on it... I will start tomorrow the damage skins for the Death Wyvern and I will send you a preview soon. I won't be able to stop over here as now, but I will try to use my time wisely to work on this (it won't be possible <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> ), I will make an effort, well I got to go, bye!
Thu, 17 Oct 2002 14:16:17

Moose

I think one of the frames could be missing. But I'm not totaly sure.
Thu, 17 Oct 2002 23:27:29

Firebrand

I got a very little preview of the damage skins for the Death Wyvern, I will upload it tomorrow for you all to see, and about the missing frame, it's true, there's a missing frame which I didn't saw, <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> this is because I made two versions of the WAD file one had only the Centaur frames and the other one had the Flying Shield and Sword from the exploding frames, but I had to remake the whole thing and I didn't check the second file, but I will upload the final version too <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 18 Oct 2002 09:59:37

Moose

I've just checked in wintex and B3 is missing, well its there just not changed. And your work is very good IMO.
Fri, 18 Oct 2002 11:21:24

RambOrc

Hey Moose get up some speed so I can check out bot the new weapons and new monsters in-game. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 18 Oct 2002 11:35:53

Moose

I'm having a few problems with the new weapons. sorry. (I have already said this) And you can just run SE "-file mtncentf.wad" and play.
Fri, 18 Oct 2002 11:56:34

RambOrc

Cool, that worked just fine... my problem is the colors, it somehow doesn't look like a living being. So I decided to call it the Stone Centaur. I'd say you can make the Stone Maulotaur with a similar color (and make his clothing/armor/whatever the same golden, too).
Fri, 18 Oct 2002 18:30:10

Moose

Could you rename the Stone Centaur in the wad so it is 'SCNT##' or somthing like that were ## is the letter and number. you don't have to do it now just if you could when you've finished (with damage skins). Ramborc you said mountain centaur in the news.
Fri, 18 Oct 2002 18:37:33

RambOrc

LOL, I was still thinking on the old track, obviously... I said stone in the news title, but mountain in the newsbody... already corrected.
Sat, 19 Oct 2002 00:15:18

Ichor

Ever consider using them as statues that might come to life?
Sat, 19 Oct 2002 11:29:16

Moose

i'VE ALMOST FINISHED (SORRY CAPS) the ice elven wand all I need is the projectile, I'll play around with some projectiles see what I like. I'll upload this evening oh and should I post this as news or wait for your aproval.
Sat, 19 Oct 2002 12:36:30

RambOrc

Ichor: The statue idea might be handy, thought I planned something different with the stone monsters (created in a ritual similar to the draconians in Dragonlance). Moose: Since these are not (yet) official SE weapons, I'd rather not talk about them to the public.
Sat, 19 Oct 2002 15:17:08

Moose

Icewand uploaded, now I'll start on the Icebow.
Sat, 19 Oct 2002 16:08:31

RambOrc

I couldn't get it to work, dunno why. I even went as far as to manually load weaps.wad from the command line, but still no go. The Mage had only the 4 original wands. What gives?
Sat, 19 Oct 2002 16:11:05

Moose

Whats the .dll called? If its JHexen.dll just change the start-up .dll from KMod launcher. If its Korax.dll run around screaming for half an hour while I fix it.
Sat, 19 Oct 2002 16:35:59

RambOrc

The dll name did it, now I could see it. IMO both ice weapons should freeze targets.
Sat, 19 Oct 2002 16:40:20

Moose

They will I just wanted to see if you liked the projectile. Could someone make a normal crossbow if you want one for fighter.
Sat, 19 Oct 2002 16:58:01

mago

I can do it, but I'll steal the Heretic's one, add a rope to it and make an arrow.
Sat, 19 Oct 2002 17:02:39

Moose

Ok, I just don't think the fighter would have the Ethereal Crossbow. Is the fighter going to have a crossbow?
Sat, 19 Oct 2002 17:26:49

RambOrc

Crossbow will be one of the multi-class weapons (meaning more than one class can use them), both the Fighter and the Cleric can use one. Or it could be strength-based, requiring a certain level of strength, and in that case if a Mage has that level, he could use it too (and a Fighter below that level couldn't).
Sun, 20 Oct 2002 01:21:56

Firebrand

OK, I will rename the sprites and fix the file, about the preview, you'll have to wait for me to finish my studying sessions, because I really won't be having time, the teachers just gave me more work to do <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> and I won't have much time to get connected the next week, let's see how I can get on my exams, see ya!!
Sun, 20 Oct 2002 13:36:32

Moose

Newer Ice wand uploaded. The cross bow should be much easyer I now know more about weapons.
Sun, 20 Oct 2002 16:16:19

RambOrc

Now it's cool. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 20 Oct 2002 17:51:36

Moose

Thanx Ramborc, do you think it needs any tweaks on the graphical side? Still haven't started on the crossbow I'll do that now should only take ? an hour, maybe more.
Sun, 20 Oct 2002 20:53:30

Moose

Ok. maybe my ? an hour was a bit off. Even more than me knowing what I'm doing. I've hit a few problems but should be able to fix them somtime soon, I hope <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Sun, 20 Oct 2002 22:31:58

RambOrc

I think the Ice Wand should shoot only one single shard, not 5 (or so) as it does now. You could OTOH increase the damage done by that single shard. BTW I just realized there is a very similar weapon in Hexen II... no matter.
Mon, 21 Oct 2002 00:27:44

Ichor

The Ice Staff from Hexen 2 is more like the Serpent Staff than the mage's wand.
Mon, 21 Oct 2002 20:00:54

Moose

I'm still having problems with the Ice Crossbow, might have it done tomorrow but then again maybe not. Have re-writen 'A_IceWandAttack' (the code for the Ice Wand) and now should shoot one larger Ice Shard.
Mon, 21 Oct 2002 20:25:14

Ichor

Will this ice shard be able to cut through enemies like the mage's blue wand, or does it stop at the first enemy it hits?
Mon, 21 Oct 2002 21:02:02

Moose

No at the moment its just a bigger single shard, but if thats how you want it and Ramborc agrees I'll do it that way. p.s. Ramborc have you loaded a back up because I'm sure I've posted this befor.
Mon, 21 Oct 2002 21:25:54

Ichor

It doesn't matter either way, but if you do keep it like it is, you might want to increase the damage it does a bit, or you're going to find that it will take a dozen or so shots to kill even an Ettin.
Tue, 22 Oct 2002 09:34:33

Moose

At the moment it should do 3 times the damage.
Tue, 22 Oct 2002 14:45:36

RambOrc

Penetrating frost shard: I don't really see the point. Dbase Backup restore: nope, I did such a thing only one single time ever. Icewand strength: make it 6, 9 or 12 hitdice, depending on how strong you want it to be. Compared to the 2 hitdices of the original blue wand, it's rather a difference, but even at 12 hitdice way less powerful than a full blast of the Frost Shards spell. (In case you didn't know, Heretic and Hexen use 8-sided hitdice)
Tue, 22 Oct 2002 15:04:33

Moose

Ok, I'll try 12 hitdice. Still can get it to work. It wont even startup.
Tue, 22 Oct 2002 17:04:52

Ichor

Another idea is to instead of increasing the damage, you could increase the speed that the ice wand fires.
Tue, 22 Oct 2002 18:29:16

Moose

I'll play around with stats and see what I like then see if you like it. I'm going to take out the Ice bow so I can test the Ice wand. Stupid Ice bow making my life difficult. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Tue, 22 Oct 2002 21:34:03

Firebrand

I got the preview ready for you to see now that I got a little amount of free time, as I told you it's 30% done, I will upload it to the FTP please give me comments on it <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 22 Oct 2002 21:36:36

Firebrand

I have been testing the new weapon and it works cool, I also think the 1 big shard idea is cool, if you want any new sprites for the projectiles I can make some later, keep the cool work on the programming side!! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 23 Oct 2002 09:22:01

Moose

Something you could make for them (convert for them) would be the pick-up sprites, but get the damage skins done first. Making it bigger is just lazyness on my part because they scale it down for the cone of shards. Probabaly won't get much done on programming today after I've finished the Ice Wand, I'm going to try again at getting the SE code.
Wed, 23 Oct 2002 09:29:42

RambOrc

Death Wyvern Damage skin: what about cutting off one of his legs from the knee?
Wed, 23 Oct 2002 14:01:15

Firebrand

Death Wyvern Damage Skin: That will be easy to fix, I will try to fix it and send another preview soon. Weapon Sprites: Sure, I will finish the damage skins and then make the pickup frames for the weapons, will they use mana or their own ammo frames??
Wed, 23 Oct 2002 14:05:05

Moose

Ask Ramborc, but for now I'm leaving them with mana.
Wed, 23 Oct 2002 15:49:02

RambOrc

This question is not completely settled yet, currently I think magical weapons should use mana, standard ranged weapons ammo (this is mostly the crossbow), and standard melee weapons nothing. Which category the Icewand falls into, I'm not sure... it could be a magical weapon using mana, a magically charged staff that either needs to be recharged through a special spell (the mage will have a couple of spells that are not instant battle spells but take a couple of hours and can be cast only in locations like a room in the city inn), or a technical device that needs to be filled with some kind of ammo so that it can shoot ice shards. Any opinions on weapon system are welcome.
Wed, 23 Oct 2002 17:51:06

Ichor

If you make it magical, I'd keep it as the Icewand. However, if you make it nonmagical, I'd use some kind of hard mineral crystals that has been refined and sharpened to the point where it could cut through anything. Also, you could use crystals of varying hardness, like rubies, diamonds, etc. up to whatever the adamantium type crystals are called. I would save the second option (needs a spell) for embuing normal weapons with magic (this could be used for the Ice Crossbow). Also, has anyone thought about using D'Sparil's trident staff as a magical weapon?
Wed, 23 Oct 2002 18:02:37

Moose

[quote="Ichor":17vpsceq]Also, has anyone thought about using D'Sparil's trident staff as a magical weapon? No, didn't think of that but if somone would make the on screen sprites I'll code it. But don't rush with them do the Damage skins first.
Wed, 23 Oct 2002 18:18:23

RambOrc

Crystals, not a bad idea.. regarding the charging spells, here is what I worked out months ago (just added this same text to the design guide, though only to my local version, not online yet): The Mage will have no physical weapons except for 1 single staff. This staff can be charged with a variety of spells that can be then directly launched from the staff w/o using any mana/magic/whatever in the process, simply draining the charges. Recharge is a long and tedious process that needs a peaceful and quiet place (like an inn's room). If you make a charge spell, it happens in a second in real time but several hours will pass in game time. The only other means of attack for the mage will be spells he can cast directly with his 2 hands and will require magic. Such combat spells he'll have to learn only once from a book, a scroll or some other source (this takes some game time), and then he has them handy at all times, as long as his Magic level is high enough to cast it. The 3rd type of spells the mage can cast are time-consuming spells that have a long-time effect (like enchantments). These spells have to be first memorized, then depending on the spell certain things have to be prepared etc., and then the spell is cast. If you want to cast the spell again, you'll have to re-learn it again and do all the other stuff too.
Thu, 24 Oct 2002 20:29:08

Moose

Ichor, Janis maybe you could help me. KMod2.2 won't load now that I've added a new projectile and puff but now when I run KMod it stops loading on start-up. Also do entities call upon lines of code? because I noticed that when I added an extra line to 'MWand4_Missile' the silver bars looked gold. I'll upload a doomsday.out. I think it could have somthing to do with a wad or sprite names but things look fine to me.
Wed, 13 Nov 2002 07:46:22

dj_jl

Yes, the files info.cpp and info.h are connected, i.e. if you want to add a new sprite/state/type, you must update both files - enum in info.h and actual data n info.cpp.
Wed, 13 Nov 2002 17:59:59

Moose

Thats what I've been doing, so now all I have to do is work out whats wrong. I'll work it out someday.
Wed, 13 Nov 2002 18:21:07

RambOrc

I start to get the feeling the only thing we'll release for this Xmas season will be the SE trailer. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Wed, 13 Nov 2002 18:31:34

Moose

Don't worry we've got over a month, my side of things is a quick job really it's mainly art work needed for KMod2.5. Oh and is the RavenGames XMas event?

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