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My beta test report so far.........

Fri, 24 May 2002 21:21:00

Merton

Okay here is what I got today done. Beta Test Report: --- Story so far.... (Completed also the bonus levels) Now facing the second heresiarch (gibbet) Fighter with medium skill level Played so far: about 3 hours --- -Last Portal to Korax Domain works now. Guess you knew that already. -Berserk Rage works now as it should be. -Press F1 and scroll the screens: There reads Price List and Spell list though nothing else. ??? Weird, isn't it ? -"Crouching the enemy fireballs" trick works still. Just tried it though I'm not abusing it. [img]images/smiles/icon_smile.gif[/img] -Wings of Wrath usually disappeared from your inventory after each hub, but now it seems to stay. Is it meant to be this way ? - With my OLD SAVE FILES the animations of Portals (The swirling in them) doesn't work on most portals. Also there seems to be some radical differences with walls, floors and other stuff. For example water looks lava. Other than those, the old saved games seem to work well. (And those two problems don't occur with new save files.) - Weird thing happened when I was at second last hub where the clock is (the puzzle where you have to find the clock parts). I had three clock parts but I could activate the whole clock without the fourth part ! This didn't happen again when I tried it (with codes with a new game) so it might have been just a glitch. - In Gibbet where the second heresiarch is, you still need to wait killing the chaos serpents before the walls lower. btw codes still work [img]images/smiles/icon_wink.gif[/img] (but I didn't use them with ^--that game above--^ ) If there is any particular part of the game you want me to test then just let me know. So far everything is working fine except some rare graphical tweaks that already appeared in K mod 2.1 (like the walls look weird around some switches)
Fri, 24 May 2002 22:14:00

RambOrc

The price and spell list screens are placeholders, I'll finish them up for the actual public release. Crouching won't be fixed in KMOD, just as gaining EXP from beating up a non-destructible-but-burnable tree will remain. These bugs can be considered as secret features or cheats. [img]images/smiles/icon_wink.gif[/img] Wings remain becuz it'd be stupid to be able to buy them else. Also, they expire after a minute or so, so you really need to have a couple of them, unlike in KMOD 1.x. I guess ACS scripts don't work throughout different savegame versions. Clock prob might go into the same category. Gibbet: ask Janis, I thought he fixed it? What codes do still work? Could you send a screenshot or 2 of the weird-looking walls?
Fri, 24 May 2002 22:19:00

Merton

pretty much all of the codes that worked with previous version. [img]images/smiles/icon_biggrin.gif[/img] I'll try to take screen shot or few... where do I post them ?
Fri, 24 May 2002 22:37:00

Ichor

There may be an easy way to fix that crouching bug to make it act something like the Hexen 2 archers. Simply set enemies to aim a little lower while you're ducking down.
Sat, 25 May 2002 11:26:00

Merton

UPDATE ! Beta Test Report: --- Story so far.... Now ? Holding Chaos Sphere [img]images/smiles/icon_smile.gif[/img] Completed also the bonus levels except the final bonus level in necropolis hub (don't remember how to get there). Fighter with medium skill level Time: about 3 hours 36 minutes Cheats used ? None --- (I don't have expansion so I can't test it [img]images/smiles/icon_sad.gif[/img] ) -Everything seems to be okay... Should I now play as cleric or mage ? Which is less tested character ?
Sat, 25 May 2002 12:51:00

Sir Billiam

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
Completed also the bonus levels except the final bonus level in necropolis hub (don't remember how to get there).
unlike of most of the other hub secret levels where you usually had to save them for last you have to save the Necropolis secret level for first, 'cuz once ya go into any other level before the secret one the pathway to it gets barred. You remember the way to it, right?
Sat, 25 May 2002 20:39:00

RambOrc

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Originally posted by Merton: <strong>Should I now play as cleric or mage ? Which is less tested character ?</strong><hr></blockquote> I guess the Cleric, over half the people seems to play Mage in here.
Sat, 25 May 2002 22:22:00

Merton

Small update ! (If you follow the instructions below and don't see any weirdness then the fault is in my comp not in the game.) 3 Minor Graphic errors found: -Map 09: (Shadow wood sub level), the switch behind the swamp key door. Go to the middle of the map, where is the door which requires swamp key to open. Go through it (with codes if you want [img]images/smiles/icon_wink.gif[/img] ). Follow the path and find the switch. The wall that surrounds the switch should blink in a weird way. Try moving and looking it at the same time. That will show it better because it might go off if you stay still. -Map 08: (Shadow wood sub level), near the huge fortress face the large wall. Go onto the wooden bridge in front of the swamp fortress. Look straight to it, then face back 180 degrees and you should now see a wall. Check the wall's right corner. You should see through it to another side. -Map 07 : (Shadow wood), near the portal which leads to swamp level. Just check above the portal which goes to swamp level. (I mean don't go through the portal just look above it.) Some minor blinking again like in Map 09, but smaller so moving near it helps to see it better. btw It isn't needed to write the whole word mad butcher to kill enemies though it works this way. The code is actually only mad butch. Makes huge difference, right ? [img]images/smiles/icon_rolleyes.gif[/img] [ May 25, 2002: Message edited by: Merton ]</p>
Sat, 25 May 2002 22:27:00

Merton

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
I guess the Cleric, over half the people seems to play Mage in here.
Does the difficulty set matter in any way ? I really hate the heresiarch on hardest mode... [img]images/smiles/icon_rolleyes.gif[/img] [img]images/smiles/icon_redface.gif[/img] But if you say so, I'm ready for challenge. [img]images/smiles/icon_wink.gif[/img] <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Gibbet: ask Janis, I thought he fixed it? <hr></blockquote> And extra info about the heresiarch bug in gibbet... The bug is in original Hexen too. I just tried it today. The fault is Raven's, not your coders. So RambOrc, try not to whip your team members too hard if they won't get it fixed. [img]images/smiles/icon_razz.gif[/img] btw now that talking about team members, how many beta testers you have ? a rough estimate goes fine. Oh and I saw the credits has also the beta testing section. How about adding my name (Merton) there too ? [img]images/smiles/icon_biggrin.gif[/img] (Greedy bastard, aren't I ? [img]images/smiles/icon_razz.gif[/img] ) Also RambOrc, you haven't updated the manul to 2.2 yet. Are there any new features that I should be avare of ? Some that weren't in 2.1 ? [ May 25, 2002: Message edited by: Merton ]</p>
Sun, 26 May 2002 11:45:00

RambOrc

Did you run the GLBSP shortcut on hexen.wad before starting the game? I'm not sure about the other 2, but the 2nd one definitely sounds like one of those missing textures fixed by GLBSP. Dunno why the mad butcher cheatcode works this way, I tried some other codes and they need to be typed in fully. The game should be fully playable on skill 3. Of course the more skill levels its tested on, the better. Has anyone played it through on skill 1 this far, BTW? It'd be important, as there might be people who'd need to play on that level. Yep, the Gibbet error is original Raven Software one, but it still should be fixed as Janis did write a fix for it a month or so ago. A rough estimate for beta testers? 1-20. Rough enough? I think I'll remove all beta testers from the main credit page, as there are some new contributors to add. I'll list beta testers in the manual only. It's still more most mods out there do. [img]images/smiles/icon_smile.gif[/img] As for why beta testers have been listed in the credits in the first place, check out the 1.0 credit screen and you'll understand. [img]images/smiles/icon_wink.gif[/img] No new features in 2.2 compared to 2.1 I'd know of, it's been just tweaking/bugfixing and adding some new graphical stuff like the new shop and new screens (not yet in the beta). But I might be completely wrong, you better ask Janis. [img]images/smiles/icon_smile.gif[/img]
Sun, 26 May 2002 20:45:00

Merton

So it's good to test it with easiest mode !? I start that with cleric tomorrow then. (Right now it's 11:44 pm or 23:44 in my time zone so I'm too tired to play now) Anyway here is what I got done today but I'll start a new game with easiest mode (since it's, well, easier [img]images/smiles/icon_smile.gif[/img] ) --------------------------------------- Story so far... Hub: Shadow wood Cleric with hardest skill level Time so far: about 1 hour Cheats used ? Well, you tell me. [img]images/smiles/icon_wink.gif[/img] (check the skill level) What is the second spell of cleric ? Spirits Within seems to be in spell slot 3, so the spell2 seems to be empty. [img]images/smiles/icon_rolleyes.gif[/img] ---------------------------------------- btw I knew you were going to say that you are taking the credits section down ! [img]images/smiles/icon_razz.gif[/img] I just forgot to put my guess in the last post. [img]images/smiles/icon_rolleyes.gif[/img] Well the credits in the manual goes fine with me. [img]images/smiles/icon_biggrin.gif[/img]
Mon, 27 May 2002 08:25:00

Merton

Small update (again) Story so far.... Cleric with easiest difficulty Hub: Seven Portals Time so far: about 5 minutes Cheats used ? None You can get unlimited experience by banging the bell in first level !!! (though it doesn't give much exp at all...) Also you don't get exp from breaking windows !! (The glass ones not the system [img]images/smiles/icon_wink.gif[/img] ) [You would be rich if it would be the system [img]images/smiles/icon_biggrin.gif[/img] ] But you still get exp from breaking those pots.
Mon, 27 May 2002 08:38:00

RambOrc

Wow, the bell is in the same category then as those bushes and fir trees... you might get up a couple of levels higher at the start, but it takes away the fun. And you'll never get a LOT of levels from it.
Mon, 27 May 2002 14:15:00

Sir Billiam

That reminds me of a shorcut I once found. If you play as the mage you can shoot the bell all the way from the ground without having to get the key. And I found a site somewhere that tells you how to find a demo of quake hidden inside the first level of Hexen. It's really weird and complicated and it's somethi'n you'd wanna write down before you go off finding it. If anyone wants it I could try to find the site and put a shortcut here, or you could search for it yourself.
Mon, 27 May 2002 21:59:00

Sir Billiam

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Besides they are made by totally separated software houses, so how could Raven incorporate a Quake demo in his new release (Hexen)? <hr></blockquote> Back then raven shared Hexen and Heretic with ID software, did't ya read it on the box or see it when the Heretic dos program closes? They broke off from ID when they made Hexen2.
Tue, 28 May 2002 07:58:00

Col.J.P.

Impossible, Billy. Quake uses a intirely diferent graphic engine...it will never work in Hexen...and the Quake levels in the Doom engine does?nt make any sense. Besides they are made by totally separated software houses, so how could Raven incorporate a Quake demo in his new release (Hexen)? I dont buy it...
Tue, 28 May 2002 10:48:00

RambOrc

Raven and id has been "working together" since 1992 when Raven built its 2nd game at all, ShadowCaster, on an engine created by id Software. They used an enhanced DOOM engine for Heretic and Hexen, then different versions of the Quake engine for Hexen II, Heretic II, SoF, Elite Force, JK2 and SoF2. They'll use the DOOM 3 engine for Quake IV. But aside of Raven using id's engines, there wasn't much of a common work. Sure, Romero dropped by and added his 5 cents worth to Heretic and Hexen, but it was basically done by Raven and not by id guys. One of the reasons these 2 companies worked together to such an extent (no other company licensed id's engines for so many games and certainly no company makes exclusively id-based games nowadays like Raven does since '98) is that 10 years ago id was based in the same town (Madison, Wisconsin) as Raven was and still is. id later moved down to Texas and Raven remained in the North, but the connection was so far established by that time that it didn't matter that much. Raven's crew got so accustomed to id's engines that they haven't even tried to create a game based on an own engine since 1997 (the Vampire engine used in MageSlayer and Take No Prisoners). Raven's tech advisor created some own engine drafts, but none of them was used in actual games.
Tue, 28 May 2002 18:31:00

dj_jl

Hello out there! [img]images/smiles/icon_biggrin.gif[/img] Don't wonder seeing me so happy. The hole Latvia is celebrating our success in Eurovision song contest. If somebody doesn't know yet, our singer Marie N with a song "I Wanna" won! And that's really fantastic. [img]images/smiles/icon_biggrin.gif[/img] OK, now serious tuff. Gibbet - I fixed script, but forgot to include the map into wad. Will be added in final release.
Tue, 28 May 2002 20:19:00

RambOrc

Well I happen to know those special instructions: 1. Get Hexen 2. Download the Quake shareware 3. Install both 4. Make a chicken broth 5. Fire up Hexen, start the first level, go to the point where you get the Key from the pedestal and the doors start to crush together. Don't exit yet, but go to the north-east corner of the room, behind the pillar there. Save your game. 6. To build up tension, eat the chicken broth now, taking your time. 7. Exit Hexen and start the Quake shareware. Once you got your fill, get back to Hexen and go on with the quest. p.s. sorry to damper spirits, but I don't even know what Eurovision is... [img]images/smiles/icon_wink.gif[/img]
Wed, 29 May 2002 07:48:00

Sir Billiam

JP, you do throw a powerful argument about that quake demo thing, but I SWEAR I did find a site CLAIMING there was a quake demo in it and had these really intricate instructions for it to work. That was before I had an HP or Dell and I was trying to get it to work on the mac Hexen (which it didn't). I lost the instructions (yes, it's that complicated) and never really tried it on windows Hexen, and lost that site adress too, if I ever find those instructions again I'll try it to see if it works. I don't care much though since I already have the full version of quake, but it does seem kind of interesting if they could actually put a demo of a game based on a completely different demo in there. Those instructions were really weird, though. Maybe they were just spreadin guff, but I wouldn't be screwing around by lying on the internet like that...
Wed, 29 May 2002 07:57:00

Sir Billiam

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>it does seem kind of interesting if they could actually put a demo of a game based on a completely different DEMO in there. <hr></blockquote> Where the bold demo is, I really meant to say Engine. Sorry if that confused anyone (as if anyone cares [img]images/smiles/icon_wink.gif[/img] )
Wed, 29 May 2002 17:04:00

dj_jl

I uploaded the fixed version of gibbet here: http://www.vavoom-engine.com/files/betas/gibbet.zip <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
p.s. sorry to damper spirits, but I don't even know what Eurovision is... [img]images/smiles/icon_wink.gif[/img]
It's biggest music European event of the year. You can find more info at http://www.eurovision.tv/
Wed, 29 May 2002 21:14:00

Merton

Okay, I haven't been in few days so how is the 2.2 version holding up ? Anyway I finished the game with cleric and here is the story.... Story so far.... Cleric with easiest difficulty Killed Korax and restored peace to Kronos (Yay me ! [img]images/smiles/icon_biggrin.gif[/img] ) (Completed also all bonus levels) Time so far: about 5 hours Cheats used ? None -Map 06: Bright Crucible. IF you have easiest or second easiest skill level there is no icon of the defender there. On harder skill levels there is one. Though this is also in the original Hexen, I find this weird. [img]images/smiles/icon_eek.gif[/img] [img]images/smiles/icon_rolleyes.gif[/img] -Even on easiest skill the first heresiarch managed to summon another heresiarch. Bad luck ? What are the chances ? Second heresiarch in gibbet didn't summon one so it might have been just bad luck. -Game works fine on easiest skill and as a cleric. Though IHMO cleric is the worst character of the three. Ironically in original Hexen, I preferred cleric over the other two. Cleric is not a weak character, but when comparing to fighter or mage, it seems that cleric has gotten the shortest stick. [img]images/smiles/icon_rolleyes.gif[/img] Is there need for anymore beta testing or are you pretty much through and finally ready to release the 2.2 version ? [img]images/smiles/icon_razz.gif[/img]
Thu, 30 May 2002 00:05:00

Sir Billiam

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>-Map 06: Bright Crucible. IF you have easiest or second easiest skill level there is no icon of the defender there. <hr></blockquote> It's always been that way, even in the Original Hexen. Perhaps they just made a boo-boo, or they're taunting you for choosing an easy skill level. The original Hexen also has a boo-boo in Heresiaerch's seminary. They accidently forgot to make the single player Heresiarch that creates the quakes etc. excluded from deathmatch, so the single player and deathmatch Heresiarch's get stuck together (for anyone who doesn't know, they actually made 4 Heresiarch's. Two for adventure, and two just for deathmatch. I would've left them out (plus Korax) of Deathmatch completely so it doesn't spoil newcomers who happen to go in on a Dmatch right off. What's done is done, I guess). And Merton, I Honestly feel for the Cleric the way you do TO THE EXTREME!!!!!! The Cleric is my man, bmut I still could go with fighter or mage IF I HAD TO. I've also been ranting to Ramborc about how biased the other characters got pampered VS. the Cleric. But even under those circumstances, I still don't turn my back on Good old Parias. In fact, He can dominate over the other two if he bides his time to gain levels and weapons and gunk. Especially because his 2nd and 3rd weapons end up costing little or nothing at all because of how low their costs were in orig. Hexen, plus considering their incredible speed in comparison to the other guy's 2nd and 3rd weapons. You can just dodge every attempt and wear 'em out. And Quartz Flasks, don't forget those! If on Level 1 difficulty setting, they use themselves. So grab as much as you can. If on a higher difficulty, switch to mystic urns to use if they come out swing'in with their 3rd or 4th weapons. Somehow, I went from sharing bugs in Hexen to explaining basic and obvious battle tactics. Anyway (returning to a relevant subject), make sure you guys do better on the Cleric in Scattered Evil, K? Plus you guys gave The mage all this flashy possesion move that could entice anyone to convert. You should give the other guys some credit, too. Did you guys think of some kind of guided rocket-like attack for the Cleric? It would be learned at a really high level (or bought at a really high price) and would be like this pale spirit ball that the player's view suddenly gets attatched to when launced, and would guide it at it's first person perspective from the Keyboard, mouse, or whatever they use. Then when it Hits something (ANYTHING), it blows up into a cloud of smoke. Much like some sort of spiritual form of the Phoenix Rod except guided from 1rst person View. Then the players sight returns back to the Cleric. If you guys haven't come up with anything similar I might call it the Spirit Launcher. [img]images/smiles/icon_cool.gif[/img] If you have come up with something like that, did you give it to the Cleric??? [img]images/smiles/icon_biggrin.gif[/img] [img]images/smiles/icon_biggrin.gif[/img] [img]images/smiles/icon_biggrin.gif[/img]
Thu, 30 May 2002 16:37:00

RambOrc

Release of KMOD 2.2 is mostly delayed becuz of me... I'm currently working on the new framework of the Korax site, and KMOD 2.2 will come out the week after the new site version goes online. These might well be this week and next week. Feel yourself welcome to test KMOD further with not yet tested skill level - character class combinations. The Heresiarch you pulled on easy was either bad luck or very long toying time (he's got maybe 2% chance to summon one or even less). As for the missing Icon, we didn't change the original Hexen maps in any way, so everything remained the way it was.
Thu, 30 May 2002 20:30:00

RambOrc

Fighter and Mage on skill 1 for sure, and dunno how many people played it on skill 4 and with which classes. I guess all classes were played a lot on skill 3 (skill 2 isn't a real level in the DOOM engine and 5 doesn't have to be playable. [img]images/smiles/icon_smile.gif[/img] ).
Thu, 30 May 2002 20:35:00

Ichor

Actually, I think skill 2 is. In terms of item and monster placement, they are the same (as well as skills 4 and 5). The difference is that skill 2 is like skill 1 without the 1 1/2 times ammo or mana. And I noticed what you did with the member rankings, making them a bit more descriptive, heheheh...
Thu, 30 May 2002 20:39:00

RambOrc

You're a good observer, I did it less than a quarter hour ago... [img]images/smiles/icon_wink.gif[/img]
Fri, 31 May 2002 07:48:00

Merton

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr> Feel yourself welcome to test KMOD further with not yet tested skill level - character class combinations. <hr></blockquote> Hmmm, and what exactly those "not yet tested combinations" might be ? [img]images/smiles/icon_eek.gif[/img]
Wed, 05 Jun 2002 21:07:00

Merton

Latest Beta testing...... Fighter with Hardest difficulty (yeah, titan !! ) Korax dead ! I'm the ruler of Kronos ! Chaos Sphere is mine ! [img]images/smiles/icon_biggrin.gif[/img] (Completed also all bonus levels) Time: almost 5 hours Cheats used? Nope (hardest difficulty so no cheats) Just wanted to say that Fighter is a real heresiarch killer hands down compared to the other two characters. But the three generals might prove difficult. Disc of Repulsions works wonders against the Cleric leader, ya know. [img]images/smiles/icon_biggrin.gif[/img] I should have asked this before, but well, didn't think that it is so important... Map 06, Bright Crucible. It's the bonus level where is the heart of D'Sparil. The heart gives insane amount of exp. [img]images/smiles/icon_cool.gif[/img] Is it supposed to be this way ? [img]images/smiles/icon_eek.gif[/img] And why does characters gain levels more slowly on harder difficulties ? Usually more monsters mean more exp. Is this done because of the game balance ? [img]images/smiles/icon_eek.gif[/img] I have also a suggestion... How about you make a status (in Scattered Evil or any else future project) that increases the speed of switching weapons. It really kills me, when I have over 25 speed and I switch the weapons like a snail. It might come handy in certain situations, for example as cleric switching between the serpent staff and the mace. Anyway the same stat that controls melee weapon speed and run speed could do this as well, right ? Unless it's really hard to code of course... [img]images/smiles/icon_rolleyes.gif[/img]
Wed, 05 Jun 2002 21:30:00

Ichor

Actually, you don't get a single experience point if you find the Heart of D'Sparil. What does happen is that you gain 3 levels. In other words, let's say you were at level 5. When you picked it up, you were instantly at level 8. However, the experience remained the same, which means the experience needed to gain the next level is still the same. If you were at level 1 and you got it, you would still need a mere 1000 or so experience to get to level 5 instead of tens of thousands like it normally would.
Wed, 05 Jun 2002 22:36:00

Merton

That explains why you get quickly the next level after that.
Thu, 06 Jun 2002 10:45:00

Sir Billiam

Doesn't the level gaining depend on difficulty? I noticed that it gains 3 on hard skill, but 5 on easy skill. The amount of points you gain for your stats is that way too. Are they linked in some way?
Thu, 06 Jun 2002 11:00:00

RambOrc

Billy got it right this time, these things depend on difficulty. On skill 1 and 2 you get 5 new points per new level, and you get 5 levels for the Heart. On skill 3 it's 4 for both and on skill 4 and 5 it's 3. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
Disc of Repulsions works wonders against the Cleric leader, ya know.
http://ravengames.com/hexen/hexen_bestiary-03.html I really wonder why I did waste so much time on creating the info sections for the games up here on RavenGames... [img]images/smiles/icon_rolleyes.gif[/img] Good suggestion about switching speed, it should be possible to do in the same way the speed increase for the attacks is done.
Fri, 07 Jun 2002 03:38:00

rogue785

Ok, my big findings are: 1. The corruption of savegames when fighting the first Heresiarch. I lost 4 savegames due to some bug. When i tried to load the savegame, my system froze and i had to do a hard reboot. 2. For some reason, when i quit Korax Mod 2.2, and leave my computer for a while, when i come back, my screen is a jarbled mess of one of the last things i saw while playing. Again, I had to preform a hard reboot. Other than a few other minor bugs/features [img]images/smiles/icon_wink.gif[/img] , the mod looks great and I'm really enjoying playing it [img]images/smiles/icon_smile.gif[/img]
Fri, 07 Jun 2002 08:23:00

Col.J.P.

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Originally posted by rogue785: <strong> For some reason, when i quit Korax Mod 2.2, and leave my computer for a while, when i come back, my screen is a jarbled mess of one of the last things i saw while playing. Again, I had to preform a hard reboot. </strong><hr></blockquote> What? Can?t be! That?s not a Korax Mod problem... You got problems with your openGL graphic render video memory or with your system RAM... Does it happens much?
Fri, 07 Jun 2002 10:07:00

RambOrc

Both are jHexen bugs, jHexen has basic problems with all non-nVidia 3D cards. My G400 Max runs UT, Q3A and co. w/o probs, but jHexen crashes all the time and has visual errors. And I still can't complain much, on many ATI cards the engine won't start at all.
Fri, 07 Jun 2002 18:02:00

dj_jl

BTW Do you have the second problem also with Vavoom?
Fri, 07 Jun 2002 23:08:00

rogue785

I've found that problem only with the Jhexen engine. It happens fairly often. I'm running windows ME with a P3 1 ghz cpu, 256 mgs RAM, Geforce 2 MX 32 mb. I've found that my problem with corrupted save games occurs only when fighting bosses ( It occured multiple times during my fights with both heresiarchs and korax).
Fri, 07 Jun 2002 23:20:00

Col.J.P.

With a Geforce 2? What drivers are you using? I always used nV?dia Geforce graphic cards and it never happened to me... It happens with Voodoo 3 but not with a Geforce... You need to update your openGL driver support! [img]images/smiles/icon_wink.gif[/img]
Sun, 09 Jun 2002 20:32:00

rogue785

im using the latest Detonator drivers.
Sun, 09 Jun 2002 20:50:00

RambOrc

Why do you answer to my name? [img]images/smiles/icon_razz.gif[/img]
Sun, 09 Jun 2002 22:21:00

Col.J.P.

AFAIK, everybody here answers to YOUR name... [img]images/smiles/icon_biggrin.gif[/img]
Tue, 11 Jun 2002 00:11:00

rogue785

yea, we all are gods around here.

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