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KRPG internal beta

Thu, 08 Mar 2012 00:51:26

RambOrc

Latest version of my work folder can be downloaded at <!-- m --><a class="postlink" href="http://orcishweb.com/downloads/koraxdev/ScatteredEvil/krpg_2012-03-08.zip">http://orcishweb.com/downloads/koraxdev ... -03-08.zip</a><!-- m --> Total map count is 87, but many of the town maps are still empty placeholders. Most dungeon maps still need work for a full integration.
Thu, 08 Mar 2012 09:49:05

Col.J.P.

got it 87 maps??? man I tried about 10 or so in the other version you sent me, still got a long way to go... is the castle pit fixed? I fell there and couldn't get out!
Thu, 08 Mar 2012 10:59:28

RambOrc

If you mean the fortress in Ocadia, not yet.
Wed, 14 Mar 2012 21:52:24

RambOrc

New build at <!-- m --><a class="postlink" href="http://orcishweb.com/downloads/koraxdev/ScatteredEvil/krpg_2012-03-14.zip">http://orcishweb.com/downloads/koraxdev ... -03-14.zip</a><!-- m --> , don't shoot the "monsters" in Pham (map18), those are NPCs you can talk to.
Tue, 27 Mar 2012 08:24:31

RambOrc

[quote="Col.J.P.":uvxffnsw]is the castle pit fixed? I fell there and couldn't get out! Happy with the new version where you can (get out of the "pit")?
Sun, 01 Apr 2012 20:33:56

RambOrc

New version at <!-- m --><a class="postlink" href="http://orcishweb.com/downloads/koraxdev/ScatteredEvil/krpg_2012-04-01.zip">http://orcishweb.com/downloads/koraxdev ... -04-01.zip</a><!-- m -->
Sun, 08 Apr 2012 20:47:35

RambOrc

Weekly build up at <!-- m --><a class="postlink" href="http://orcishweb.com/downloads/koraxdev/ScatteredEvil/krpg_2012-04-08.zip">http://orcishweb.com/downloads/koraxdev ... -04-08.zip</a><!-- m -->
Sun, 06 May 2012 20:25:14

RambOrc

And the last internal release: <!-- m --><a class="postlink" href="http://orcishweb.com/downloads/koraxdev/ScatteredEvil/krpgbeta1prerelease.zip">http://orcishweb.com/downloads/koraxdev ... elease.zip</a><!-- m -->
Mon, 07 May 2012 09:39:13

Col.J.P.

[quote="RambOrc":2zvgej10][quote="Col.J.P.":2zvgej10]is the castle pit fixed? I fell there and couldn't get out! Happy with the new version where you can (get out of the "pit")? Yes, its ok, I can't find anything else that needs urgent fix, so far so good. Let me try this new release though <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->

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