Back to the Korax Forum Archives


Forum

Korax RPG internal alpha

Sun, 13 Apr 2008 14:04:09

Crimson Wizard

Check this out. <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/koraxrpg/KRPG_internal_20080413.zip">http://downloads.orcishweb.com/koraxdev ... 080413.zip</a><!-- m -->
Sun, 13 Apr 2008 21:29:38

The 4th Class

- Garden level is way too dark, I had to cheat for a torch - Garden level crashed when one of those weird egg items touched a monster - Most of the new items are just empty spaces in the knapsack - Nice work with the bishops <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> - Crashes when I exit hub - As usual, some sound files are WAY louder than others, some are even muted. I've been complaining about this for years but nobody corrects the sound levels. And I feel like adjusting the music level in the game also adjusts actual speaker volume. :S - What happened to the shop levels? Am I using the right iwad? (Hexen.wad v1.1) - What's the end result of this alpha gonna look like? <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 13 Apr 2008 21:33:01

The 4th Class

[size=200:37twpw75]AND HOW COME NOBODY'S USING THE MUSIC I'VE BEEN WRITING TO YOU GUYS FOR THE LAST FIVE YEARS!?? (*,) (*,) (*,) [/size:37twpw75] And why replaced the original yellow emoticons? These new devil ones suck balls.
Sun, 13 Apr 2008 22:45:52

RambOrc

We are in KA and we will in KRPG. This is just an engine demo.
Sun, 13 Apr 2008 23:17:19

Crimson Wizard

[quote="The 4th Class":29oxz2fo] - Garden level crashed when one of those weird egg items touched a monster - Most of the new items are just empty spaces in the knapsack These are engine bugs, I think Janis already fixed them, but I haven't updated the mod yet. [quote="The 4th Class":29oxz2fo] - What happened to the shop levels? Am I using the right iwad? You are using wrong mod )))))))). Seriously, it's just a mod with game logic plus couple of demo maps, as RambOrc already said.
And I feel like adjusting the music level in the game also adjusts actual speaker volume. :S
Heh, I remember similar bug in Vavoom, I thought it was already fixed. [quote="The 4th Class":29oxz2fo]AND HOW COME NOBODY'S USING THE MUSIC I'VE BEEN WRITING TO YOU GUYS FOR THE LAST FIVE YEARS I would, if I was adding all new SE maps to this package, but these are just couple of demos.. [quote="The 4th Class":29oxz2fo]And why replaced the original yellow emoticons? These new devil ones suck balls. These are Orcs, not Devils )) PS. Nice feedback, Lucas <!-- s8) --><img src="{SMILIES_PATH}/orccool.gif" alt="8)" title="Cool" /><!-- s8) -->
Mon, 14 Apr 2008 10:03:21

RambOrc

In the first garden map, I missed the rain and couldn't find the NPCs. Otherwise worked like described.
Mon, 14 Apr 2008 11:31:36

Crimson Wizard

[quote="RambOrc":31esvpa3]In the first garden map, I missed the rain and couldn't find the NPCs. Yeah, strange, rain's missing. I will check what's wrong there. As for NPCs, they are Ettin and Wendigo that are spawned just near your starting location. Maybe you siply killed them? You will notice them attack your enemies. Come close to any of these two and hit USE to launch conversation. EDIT: LOL, rain is not working because I disabled it in map script <!-- s:lol: --><img src="{SMILIES_PATH}/orclaught2.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Mon, 14 Apr 2008 14:14:11

RambOrc

I didn't kill any of them, I saw a vendigo and a bunch of ettins and saw that the wendigo was fighting on my side, they both were killed by the mobs quickly.
Mon, 14 Apr 2008 14:34:30

Crimson Wizard

[quote="RambOrc":3hwdbjeu]I didn't kill any of them, I saw a vendigo and a bunch of ettins and saw that the wendigo was fighting on my side, they both were killed by the mobs quickly. Well, I admit it wasn't best idea to make it thus, however you may test it another way. Place 2 things on your Town map (or any other), types are 19001 and 19002. They will be those NPCs. Also you may try editing their dialog scripts - these are in data.pk3, file con_khtm.txt.
Mon, 12 May 2008 11:03:54

Crimson Wizard

New internal release (12 may 2008): <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/koraxrpg/KRPG_internal_20080512.zip">http://downloads.orcishweb.com/koraxdev ... 080512.zip</a><!-- m -->
Fri, 04 Jul 2008 13:01:51

Firebrand

I'm still alive and working on the converting the Rolls sprite sheets to single sprites for inclusion in the PK3 files, while I'm at it, I'm converting those sprites to PNG images with transparency, so we don't stick to the Hexen pallete anymore <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->, this will make the sprites more look more better and more colorful IMO, you'll have all the sprites converted up in KDev on the next weekend at most <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.

Back to the Korax Forum Archives