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Korax Arena start screen idea

Fri, 09 Apr 2004 15:21:16

RambOrc

Hey I just got an idea for the Korax Arena start screen (which could also be used as motive for T-shirts etc.). I was looking at this pic in the top left corner of the main forum page and I thought hey just go on and enhance that one! The Hero from Witchaven could be put on the right, half-facing the Mage, and the Heretic could be put on the left, half-facing the Cleric. And the Marine could be standing in the back, between the Fighter and the Mage, facing the person who views the picture.
Sat, 10 Apr 2004 16:08:47

The 4th Class

I think it might be better if the marine was in front of the Fighter and the Mage rather than behind, but yep that's a cool idea. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 10 Apr 2004 16:22:34

mago

I'll work on it. Probably I will work on pencil sketches too, so other ideas could be presented here. Let's see if I have the time... <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Sat, 10 Apr 2004 20:43:59

RambOrc

Oh yes and don't put them on the same picture, at least not the Marine. Just make him in full in a different file, I'll use layer technology and transparent backgrounds to put him both in front of and behind the other guys and after seeing both versions the team can vote.
Sat, 10 Apr 2004 23:29:31

mago

Sure. One more thing though: in case anyone doesn't know, the witchaven guy doesn't have an actual sprite. In multiplayer games, the players are represented by the Knight sprite (that's actually an enemy, and is basicly a kight with full armor (but mail, not plates), a helmet with horns and a cape (sp?) that comes in different colors, to symbolize the different players. The problems are: - As almost all other Witchaven sprites, it looks good (captions from a 3d model in SVGA), but has a pretty lacky animation overall - you can't discern if he is attacking or walking, the frames are jumpy, and fast paced, which is terrible if you want to fight in close-combat but can't see him raising his weapon so you can defend yourself (that's basicly what happens on the actual game - you have to destroy them as fast as you can with the best weapon available, because there's no way you can hang in there fighting your way with them; you will receive damage while the sprite looks like walking, etc.). - Also, the sprite itself doesn't resemble anything on what the player gets to see on the in-screen (Heads-Up-Display or "HUD") graphics. For instance, his forearms are protected by leather and wears silk gloves but the sprite is covered entirely by mail coat and uses golden metal gloves. I understand making a new sprite by scratch is a little risky and too time demainding. I suggest that, once that far, we implement and try out the original Witchaven\knight sprite, to see how he looks like in DOOM engine. If it's too crappy still, I suggest moddifying the Heretic's original sprites, because he is the one who reminds me more of a warrior\thief\mage kind of character.
Sat, 10 Apr 2004 23:31:57

mago

Of course, that means we would need to design detailed to be featured in the Logo. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 10 Apr 2004 23:41:22

mago

Here's the sprite I'm talking about: [img:3eoddxi1]http://www.koraxdev.korax-heritage.com/mago/Art2579.bmp[/img:3eoddxi1] Say what you think of it (but keep in mind what I said about his animation).
Sat, 10 Apr 2004 23:46:56

The 4th Class

Looks cool <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> , but OTOH I haven't seen him animated yet so my opinion might change if I do...
Sat, 10 Apr 2004 23:58:10

mago

Yes it does, but another problem that pops in my mind is that it has always a shield, while the player might not been using it. It would also look terrible to see him firing arrows from his sword (the sprite is too specifc, and doesn't cover all the Witchaven's weapons - the warrior in Hexen has only one attack, but that same weapons covers well his 4 real weapons; the Witchaven guy has daggers, short sword, long sword, morning star, spear, bow, heavy sword, etc).
Sun, 11 Apr 2004 00:14:10

RambOrc

I think these are really things that should be addressed only in a later version. Never forget that KA is about gameplay and not about the best visuals available (get UT2004 for that).
Mon, 12 Apr 2004 16:43:28

Firebrand

I think our best choice would be to use these sprites for now and later make the modifications (we still need a lot of feedback from the fans).
Tue, 13 Apr 2004 22:35:43

DarkRaven

[quote="RambOrc":jmm8r6j5]I think these are really things that should be addressed only in a later version. Never forget that KA is about gameplay and not about the best visuals available (get UT2004 for that). UT2004 is above all about gameplay.VERY good gameplay!!! UT2k4 is most better than elder brother UT2k3 <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: -->
Wed, 14 Apr 2004 09:53:36

RambOrc

OK then let's use UT2003 as reference for a game that has great visuals and zero gameplay. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Wed, 14 Apr 2004 17:34:21

Moose

Yer UT2k3 was very disapointing, although it did give me a little laugh when I stuck everything on the highest settings.

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