The VERY good thing in Netscape 6 is that it's 100% independent of Netscape 4, you can run both on the same Winblows and they'll never fuck each other. On my Win98 installation, I've currently IE 4.0 (it's been preinstalled with Winblows, you can't even remove it), Netscape 4.72 (I use that one 90% of the time) and Mozilla 0.9.3 (Netscape 6.0 is Mozilla 0.8 with some AOL extras and a Netscape logo). As far as browsers go, I'd like to install IE 5.0 or 5.5 to be able to test newest features I code into my websites, but then a) I wouldn't be able to keep IE 4 with which I have to check websites as well and b) IE 5.0 already screws up Winblows Explorer badly and I simply hate that too much. It's fuckin' stupid to tie an internet browser to the file manager of the OS. [img]images/smiles/icon_sad.gif[/img]
I'll leave the details of the weapon speed to you, it just should be the same amount of speed increase to all weapons (ie. when your speed is 12, all your weapons should be 4% faster than they were originally).
OK, I saw the new wands... I didn't see any difference other than the color, except for the red one which fired in a different way, cool.
So Korax Arena sounds a lot like Quake III Arena? What do you think, why did I chose this title? Hey, I guess it's time for a shock so some more details about KA nobody besides me and Camper knows yet, namely that there will be 6 classes:
- fighter (from Hexen)
- cleric (from Hexen)
- mage (from Hexen)
- assassin (from Hexen II)
- heretic (from Heretic)
- marine (from DOOM)
The marine would have zero magical abilities and powerful physical weapons, the mage would have virtually no physical weapons but some mightily fine spells, the other 4 characters somewhere between (the fighter has some magical abilities like the berserker mode).
Hell, it'll be a tough work to balance out these 6 character classes... [img]images/smiles/icon_smile.gif[/img]
Plan is to have 7 (or maybe 9) weapons/spells for each character, the spells will also migrate to the number keys (like 5 for the invulnerability spell or whatever).
I plan on refitting original levels from Hexen, Heretic, Hexen II, Heretic II and DOOM to work with Korax Arena's special game modes (I'll also build some all-new maps).
Why the DOOM marine? I think it'd be cool and if Corvus, why not the Marine? Imagine you shoot someone with a Crossbow who shoots back with a Shotgun and then you both die from the attacks of Centaur Leader summoned by a laughing Mage... :-)
Also, there's some nasty ulterior motive in implementing some (NOT much) DOOM stuff: I took my consequences from the fact that we got more new visitors and downloads for the release of Korax Mod through Doomworld than through raven-games.com, ravengames.com and ravensoft.com together. And that's been Hexen-only stuff. Add the fuckin' marine of the DOOMers, put in the Baron of Hell and the Hangar or the Towers of Babel maps for deathmatch and we get a LOT more popularity for Korax Arena than Korax Mod can ever get, and that'd help Korax' Heritage a lot. Also, every perversity anyone in the design team have about implementing non-Hexen stuff into Korax' Heritage can be diverted to Korax Arena, thus making KH much more pure... [img]images/smiles/icon_biggrin.gif[/img]
Of course if you're against any of this, this is the place to tell it, after all we're a team and I ain't no despot.