One more thing though: in case anyone doesn't know, the witchaven guy doesn't have an actual sprite. In multiplayer games, the players are represented by the Knight sprite (that's actually an enemy, and is basicly a kight with full armor (but mail, not plates), a helmet with horns and a cape (sp?) that comes in different colors, to symbolize the different players.
The problems are:
- As almost all other Witchaven sprites, it looks good (captions from a 3d model in SVGA), but has a pretty lacky animation overall - you can't discern if he is attacking or walking, the frames are jumpy, and fast paced, which is terrible if you want to fight in close-combat but can't see him raising his weapon so you can defend yourself (that's basicly what happens on the actual game - you have to destroy them as fast as you can with the best weapon available, because there's no way you can hang in there fighting your way with them; you will receive damage while the sprite looks like walking, etc.).
- Also, the sprite itself doesn't resemble anything on what the player gets to see on the in-screen (Heads-Up-Display or "HUD") graphics. For instance, his forearms are protected by leather and wears silk gloves but the sprite is covered entirely by mail coat and uses golden metal gloves.
I understand making a new sprite by scratch is a little risky and too time demainding. I suggest that, once that far, we implement and try out the original Witchaven\knight sprite, to see how he looks like in DOOM engine. If it's too crappy still, I suggest moddifying the Heretic's original sprites, because he is the one who reminds me more of a warrior\thief\mage kind of character.