Points 3 and 4 are also done, they are uploaded to the milestone directory. That leaves only two open bullet points.
Point 2: the travel map needs following 3 waypoints: port city, desert village and necros (locations 4, 5 and 6 in the concept document).
The game starts in the port city, where the player can wander around and talk to NPCs but nothing else, it's mostly stress testing the big map through different computer systems. Using the south gate, you emerge to the travel map, from where you can go eastwards only, with no forks in the road and no waypoints until you reach the desert village. From the desert village, if you exit the travel map, you can now only go further east, to necros. Once you enter the necros, there is no way back to the travel map for the moment.
The necros is an unedited hub, mostly there to see if there are any crashes with the current engine when playing combat maps.
CW can you do this or should I try myself (will probably take longer)?
Point 6: FB is working on it.
Additional tasks needed:
- making sure the town maps and necros don't conflict due to same map numbers
- configuring the music pieces for each of the 7 maps (defining which map has what music will be posted in the music thread)
Unless I missed something, at this point we should have the working internal alpha to be tested by a few people. Once the more problematic bugs are fixed, MS 3 can be regarded as completed.