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mago
dj_jl
-First, I think that the limits for THINGS (800 in a single map)should be bigger. This is too little for some kinds of maps, such as plains, forests, or dense villages.There's no limit on things that can be in a map. Where did you get this? <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
This may be even harder, but the number of THINGS the engine can display at the same time (64, I believe) should be bigger too, for the same reason. I think that any modern machine will deal with no problems the bigger number of sprites in the screen. An alternative could be that the engine should always display the nearest ones, as a priority.DoomsDay has this limitation? If so, I will deal with this. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
-If possible, there should be a program that allow people or the map builder to modify any (I mean ANY) characteristic of a character (monster, NPC, players, and even some others things like fire, lava, wind...), such as kind of AI, routines (more below), damage of attacks, health, speed, etc. This may be very difficult... PS: this one is "very" optional, not relevant but useful.There is a one - Microsoft Visual C++ 6.0. Seriously everything is in DLL, and support for external info data is something I don't want to do. Simply there are too many places where indexes into info tables is used, making it very hard. OTOH editing properties and animations of objects in Vavoom is really simple, so leave this for Serpent Power. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
-New A.I., for NPCs and Monsters.Sure. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>-Conversation system: for what I've understood, no one likes the conversation system, but I REALLY think it should (and could) be added to S.Evil. There could be two kinds: the "Locked-Door" system (simpler), and the Advanced system (complicated). The "Locked-Door" system is easy to understand. In this system, all we get from a NPC is a message (like the ones you get when you try to open a locked door, without the key). The message would be the same everytime you press "use" next to the NPC, changing only when a certain action (the related script) is achieved. The Advanced system is the system where we could actually have a chat. You would "use" next to the NPC, and a Window/Menu/Screen would appear, showing in the top the NPC's dialogue and the possible answers below (before you ask, the answers would be choosen by pressing keys, not with mouse [img]images/smiles/icon_wink.gif[/img] . The conversation would finish by moving away from the NPC, or by reaching the end of the chat's topics.<hr></blockquote> Conversation system is what I also would like to have. And I also want to be able to use mouse for GUI. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
-Advanced script action: like gates that close, workshops that close at night(or randomly), NPC's that go to home when something happens, timed actions/reactions, etc, something like these impossible, head-blowing pieces of programming. [img]images/smiles/icon_smile.gif[/img]Most of this can be done with ACS.
mago
RambOrc
mago