Back to the Korax Forum Archives


Forum

Korax Mod 4 Beta 3

Sat, 29 Oct 2011 17:01:26

RambOrc

KMOD 4 Beta 3 can be downloaded at <!-- m --><a class="postlink" href="http://sourceforge.net/projects/korax/files/Korax-Mod/4.0%20Beta/kmod4beta3.zip/download">http://sourceforge.net/projects/korax/f ... p/download</a><!-- m --> . Extract the ZIP file into a location on your hard drive and copy a version 1.1 hexen.wad into the kmod4beta3 folder. In this release, all original maps have been replaced by modified versions, nearly all of them have new monsters (including a never before seen one, the flame turret) and about 1/4 have architectural modifications (episode 1 maps by Firebrand, episode 4 maps by RambOrc). While testing, save often as the current build is prone to crashing under certain conditions.
Sat, 05 Nov 2011 02:18:48

Moose

Hey guys, long time no see. I've been having a play with the beta and jotting down issues when I see them. I'll get SVN set up on my PC and grab the source code, perhaps I can be of some assistance if I'm a little more active round these parts. I also see that the dev forum has been integrated with the public bits.
Sat, 05 Nov 2011 13:13:20

RambOrc

Hey Moose, you surface at a perfect time to help out with some of the bugs, as FB and CW are currently occupied by RL matters.
Sat, 05 Nov 2011 14:44:56

Moose

I can sympathise with real life getting in the way, fortunately my life has just cleared it's self up a little. And I've missed working with you guys, so here I am. Might take me a few days to adjust and get used to the code again, it would appear that you guys have all been pretty busy in my absence, it's looking good, I'm just a little lost. Has there been no work on the code for the last 3 months? As that is the last time FB committed anything to the SVN repository.
Sat, 05 Nov 2011 16:15:30

RambOrc

There has been no new runtime since April, and given the above mentioned circumstances, no SVN updates since July/August sounds about right.
Sat, 12 Nov 2011 14:38:13

Sir Billiam IV

I still get the same crashes in Vista that I get on Windows 7. Vavoom pizzez me off <!-- sorcfuck --><img src="{SMILIES_PATH}/orcfuck.gif" alt="orcfuck" title="orcfuck" /><!-- sorcfuck -->
Sun, 22 Jan 2012 01:27:17

Raysuko

The beta has some very large problems, actually 3 of them. 1st Problem: When running, and when running I mean the character you play as, the screen jitters around. Could this be an attempt at realistic running? I dont know if its intended, but its very annoying. Tried many things in options to fix it, but nothing has changed. 2nd Problem: The game tends to increase game speed by a lot at random times. This is a critical problem, and should be fixed if possible. The spike in game speed is always random, and its very frequent. 3rd Problem: Dont use Vavoom. Its a very unpredictable engine, meaning it can mess up wads and randomly crashes games at times. I would suggest using Skulltag/Doomseeker and make the entire game a .wad instead of all pk3(s). Using this method should increase game performance and capabilities.
Tue, 24 Jan 2012 22:49:45

Sir Billiam IV

From what I understand, trying to convert to another engine would be an ettinload of pain for the map edits and for the code. I've never done anything with vavoom though, that's just what I think I heard around here. And pk3s are the wave of the future for pwad data. It's not all just dropped into a disorganized mess, there's actually some order to make it easier to rummage through.
Wed, 25 Jan 2012 15:17:40

RambOrc

That's right, it's not so easy converting all work to a different engine. Also, a wad might be faster to execute but it's way more hassle to manage assets in.

Back to the Korax Forum Archives