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New Design Guide version

Mon, 07 Apr 2003 10:43:38

RambOrc

<!-- m --><a class="postlink" href="http://www.korax-heritage.com/koraxdev/designguides/koraxse-designguide_030407.pdf">http://www.korax-heritage.com/koraxdev/ ... 030407.pdf</a><!-- m --> It includes the final version of the map list, with no question marks or numbers in brackets. Ichor, if anything is still unclear, just post the Qs here. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> A detailed description of the journal and spellbook interfaces is contained too (BTW how's work on the graphical part going?). Besides a couple of smaller additions/fixes there is also a major enhancement, now pages are numbered and there's a table of contents at the beginning of the document.
Mon, 07 Apr 2003 22:15:58

Firebrand

The design guide is interesting, I have read it a bit and it seems to be a good description of the project, about the work on the art side I have been really busy last weeks, I have worked a bit on the Damage Skin and the water creature (but not yet enough to show you a part of them), I think that I will be able to work more this week and half the next week, then I will have to stop again because my final exams are coming right after then (that's 2 more weeks) <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> after all that I will be able to finish everything <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I will try to work really fast and maybe finish the cleric on this week to upload it and advance a bit, but I can't promise anything... I have been watching some of the suggestions on the forums, the weather one seems to be a bit easy to do, I have been thinking on a way to implement snowing without having to program much and I got a little idea (if you think it's useful and can be implemented) how about creating a thing that just has 2 frames (like a kind of projectile, but unable to damage the player or the monsters) and put some mapspots into a level editor and make an ACS script in which you spawn it (with random direction, speed, and anything else it needs) it would be easy to draw it, (just a 4 pixel sprite, with a frame for "explosion" on things it touchs), I think this can be an easy way to implement raining (along with the lightning effects actually included in the game, some ambient sounds, etc.)
Tue, 08 Apr 2003 10:29:52

RambOrc

Xmas DOOM used big animated textures with snowflakes on it, some of them in front of the player. Lame by today's standards, it's easy to create and still looking cool.

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