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Moving NPCs

Wed, 15 Jan 2003 10:22:35

RambOrc

I just realized how important moving NPCs are... I was checking out something else in the town, and was just standing at the window and looking at the buildings outside and at roofs and at nothing particular, and then suddenly from one side a mage walked into my field of vision, it made the town immensely more alive. AFAIK Mago completed a cleric figure complete with movements too, so that's only programmer job to implement. I'd like at least a male and a female citizen with full walk animations too, I think as absolute minimum that would be enough to make the town look livelier (there is also the number of one-frame standing NPCs in the buildings and at key locations to add some diversity). Oh yes, what about a town guard or whatever as 5th type? They could be a lightly modified version of the Fighter player sprites.
Wed, 15 Jan 2003 16:08:53

Moose

5th type?
Wed, 15 Jan 2003 17:14:48

RambOrc

1st type: city mage (Mago did it, Janis implemented it) 2nd type: cleric w/o helmet and some other changes (Mago did it, not yet implemented) 3rd type: male citizen (nothing done yet) 4th type: female citizen (nothing done yet) 5th type: city guard (nothing done yet; could be a slightly modified version of the Fighter sprites, making it relatively quick work)
Wed, 15 Jan 2003 18:08:16

Moose

I see, should be easy enough to implement. Maybe have others from the 3 orders aswell. And if time permits maybe have more.
Wed, 15 Jan 2003 19:28:29

RambOrc

Well as already said this is the minimum I would want for SE.

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