Yes, we are aware of the Vavoom engine limits for now, we will be working on bringing a solution for them and to improve some stuff for our MOD <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> , it might take some time to do that, but we will surely make it <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> .
And for working on a lot of stuff, you are not the only one, heh! I'm also starting to work on some new stuff for Vavoom (mostly maps), some ZDoom skins I'm doing with Cheapalert and some other stuff, it's interesting to see more people coming to the forums again!
BTW, your work is very good, I have been following the steps of the JHexen model pack, and I must say that you are doing a wonderful work there, I hope that when you finish it Vavoom is capable of doing some more stuff with models (interpolating and maybe particle effects for fire, etc.), let's hope it happens all in the right time so we can include more models, for now we are going to use 2d art for new weapons and stuff, as we don't have a modeller into the team, but believe me, they look better than a model, heh! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->