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Korax Mod ver 1.1 Features

Fri, 29 Jun 2001 21:36:00

Camper

The currently implemented features are: <UL TYPE=SQUARE><LI>Coop Play bugs removed <LI>Coop Play Monster HP * numerofplayers <LI>Crouching fixed in MP </UL> currently planed features: <UL TYPE=SQUARE><LI>Fix of Mana consumption bug </UL> Please post your ideas below
Fri, 29 Jun 2001 22:44:00

RambOrc

I always knew Camper is illiterate but here is proof for all... [img]images/smiles/icon_razz.gif[/img] As for coop, I would like to see the mage's defensive spell to be extended on each member of a coop team. Ditto for the Cleric's healing spell.
Tue, 03 Jul 2001 15:21:00

Tzar Sectus

Smoothed crouching would be nice. -Remi
Sat, 14 Jul 2001 05:01:00

RambOrc

I think I just found the way how the Cleric's healing spell should be modified. As already agreed upon with Remi, the spell should use a lot more SP then currently but heal him always up to full health. Additionally - and that's the new idea -, the healing process should take 3 seconds or so... in this time, the player would be frozen and unable to do anything --- this way, you can't just heal up yourself in the middle of a battle, you'll have to clean out an area to have a safe spot to meditate.
Wed, 18 Jul 2001 09:01:00

Tzar Sectus

<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>Originally posted by RambOrc: <STRONG>I think I just found the way how the Cleric's healing spell should be modified. As already agreed upon with Remi, the spell should use a lot more SP then currently but heal him always up to full health. Additionally - and that's the new idea -, the healing process should take 3 seconds or so... in this time, the player would be frozen and unable to do anything --- this way, you can't just heal up yourself in the middle of a battle, you'll have to clean out an area to have a safe spot to meditate.</STRONG><HR></BLOCKQUOTE> Hmmm... what about instead of having the player being still for 3 seconds, that instead the effect is slow? You activate the spell, and you get 2 health per second or something. That way, the spell is still helpful in battle, only extremely little, and one don't need to wait 3 or so seconds (okay, I know it isn't much, but still...) -Remi
Thu, 19 Jul 2001 07:42:00

RambOrc

OK, let's vote... who's for which version? [img]images/smiles/icon_smile.gif[/img]
Thu, 19 Jul 2001 11:59:00

kendrome

From a players standpoint, it'd be nice to be able to use it in battle, but in RPG terms, I like the idea of not moving for a short bit of time. Kinda fits with how clerics are protrayed in books and games. So I'd go with that.

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