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Loading screens

Sat, 15 Dec 2007 15:14:06

Crimson Wizard

That's how they look like in game: [img:2bog4yu6]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/loadscr_01.jpg[/img:2bog4yu6] [img:2bog4yu6]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/loadscr_02.jpg[/img:2bog4yu6] [img:2bog4yu6]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/loadscr_03.jpg[/img:2bog4yu6] [img:2bog4yu6]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/loadscr_04.jpg[/img:2bog4yu6] "Do you like our loading screens?" heh <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Graphical resources are on kdev: karena/graphics/intros/ I haven't made them for CTF maps and castle sweep maps yet.
Sat, 15 Dec 2007 15:32:40

Ichor

Maybe change 'now engaging at' to 'now entering'. Other than that, nice looking.
Sat, 15 Dec 2007 15:52:57

Crimson Wizard

I wanted to use "entering" but then I thought its rather for single player game.
Sat, 15 Dec 2007 16:39:05

Firebrand

Or random messages? I like them, they add a cool feeling for KA <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. Nice idea.
Sat, 15 Dec 2007 22:58:13

The 4th Class

[quote="Crimson Wizard":10rvbcvx]I wanted to use "entering" but then I thought its rather for single player game. Sorry CW, but to be honest "engaging at" is completely ungrammatical in English ("engage" is used almost always to refer to the act itself, not the place where it's happening). Though if you really want to use that word, I'd suggest changing it to "engaging in," but even that's a bit on the weird side. Other than that, those are some beautiful pics. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 16 Dec 2007 02:17:34

RambOrc

Actually, you could say "engaging the enemy at this and that place".
Sun, 16 Dec 2007 12:52:23

Crimson Wizard

[quote="RambOrc":3tcy71by]Actually, you could say "engaging the enemy at this and that place". Well, that is exactly I intended to mean. By the way, nobody wishes to ask how I managed to take screenshots without status bar and weapon sticking from below the screen? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Mon, 17 Dec 2007 01:01:45

Firebrand

How did you managed to take screenshots without status bar and weapon sticking from below the screen? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Mon, 17 Dec 2007 10:44:40

Crimson Wizard

Made a new console option - "nohud". <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 17 Dec 2007 12:56:54

Firebrand

Well, I must say that's a good idea <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, it'll come handy when doing screens for the news updates <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->.
Mon, 17 Dec 2007 16:30:55

The 4th Class

How about a unique screen image for each map AND for each game mode? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> That could add some marvelous diversity, and give the player some eye candy while he patiently waits for the game to load. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 17 Dec 2007 16:49:14

Crimson Wizard

First I thought to make several screens for each map, choosen at random each time. Well, both is possible.

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