The design guide is interesting, I have read it a bit and it seems to be a good description of the project, about the work on the art side I have been really busy last weeks, I have worked a bit on the Damage Skin and the water creature (but not yet enough to show you a part of them), I think that I will be able to work more this week and half the next week, then I will have to stop again because my final exams are coming right after then (that's 2 more weeks) <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> after all that I will be able to finish everything <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I will try to work really fast and maybe finish the cleric on this week to upload it and advance a bit, but I can't promise anything...
I have been watching some of the suggestions on the forums, the weather one seems to be a bit easy to do, I have been thinking on a way to implement snowing without having to program much and I got a little idea (if you think it's useful and can be implemented) how about creating a thing that just has 2 frames (like a kind of projectile, but unable to damage the player or the monsters) and put some mapspots into a level editor and make an ACS script in which you spawn it (with random direction, speed, and anything else it needs) it would be easy to draw it, (just a 4 pixel sprite, with a frame for "explosion" on things it touchs), I think this can be an easy way to implement raining (along with the lightning effects actually included in the game, some ambient sounds, etc.)