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Korax Arena todo list

Fri, 16 Apr 2004 08:52:37

RambOrc

Since I'll be gone for something over a week, I rather list now what would be the current wishlist for a KA 1.0 release: Game modes: - team deathmatch - CTF - soccer/football - domination (the way it was in the original UT, not the way it is in UT2003 and UT2004!) - any other game modes from the KA 1.1 concept doc that can be implemented with an affordable amount of work New classes: - Hunter (male nonhuman player class) - Assassin (female human player class) Smaller changes: - Bracers work like any other kind of armor - Instead of AC, now you have Armor Points like in DOOM and Heretic. Max is 200, picking up any armor gives you 10x more points than the number of AC it gave you in Hexen - You should see your HP (Life) at the same place in MP where you see it in SP. The frag (Kill) counter that's currently at that place in MP should be removed from there and put into the top left corner of the screen. Right below it should be as a second line displayed the number of frags of your team in team deatmatch or the number of points in CTF or the number of goals in soccer/football. Mapping: - the currently existing two maps (Ancient Arena and Codex LE) should be updated to reflect the different item types in KA (i.e. all colors of mana, Discs and Flechettes, removing unsupported items like #4 weapon pieces etc). - if more maps could be made it'd be cool - I intend to prepare some original Heretic maps for KA once I'm back after April 24. For this, I need someone to test the whole conversion process and maybe even convert the maps. What I need is that the maps are in the Hexen format, but the textures are still the original Heretic ones. This means that all Heretic textures used in those maps need to be added to karena.wad. None of the artifacts or other pickup items need to be converted, OTOH scenery objects should be (they need to be added to the wadfile too). In effect, what I need is a Hexen map that looks exactly the same way as if I'd start it up in the original Heretic, just without monsters, weapons and goodies (deathmatch player starts should remain, I think those are automatically preserved by such a conversion anyway). I'll take these maps and add the KA specific stuff to it and enhance some of the architecture for gameplay (like making water swimmable and thus creating new ways of approaching an area, good for an ambush). The maps I need converted at first run are E1M1, E1M5 and E2M3, and also the E2M8 map of my Hell's Surface episode (that one will be the map for the soccer/football game type). Music: - New songs for all new maps from DarkRaven and my Stadium map from Hell's Surface - MP3 version of all these MIDI songs, plus the title music plus the original Heretic level songs. 4th Class if you feel like it, you could use the occasion and record live heavy metal guitar for these songs (all 3 Heretic songs have it and the title song too). <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> (but only if you've got the time and motivation) Graphics: - the weapon pickup sprites - the new graphics for the missing character classes (player sprites and in-screen weapons) - scaling up the Heretic and Marine player sprites, they are significantly smaller than the Hexen ones - the special textures I mentioned (banners and posters promoting KA, slogans and pictures of the player characters, or just funny advertising like "drink Heresiarch Cola and you'll be stronger and faster than even a Heretic", with a red coke dose that has a Heresiarch's head on it) Before you panick, I don't say this should all be implemented by the time I get back next Saturday. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> OTOH I target KA 1.0 public release for mid-May, which would be a good time for it, seeing that KMOD 2.8 comes out mid-April and KMOD 3.0 comes out in Mid-June. Every dept should evaluate this list, pick what's possible to finish up in 2-3 weeks at max, and start with that. Things that are judged not to be possible in this time frame should be posted here so that we can see better what's going to be dropped out of the 1.0 release.
Fri, 16 Apr 2004 15:27:16

Firebrand

I have started to do the sprites for the weapons, they are almost done, I can work on scaling up the doom & heretic sprites in these 2 days, if I finish it all for Sunday I'll upload the new WAD file, the textures can be done somewhat fast too (but I won't have much time next week), I can have it ready in 2 weeks (this is for sure the minimum time), I'll get the screenshots for the Hunter and maybe work on the walking frames for it.
Fri, 16 Apr 2004 21:09:00

The 4th Class

[quote="RambOrc":1s408l8o]Music: - New songs for all new maps from DarkRaven and my Stadium map from Hell's Surface - MP3 version of all these MIDI songs, plus the title music plus the original Heretic level songs. 4th Class if you feel like it, you could use the occasion and record live heavy metal guitar for these songs (all 3 Heretic songs have it and the title song too). <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> (but only if you've got the time and motivation) -As I suggested before, we could use "Wutzitr" and "Hell Keep," both in my folder, for Arena and Codex. I also got two new songs on the way, they should be uploaded in about half an hour. -As for the Heretic songs: E1M1, E1M5, and E2M3, am I correct? -As for the MP3s, I'll run some tests until I get the best quality sound. (Which bit depth do you want? Also, stereo or mono?) -As for the guitar, well I've been fooling around with my acoustic more often than the electric nowadays, but I should be ok. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> My good 75 watt amp is unavailable for a while, but I do have a small 10 watt that could be usable. I'll get the tabs for the songs. <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> But the MP3's are coming first.
Sat, 17 Apr 2004 14:12:31

Firebrand

I would like to hear those MP3 files <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 17 Apr 2004 22:05:55

mago

I'll try to finish the Witchaven guy. Also, I can work on retouching the Heretic and Doom guy sprites. As for the textures... I'm not good at that, but I'll try.
Sat, 17 Apr 2004 22:50:52

Firebrand

We can try to make some textures and help each other to make corrections with them. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 18 Apr 2004 01:48:59

mago

Of course! BY the way, I just tried to resize the Heretic's sprite and it gets very distorted - which is terrible new, since it means every frame will need particular editting work. The resizing may take longer than it seems. What about you Firebrand, have you experieced some kind of similar problem?
Sun, 18 Apr 2004 02:18:26

Firebrand

Well I'm using PSP 8 right now, it has different options for resizing an image like different modes, for example it has one called "pixel resize" which only grabs 1 pixel and stretches it to four, which obviusly makes the image "deform" a lot, another one (which is the one that might be better) is "bicubic" which prevents the image from deformations, but makes the colors a bit "distorted", my personal experience with it is the cyan backgroung color, which when resizing, makes the image look with a "contour" and sometimes looks bad, I tried changing the background to black and it doesn't look so bad, I can make some "test" sprites with the Heretic and send them to you by mail or upload them (you tell me please), so you can see how it looks and tell me if I continue with it or we try something else... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 18 Apr 2004 13:34:22

mago

It's about time I start to use some more advanced image editor myself (I'm still using goo'ol PSP 4 but it sometimes let me down, in situations like this for example). You are welcome to either send me or upload it in Koraxdev (maybe uploading would be the best, because it's more secure). Considering the results, we will be able to split the work in a better way. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 18 Apr 2004 13:48:27

The 4th Class

[quote="I":13xrdx4k]-As I suggested before, we could use "Wutzitr" and "Hell Keep," both in my folder, for Arena and Codex. I also got two new songs on the way, they should be uploaded in about half an hour. -As for the Heretic songs: E1M1, E1M5, and E2M3, am I correct? -As for the MP3s, I'll run some tests until I get the best quality sound. (Which bit depth do you want? Also, stereo or mono?) -As for the guitar, well I've been fooling around with my acoustic more often than the electric nowadays, but I should be ok. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> My good 75 watt amp is unavailable for a while, but I do have a small 10 watt that could be usable. I'll get the tabs for the songs. <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> But the MP3's are coming first. Well I have some good news and some bad news. GOOD NEWS <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> : + I was successful in converting MIDI into stereo 16-bit audio. + The process is very easy and very fast. + I also learned the guitar tabs for those three Heretic songs. + They're easy too! (overall) BAD NEWS <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> : - For some reason I can only save the new audio as a .wav, meaning mp3's are currently unavailable. (I'm getting to the bottom of this right away!) - For those who are looking forward to a fresh new sound with the audio, don't get your hopes up: as of now it sounds identical to its MIDI companion. - My amp is very overdriven, so the output has a lot of buzzes and farts (I think I can solve this problem by using my ZOOM footpedal, which aids in noise reduction. Let's see if that works...)
Mon, 19 Apr 2004 20:17:46

Firebrand

[quote="mago":gzps2mh9]It's about time I start to use some more advanced image editor myself (I'm still using goo'ol PSP 4 but it sometimes let me down, in situations like this for example). You are welcome to either send me or upload it in Koraxdev (maybe uploading would be the best, because it's more secure). Considering the results, we will be able to split the work in a better way. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Don't worry much about your image editor Mago, I think that if you feel good when using it, it doesn't matters much to use any version <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> , I have uploaded the ZIP file it's into my directory/subdir "karena", it has the whole "A" frames resized. 4th Class, those are great news! I hope you manage to solve your problems and make a cool work (don't worry much on time, we all can wait <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> ).
Thu, 22 Apr 2004 23:14:54

Firebrand

Did you saw the pictures Mago <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> I have been working on how I will make the new hunter character for the frames, I might have something for the next week (not much free time lately), I still have my last 3 exams in these days <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> . <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 23 Apr 2004 21:18:01

mago

Sorry, and yes, I've seen the Heretic and it looks OK - the resizing doesn't seem to distort it in any way. Please do this for the Heretic and Doom guy - I'm not able to do the same with my old PSP version... We can work on those dudes later, in order to enhance their design (specially the Heretic, it looks way less detailed then the other guys). <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 25 Apr 2004 15:55:26

RambOrc

Talking about image editors, I've got a PhotoShop LE I like a lot but which I can't use any more since it doesn't seem to work on Win2K, I used it on Win95 and Win98 before. It's a version from 1999 so I'm not sure how much use it would be to any of you, but if one of you wants I can send it over, I have not much use for it any more. I bought it in a bundle with Adobe PageMill, a website editor which I haven't used in years (it's not a bad one but it can't measure up to a MacroMedia DreamWeaver MX 2004, not even to the Ultradev 4 I had before). [quote="The 4th Class":18ga717v]I was successful in converting MIDI into stereo 16-bit audio. The process is very easy and very fast. What tool do you use? [quote="The 4th Class":18ga717v]For some reason I can only save the new audio as a .wav, meaning mp3's are currently unavailable. (I'm getting to the bottom of this right away!) Just zip up a wavefile and put it on kdev, I'll take a look at it, I might be able to convert it.
Sun, 25 Apr 2004 19:18:56

Firebrand

I have made some cool conversions with Timidity ++ (and a 130 MB soundfont), it has a decent output, with some small problems in some songs, but it usually makes good work (and has OGG & MP3 support), I can give you the link to those soundfonts if you want.
Sun, 25 Apr 2004 21:07:56

The 4th Class

[quote="RambOrc":1hzj10rb]What tool do you use? I used Cakewalk Home Studio 2002, the same program I used to make the MIDI in the first place. What I did was create a new audio track in the MIDI file (Although audio can't be saved in a MIDI file, you can temporarily put audio in a MIDI file but can't save it), then I armed the track, and hit the record button. Every unmuted MIDI track was recorded into the audio. Then I exported the audio and voil?! A wave file that sounds just like the MIDI! [quote="RambOrc":1hzj10rb]Just zip up a wavefile and put it on kdev, I'll take a look at it, I might be able to convert it. They should all be in there in about half an hour - first I have to finish this WarCraft II skirmish I started, and the computers are putting on a good fight! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sun, 25 Apr 2004 21:44:53

The 4th Class

On second thought, I'm afraid the audio will have to wait: AOL is such bullshit and it falls into a -9.999 on this spectrum:
-10 ---------------------------------------- +10
User-friendliness                     Efficiency
Anyway the zip file is 110 MB (the original files total up to 115 MB). Since it's estimated to take 20 hours to upload the whole file, what I'm going to do is upload them one at a time...
Sun, 25 Apr 2004 21:52:54

RambOrc

What I meant is that you should upload one song (preferably the smallest size wave file) so that I can check into the MP3 conversion.
Mon, 26 Apr 2004 00:43:27

The 4th Class

I just uploaded the smallest wave file, which is the KA Theme. BTW I spoke to Cakewalk about why I couldn't save audio as an MP3. They told me I could, but I needed a new patch upgrade, because the version I'm using now doesn't support MP3. I'll start fiddling around with the new patch tomorrow.
Mon, 26 Apr 2004 01:11:26

RambOrc

Well it does sound quite different from the MIDI here - that's one of the reasons I prefer MP3 or similar support, MIDI is up to this day dependent on the audio hardware.
Sat, 01 May 2004 11:40:33

DarkRaven

Gameplay of Korax Arena is slightly quaint <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Different character's weapons and speed are very good BUT: My opinion is,that their moving speed is still very very fast ! It makes difficulties with orientation during movement in tighter maps <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> I would reduce to speed of all characters (min 20%) I'd like to know your opinion of the matter.
Sat, 01 May 2004 14:09:55

RambOrc

Camper should be able to do that. Also, I propose that all character classes have the very same attributes for now, i.e. same speed/HP/etc. so that it's easier to balance the weapons.
Sat, 01 May 2004 15:24:04

DarkRaven

That's a good idea, RambOrc! But e.g. in Hexen 2 is very interesting unmatched HP. (At last! I took advantage of the sale and bought: HEXEN II)
Sat, 08 May 2004 16:31:41

mago

Yes, I also don't like when the enemies are running so fast that you have to be waving your mouse all over the place like a madman. It's also harder on Hexen, because almost all ranged weapons have somewhat slow projectiles, making it very difficult to score a hit at long distances.
Sun, 09 May 2004 01:58:05

The 4th Class

GOOD NEWS: All the songs have been successfully converted to MP3's! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I'm uploading them all as we speak...
Sun, 09 May 2004 02:58:42

Firebrand

Cool! looking forward to hear them!!
Sun, 09 May 2004 11:43:19

mago

Great work!
Sun, 09 May 2004 18:31:50

RambOrc

Nice... <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I have the feeling though that they've been recorded at a too high volume, this it's all in a kinda overdrive mode and a bit distorted.
Sun, 09 May 2004 18:32:24

RambOrc

Oh yes Firebrand how is your E1M1 conversion coming along? Can't wait to see it. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 09 May 2004 22:01:34

The 4th Class

[quote="RambOrc":20hn1f27]Nice... <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I have the feeling though that they've been recorded at a too high volume, this it's all in a kinda overdrive mode and a bit distorted. O, all this time I thought it was just my shitty speakers. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> I can try to record them again at a lower volume if it gets in the way.
Sun, 09 May 2004 23:47:12

Firebrand

If you mean the maps, I already uploaded them some time ago.
Mon, 10 May 2004 08:09:48

RambOrc

Wow I never knew about that... just downloaded them and I'll go and check them out. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 10 May 2004 08:37:06

RambOrc

Hey awesome work, Firebrand! Especially E2M3. When I started up the map, I just said "wow!"... you have made very good use of colored lightning. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> 3 small things: in E1M1, in the start area IMO the water could be more transparent so that you see through, and in E2M3 the crusted lava pools in the rooms behind the blue key don't doo any damage, it might be more cool if they do a bit of damage too. Also in E1M1, if you go out into the docks area and look back at the start room, you'll see its top half in a strange way. That's because Vavoom sees through walls if the sector on the other side is higher. I'd build a frontside of that room to the docks area using 3D floors. That would also be a good place to place a big Korax Arena logo on the wall. I also already saw where I want to place the KA posters in my stadium map. One thing I found a bit strange, in E1M1 I had some 10 fps... after running full glvis, I got 20 fps which is still not very good, my Matrox P650 is about as fast as a GeForce 2.
Tue, 11 May 2004 08:32:42

Firebrand

OK, I gave a look at the problems you mention, I have worked on the FPS problem you mention, it seems that the scrolling floors specials I added to simulate the water current were causing the slowdown on that map section, I don't know if it's an issue with Vavoom or with something I made, anyway those didn't work as I wanted to (to have a current underwater), so I decided to take them out and it seems fixed now (I get like 71 FPS now <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->) also, I fixed the ceiling issue in a nice way and I have started adding that Korax Arena logo that you mention I really think it will look really good, BTW do you think the volcanoes in E2M3 can be coded?? Ichor told me about a script to make them work easier, but I really think that adding all the frames to the object would really make it even better, but I don't know how busy Camper is right now... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> . Finally for the lava damage I discovered some Vavoom data lumps into the Wad0.wad in the "basev" that are the problem, I'll fix them and upload them with the latest karena.wad & heretic maps.
Tue, 11 May 2004 11:17:49

RambOrc

You're the man! (thumbs up <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->)
Tue, 11 May 2004 15:17:42

Firebrand

Work on the maps and textures continues, I have you the 2nd poster preview finished, I really like the shadow effect I made for it, also I may be doing some small modifications to the 1st poster (changing the font, I really don't like it and I discovered a better way to do it), I will use the original Hexen fonts for the text from now on. I'll upload a lot of stuff later this week (updated maps, karena.wad with textures and some stuff).
Tue, 11 May 2004 15:36:25

Firebrand

Here's the new poster image: [img:27z6b4xz]http://downloads.orcishweb.com/koraxdev/firebrand/karena/Poster2.bmp[/img:27z6b4xz]
Tue, 11 May 2004 16:07:07

RambOrc

LOL nice... I'd make a comma after "sword" to make it easier to understand the phrase.
Fri, 14 May 2004 04:33:07

The 4th Class

RambOrc, school's going by pretty easily for me ATM, so I think I still have some time for more conversions/songwriting. If there's anymore tasks you need me to do, I'm all ears. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> (As for the distorted MP3's, I'm working on that already <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> )
Fri, 14 May 2004 21:06:22

Firebrand

Just a small note for the names of your next MP3's, it would be nice you could use the same names for them as the ones into kamusic.wad, it would be easier to make them work with Vavoom (of course if you want to change the names I can also change the MAPINFO <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> ).
Fri, 14 May 2004 21:25:53

The 4th Class

I directly exported the original MUSs from the Heretic lumps, and kept the name it had in there. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 15 May 2004 18:25:56

RambOrc

I need an MP3 song for the football stadium as well, E2M8 doesn't fit, it should be something funny.
Sat, 15 May 2004 23:58:50

The 4th Class

Hmm, funny eh? Alright, I think I got something. I'm gonna lable it: "Footcan.mp3," and it should be in my account in about forty minutes.
Sun, 16 May 2004 01:06:30

The 4th Class

OK it's in. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> It's completely different from anything I'd ever done before, but if you don't like it then I'll go back to the drawing board and try something else.
Sun, 16 May 2004 07:46:48

RambOrc

ROFL very good. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 30 May 2004 02:23:18

The 4th Class

Well I managed just now to record the live guitar into the Heretic songs. But the trouble is that my trusty footpedal is at my aunt's house right now, so I was forced to use the overdriven sound of my little 6 watt amp. In other words, the quality sucks. <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> Unless you really want me to, I don't think they're good enough yet to be uploaded. Save that for about another two weeks, when I get my footpedal back and some new patch cords. <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Sat, 12 Jun 2004 04:06:24

The 4th Class

I kept my promise: I just a while ago recorded the three Heretic songs using my trusty footpedal. I'm still just fooling around with the recording volumes and frequencies, so if you think it's too quiet or needs more high-end or anything like that, just tell me. It's pretty late at night right now, so I've only uploaded the last one. The other two will come tomorrow morning. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 12 Jun 2004 08:27:55

RambOrc

YAY! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> It sounds a bit raw at places, but it's really cool. And I love the solo, it's a 100x better than that synthesized guitar was. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> BTW regarding E2M3, I've been experimenting with the base riff and played it in a more this-day thrash metal way, I'll try to record it, you don't need to play it that way (it's fine the way you played it now) but I found it kinda cool, so I thought to show it to you.
Sat, 12 Jun 2004 12:37:46

The 4th Class

Maybe you could even place the tab in the zip folder you upload it in? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 15 Jun 2004 20:20:49

Firebrand

I have just heard the musics, they are cool, keep it up 4th! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 15 Jun 2004 20:27:57

The 4th Class

Thanks, man. <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> One of these days I'll be in a band again...
Sat, 19 Jun 2004 16:44:09

RambOrc

I wanted to record the guitar riff but had some trouble and wasn't able to get any good input, so I just had to give up on it for now. I've got another guitar amp in the basement I haven't used for years, that one is not an amp+speaker combo as the one I currently use but an effect+preamp for studios, so with that one it should go... or if it doesn't, I'll just dig out my old analog 4-track tape studio from the basement, recording the guitar with the old preamp on that tape device worked fine in the past, I could then record it analog to the comp - sounds complicated and a lot of work, as long as it's only a play style idea, I don't think I'll do it, maybe if once again I start on some music project I'll do it. To try to describe what I mean is to use a hammering technique instead of the "open" way you played it, which makes it sound more like thrash/power metal.
Sun, 20 Jun 2004 04:57:08

The 4th Class

[quote="RambOrc":35uvar0n]To try to describe what I mean is to use a hammering technique instead of the "open" way you played it, which makes it sound more like thrash/power metal. Palm muting? Fret muting? Or are you talking about a completely different technique? As for the open technique, I did not play open throughout the song. Yes, I let the strings sustain, but that's not called "open." In guitar terminology, an open technique is when there is no fret position for the string:
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Sun, 20 Jun 2004 10:57:55

RambOrc

Hey I don't know the name of most of these techniques, sorry... it's a kind of palm muting but the type where you have a deep poweful undertone in it.
Sun, 20 Jun 2004 14:23:13

The 4th Class

Interesting, I don't think I'm familiar with this technique. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> In my palm muting, I am capable of making an overtone, but I don't think I've ever made an undertone.
Sun, 20 Jun 2004 15:05:18

RambOrc

Don't take the terms I use too seriously, try to grasp what I mean by distancing yourself from the words itself and getting the feeling. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 20 Jun 2004 20:50:20

The 4th Class

Ah yes, just like reading poetry. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Anyway, I'd been experimenting with different palm muting techniques when I first started playing. I noticed that the farther away your palm is from the bridge, the pitch of the muted string(s) tend(s) to go slightly higher, usually not more than a semitone. But if you go too far over, there is no more "pitch", and the note becomes a percussive thug. Not that the thug is bad, it does sound pretty cool. Hey, maybe there's a specific moment in the Badlands CD you mailed to me that has the technique you mention? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 20 Jun 2004 20:58:02

RambOrc

Yes, there is a place in the refrain of the 2nd song, where first you've got the "open" up-and-down movement while the refrain text is "sung" (:P) and then you've got two "thuds". Then the up-and-down part for the 2nd line of the refrain, then a highest-string sound, then all of it again (with an even higher sound at the end at the second time). That low "boom-boom" that you've got at the end of the 1st and 3rd line of the refrain is the muted style I mean.
Mon, 05 Jul 2004 20:29:54

RambOrc

Hey yesterday I took up my old guitar preamp and portable studio from the cellar and tonight I even plugged it in and since I've promised this to do ASAP, I've already recorded the guitar riff idea for River of Fire, in two versions, the first is the one I meant and wrote some years ago, the second is an improvisation right now while recording. Nothing to listen to as music, but I think it should give you the idea what I mean, 4th Class: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/ramborc/riff.mp3">http://downloads.orcishweb.com/koraxdev ... c/riff.mp3</a><!-- m -->
Mon, 05 Jul 2004 21:17:20

Firebrand

Sounds interesting and nice! I can't wait for more songs like these, they really sound cool! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 05 Jul 2004 21:42:38

RambOrc

(looking suspiciously at Firebrand) you're not talking about the crappy riff under the link in the above post, do you?
Tue, 06 Jul 2004 18:02:18

The 4th Class

Hey I like it, RambOrc. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> It makes the song more brutal and fierce, like you can actually envision the fire. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> I also noticed - or at least I think - that you played the main riffs in a perfect G power chord, instead of the original inverted C (where G is the lower note instead of C). Am I right or wrong?
Tue, 06 Jul 2004 19:30:54

RambOrc

I don't even remember the original notes, some years back I've transcribed the guitar part from the MIDI, but it was long ago... I recall that it called for using the same fret on both strings, which I didn't like and so I simply went on and played it with a power chord (where on the higher string a fret two higher is used). <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Anyway, I think if we're already using live guitar in the original Heretic/Hexen songs, then we don't need to be so very strict about playing it to the very note the same way, after all metal itself changed a lot in those 10 years since (heck, anyone thought of it here, Heretic will be 10 years old sometime later this year), and even by 1994's standards those guitar riffs weren't exactly the bleeding edge of heavy metal. If you guys really like my guitar style that's good news, because this is the kind of guitar play that comes most naturally for me and the kind I envisioned for the SE battle music pieces. I think mixing it with other music styles and uncommon instruments (like violin) would create an atmosphere that's lacking in most games (they either have a nice classical battle music like Warcraft or Antara, or use more or less plain metal like Painkiller or mix metal with techno like UT - I like all of these games' music I mentioned here, but still none of it really suits a fantasy FPS IMO).
Wed, 07 Jul 2004 18:26:36

RambOrc

Hey here is a draft for the whole song... I guess it's quite audible that the last time I was playing guitar regularly was in 2001. <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> Also, the second half is improvised, but I thought the stuff might be good enough for a debate: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/ramborc/river1.mp3">http://downloads.orcishweb.com/koraxdev ... river1.mp3</a><!-- m -->
Wed, 07 Jul 2004 19:21:09

Firebrand

LOL, well I don't think it's too crappy, I think it fits with the song, it would make it sounds even better that the way it sounds right now, heh! Yes, it would really do! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->

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