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look what these guys came up with

Fri, 24 Sep 2004 20:37:56

PePe QuiCoSE

<!-- m --><a class="postlink" href="http://www.theprodukkt.com/kkrieger.html">http://www.theprodukkt.com/kkrieger.html</a><!-- m --> nice conecpt they came up with... (check the images, minimum requirments and the size of the file...) maybe one of you guys can play it (and probably already knew about this)
Fri, 24 Sep 2004 20:52:56

leilei

Old stuff, but heh, too bad it doesn't work at all on my Geforce2. I exactly know what they did to make all of it "compressed". It's run through a bunch of scripts, i.e this texture is a fractal script with a blur, etc... and generates it all on loading.
Fri, 24 Sep 2004 21:19:38

RambOrc

Well it was reasonably fast on my comp and it was really quite a lot for this size... should give a lesson to all those companies who need 3 CDs for an FPS these days. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sun, 26 Sep 2004 16:50:16

Firebrand

Wow! It seems as something to try out!
Mon, 27 Sep 2004 06:43:49

dj_jl

It didn't run on this computer I'm working on, but I've seen another demo from these guys that's exactly 64k in size (from some contest of creating most amazing stuff in a 64k size). But it's just a demo to watch, not a game.
Mon, 27 Sep 2004 14:51:09

RambOrc

Well as far as I care, the most amazing stuff of all time in 64K will always remain the same thing: the computer that steered that spaceship to the moon back in '69. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Good thing there wasn't a Micro$oft back then, that trip to the moon might've ended the same way as the Challenger 8 years ago and the Columbus last year. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Mon, 27 Sep 2004 16:40:45

Firebrand

You probably are right <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->

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